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FWIW, literally the only impact the fact of spoilage has had on my Nauvis factory is that I put lasers anywhere I handle biter eggs, throttle the rate at which I take eggs out of the spawners, and I have a process for removing and burning spoilage from the rare places it exists.
I have given zero consideration to it beyond that and everything runs fine.
(okay that's technically not true -- I eventually decided to do my oil processing with biochambers, so I had to apply one of my design patterns that works reliably to enable that)
Yeah i didnt find spoilage to be much of an issue on Nauvis, i just have the bots feed it all into a chest in front of a heat tower and i havent looked at that in hours.
As for capturing biters i was surprised at how few biter eggs i actually needed. Only if your going for the post game science pack (2.0 version of white science), then you need the eggs in any quantity that demands capturing and maintaining a nest. Once you are at that point there is a better technology for building new nests.
Hang in there - there's more to come after Gleba.
In the end I completed the DLC, but the spoilage mechanic really made me dislike the game at times.
If you're consuming lanes or whole belts of fruits and nuts, you don't have to carefully manage your transport lines to avoid spoiling on the belts. (well, Gleba 3.0 uses trains and Gleba 2.0 was a bot base because I had to rush a build after tearing the original down, so those versions don't have much of this issue, but I used belts for Gleba 1.0)
The bioflux to nutrients recipe I had found particularly unwieldy, since it has a ridiculously high throughput. And if you throttle it as much as possible, now you have to deal with the fact it alternates 40 or 80 nutrients every craft. But if you are consuming enough nutrients that you are are actually consuming most of a belt of nutrients, you can just pump out the nutrients without much worry.
I suppose ymmv depending on your specific design patterns.
I can see if you try to play it like it was Nauvis, you'd get into big trouble. But as long as you play it with the mindset that you're manufacturing everything just-in time, and accept that it's fine to waste everything (because hey, it literally grows on trees, so who cares), it can be a lot of fun.
Oh and use bots. They make handling spoilage trivial. I can't even begin to imagine the nightmare of managing all the different things you need to manufacture with belts.
Not just burn the excess. Burn the excess to provide fuel for your bakery to keep making those 10k loaves indefinitely.
I'm pretty sure there's a law of thermodynamics being broken there somewhere, but I'm loving it.