Factorio

Factorio

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mtilsted Nov 29, 2024 @ 3:35pm
How Do I leave ghost mode?
I feel I am missing something obvious, but how do I leave ghost mode? Especially when building in space, once I have entered ghost mode by placing a building, I can't find out how to leave ghost mode again.
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Showing 1-9 of 9 comments
Nico Nov 29, 2024 @ 3:36pm 
Q usually removes the item you currently have in your hand. And hitting M closes the Remote View so you can again put actual items into your hands.
Ghulmeister Nov 29, 2024 @ 3:44pm 
usually you get put into ghost mode, when you dont have the item on hand that you want to build.
also in space everything gets built in ghost mode, because the player is never physically present, it just might look like you didnt use ghost mode because it gets built instantly sometimes, due to the buildings being available on the platform.
Nonotorious Nov 29, 2024 @ 5:41pm 
Originally posted by Ghulmeister:
usually you get put into ghost mode, when you dont have the item on hand that you want to build.
also in space everything gets built in ghost mode, because the player is never physically present, it just might look like you didnt use ghost mode because it gets built instantly sometimes, due to the buildings being available on the platform.

Actually you can exit the pod right before you enter the platform and physically run around and build in space.
And if you have mech armor you can take a space walk.
Chindraba Nov 30, 2024 @ 7:18am 
Originally posted by Nonotorious:
Originally posted by Ghulmeister:
usually you get put into ghost mode, when you dont have the item on hand that you want to build.
also in space everything gets built in ghost mode, because the player is never physically present, it just might look like you didnt use ghost mode because it gets built instantly sometimes, due to the buildings being available on the platform.

Actually you can exit the pod right before you enter the platform and physically run around and build in space.
And if you have mech armor you can take a space walk.
Only good for a short while. "Bug" was fixed in 2.0.22, just waiting for the update.
Nonotorious Nov 30, 2024 @ 10:22am 
Originally posted by Chindraba:
Originally posted by Nonotorious:

Actually you can exit the pod right before you enter the platform and physically run around and build in space.
And if you have mech armor you can take a space walk.
Only good for a short while. "Bug" was fixed in 2.0.22, just waiting for the update.

What bug?
Khaylain Nov 30, 2024 @ 10:40am 
Originally posted by Nonotorious:
Originally posted by Chindraba:
Only good for a short while. "Bug" was fixed in 2.0.22, just waiting for the update.

What bug?
Being able to move about in space as a character.
RiO Nov 30, 2024 @ 11:46am 
Originally posted by Nonotorious:
Originally posted by Chindraba:
Only good for a short while. "Bug" was fixed in 2.0.22, just waiting for the update.

What bug?

Being able to move about in space was a bug. Though the engine supports it, for obvious reasons ( :: cough :: Space Exploration 2.0 :: cough :: ), the Space Age game logic was set up with the intent to make it impossible to do - because it didn't fit the game design that Wube had in mind for space platforms.
Nonotorious Nov 30, 2024 @ 12:01pm 
Originally posted by RiO:
Originally posted by Nonotorious:

What bug?

Being able to move about in space was a bug. Though the engine supports it, for obvious reasons ( :: cough :: Space Exploration 2.0 :: cough :: ), the Space Age game logic was set up with the intent to make it impossible to do - because it didn't fit the game design that Wube had in mind for space platforms.

Did they have anything in mind while designing it? It's quite handy to be able to shoot asteroids while working on a platform that isn't in nauvis space because it constantly gets battered. Seems to me like the only thing they had in mind is to give the player something and then restrict them.
creamcone Nov 30, 2024 @ 12:28pm 
Originally posted by Nonotorious:
Originally posted by RiO:

Being able to move about in space was a bug. Though the engine supports it, for obvious reasons ( :: cough :: Space Exploration 2.0 :: cough :: ), the Space Age game logic was set up with the intent to make it impossible to do - because it didn't fit the game design that Wube had in mind for space platforms.

Did they have anything in mind while designing it? It's quite handy to be able to shoot asteroids while working on a platform that isn't in nauvis space because it constantly gets battered. Seems to me like the only thing they had in mind is to give the player something and then restrict them.
Just send some turrets and ammo up to it
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Date Posted: Nov 29, 2024 @ 3:35pm
Posts: 9