Factorio

Factorio

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GunRunner89X Nov 29, 2024 @ 11:53am
Cliffs on Vulcanus
I hate cliffs. Always and forever. Hate them. The only thing in Factorio I hate. Maybe Gleba too, but I'm going real slow through Space Age so I'm nowhere near to getting there yet. I'm old man, I only do slow. So boo.

Anyway, I remember there being cliff settings for Fulgora and Gleba? But not Vulcanus. Why? So annoying. Was there a reason ever given in the FFF's or whatever they're called? Started a new game to confirm and yeah, no clff options for Vulcanus. Grrr. Why you hate me game?? No I don't read the FFF's, like I said I'm old man. I work, I eat, I sleep, I Factorio. There ain't time for reading! Please, thank you.

Yes there are cliff explosives, but like I said, I go really slow..... thus my resources for the first few hours are few and far between.
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Showing 1-15 of 15 comments
Kyrus86 Nov 29, 2024 @ 12:20pm 
Vulcanus has the worst cliffs and they can't be disabled exactly because it's the planet which unlockes the cliff explosives. Creating the need and the solution in one planet.
Simon Nov 29, 2024 @ 12:22pm 
I don't know actually, considering how quickly you can entirely flatten Vulcanus the moment you get cliff explosives. To me it feels like the Factorio devs are trying to have their cake and eat it -- when it comes to cliffs.

It's like the game puts a "fun challenge" in front of you and then immediately turns around and pulls it out of the way, and tells you it's actually not fun so let's remove it entirely! It's like the moment you get cliff explosives, the whole entirely world is flat again, so what gives? No idea.
Last edited by Simon; Nov 29, 2024 @ 12:24pm
knighttemplar1960 Nov 29, 2024 @ 2:43pm 
Elevated rails, Pipe to grounds and underground belts make the cliffs on Vulcanus moot. Demolishers don't leave their territory by more than 1 chunk so you don't need the cliffs for defense and there are sufficient open spaces to build in where there are no cliffs. The thing that will actually give you more trouble is the odd bits of lava here and there that you can't go under or pave over.

Basic coal liquefaction means you have access to cliff explosives as soon as you research them which is sooner than you'll need them.
Liwet Nov 29, 2024 @ 3:18pm 
Moving towards cliff explosives was a fun experience for me. You only have small plateaus to build around and then link with all with belts. It's a different experience than Nauvis.

Having to build differently is better than having to build the same way you built on Nauvis.

And getting cliff explosives feels real good due to the amount of effort it took to get there.
Ghulmeister Nov 29, 2024 @ 3:33pm 
i dont care about cliffs AT ALL, what bugs me waaaay more are the thousands and thousands of rocks and dead trees that are scattered all around vulcanus.
holy moly is it annoying to get rid of those.
i am resorting to carpet bombing, nukes and all other possible means to destroy them without any debris being left behind, but unfortunately none of those methods can be completely automated.
GunRunner89X Nov 29, 2024 @ 4:01pm 
Originally posted by Ghulmeister:
i dont care about cliffs AT ALL, what bugs me waaaay more are the thousands and thousands of rocks and dead trees that are scattered all around vulcanus.
holy moly is it annoying to get rid of those.
i am resorting to carpet bombing, nukes and all other possible means to destroy them without any debris being left behind, but unfortunately none of those methods can be completely automated.
Robots and deconstruction planner? :steambored:
Aranador Nov 29, 2024 @ 4:26pm 
Yah I imagine designating the entire world for deconstruction, and having your trash stuff set up right, would mean you'd never have to think about it again.

I have yet to experiment if true, but I have noticed, after unlocking cliff explosives, I can designate cliffs for deconstruction, and I wonder if robots will bring explosives to them?
kremlin Nov 29, 2024 @ 4:49pm 
Originally posted by Aranador:
I have yet to experiment if true, but I have noticed, after unlocking cliff explosives, I can designate cliffs for deconstruction, and I wonder if robots will bring explosives to them?

It's the only way to do it in my opinion. Let the robot figure out how much cliff it can blow up with each explosive.
Liwet Nov 29, 2024 @ 5:15pm 
Originally posted by Aranador:
I wonder if robots will bring explosives to them?

This is exactly how it works. In fact, the robots won't take it all the way to the cliff but instead get close to it and yeet it the rest of the way.
GunRunner89X Nov 29, 2024 @ 5:21pm 
Originally posted by Liwet:
Originally posted by Aranador:
I wonder if robots will bring explosives to them?

This is exactly how it works. In fact, the robots won't take it all the way to the cliff but instead get close to it and yeet it the rest of the way.
It's actually quite satisfying to watch, weirdly.
Heckett Nov 29, 2024 @ 8:47pm 
I actually absolutely hate cliffs. When they added them years ago I thought it was one of the worst things they added.

That being said, its not horrible on Vulcanus. You'll always have a large enough area to build a small base capable of bootstrapping science and everything else you need. After you get the research its literally a game of scaling up cliff explosive production to flatten the planet.

Remember, Vulcanus is essentially free resources, you don't have to worry about draining an ore patch too fast just to get rid of cliffs, or removing a section of defensive cliffs. Frankly I think cliffs help balance the planet a hell of a lot more then the big worms.
Originally posted by GunRunner89X:
I hate cliffs. Always and forever. Hate them. The only thing in Factorio I hate. Maybe Gleba too, but I'm going real slow through Space Age so I'm nowhere near to getting there yet. I'm old man, I only do slow. So boo.

Anyway, I remember there being cliff settings for Fulgora and Gleba? But not Vulcanus. Why? So annoying. Was there a reason ever given in the FFF's or whatever they're called? Started a new game to confirm and yeah, no clff options for Vulcanus. Grrr. Why you hate me game?? No I don't read the FFF's, like I said I'm old man. I work, I eat, I sleep, I Factorio. There ain't time for reading! Please, thank you.

Yes there are cliff explosives, but like I said, I go really slow..... thus my resources for the first few hours are few and far between.

How old is your old?
Ghevd Nov 30, 2024 @ 6:07am 
Go to Fulgora first and get the mech suit. Fly over everything.
Khaylain Nov 30, 2024 @ 6:36am 
Originally posted by GunRunner89X:
I hate cliffs. Always and forever. Hate them. The only thing in Factorio I hate. Maybe Gleba too, but I'm going real slow through Space Age so I'm nowhere near to getting there yet. I'm old man, I only do slow. So boo.

Anyway, I remember there being cliff settings for Fulgora and Gleba? But not Vulcanus. Why? So annoying. Was there a reason ever given in the FFF's or whatever they're called? Started a new game to confirm and yeah, no clff options for Vulcanus. Grrr. Why you hate me game?? No I don't read the FFF's, like I said I'm old man. I work, I eat, I sleep, I Factorio. There ain't time for reading! Please, thank you.

Yes there are cliff explosives, but like I said, I go really slow..... thus my resources for the first few hours are few and far between.
Apparently you can get the demolishers to "demolish" your cliffs for you ;P
MangoMan Nov 30, 2024 @ 2:31pm 
Vulcanus base only needs to be small to medium size anyway and there's a large open starting area without cliffs. the redzone is IMO slightly worse since you cannot build there without bad consequences, but cliffs you can at least just build "under" with underground belts (depends on layout). for me, my bus just ended up making it to the first set of cliffs (after turning a few times to avoid the redzone) when I got the cliff explosives, so ended up not being an issue.

Gleba I had way more issues with cliffs since I went there first and had no way to remove them. but you just need to be creative with your base design. even if you don't use blue belts, try to make at least a few blue underground belts so you can "jump" a huge distance when you need to, that kind of thing.
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Date Posted: Nov 29, 2024 @ 11:53am
Posts: 15