Factorio

Factorio

View Stats:
Hovercraft Nov 28, 2024 @ 7:06pm
Gleba makes me hate the game
So, I got to gleba, I have already explored Vulcanus and Furloga.

Gleba, is a completely different game play style.
One thing is dealing with spoilage, another thing is dealing with the fact that I need to bring the mechanics of spoilage to the Nauvis to progress.

I absolutely hate the concept of spoilage for final products.
At this stage after many thousands of hours in 1.0 modded or otherwise, I started to dislike the game a lot.

One thing that would help spoilage is the percentage filter on the inserters.

In anyway, what is the easiest way to deal with the whole frustrating idea of capturing biter nest on Nauvis? I am I correct to assume I need to ship Bioflux from Gleba to Nauvis?

Anyone can recommend a mod to tweak the spoilage rate (if that can be applied retrospectively)?

I think it is best just to set the game aside for a few weeks or months and forget about it. Regret buying 2.0.
< >
Showing 1-15 of 27 comments
Shoober Nov 28, 2024 @ 7:23pm 
krill issue
Hurkyl Nov 28, 2024 @ 7:57pm 
Yes, Nauvis will want to import bioflux.

FWIW, literally the only impact the fact of spoilage has had on my Nauvis factory is that I put lasers anywhere I handle biter eggs, throttle the rate at which I take eggs out of the spawners, and I have a process for removing and burning spoilage from the rare places it exists.

I have given zero consideration to it beyond that and everything runs fine.

(okay that's technically not true -- I eventually decided to do my oil processing with biochambers, so I had to apply one of my design patterns that works reliably to enable that)
Last edited by Hurkyl; Nov 28, 2024 @ 7:59pm
Cakner Nov 28, 2024 @ 8:08pm 
Originally posted by Hurkyl:
FWIW, literally the only impact the fact of spoilage has had on my Nauvis factory is that I put lasers anywhere I handle biter eggs, and I have a process for removing and burning spoilage from the rare places it exists. I have given zero consideration to it beyond that and everything runs fine.

(okay that's technically not true -- I eventually decided to do my oil processing with biochambers, so I had to apply one of my design patterns that works reliably to enable that)

Yeah i didnt find spoilage to be much of an issue on Nauvis, i just have the bots feed it all into a chest in front of a heat tower and i havent looked at that in hours.

As for capturing biters i was surprised at how few biter eggs i actually needed. Only if your going for the post game science pack (2.0 version of white science), then you need the eggs in any quantity that demands capturing and maintaining a nest. Once you are at that point there is a better technology for building new nests.
Aestrea Nov 28, 2024 @ 8:35pm 
I think it have enough spoilage. The plastics, the rocket fuels, carbon fiber and everything including the rocket turrets should be on a spoilage counter because Gleba demands it.
Last edited by Aestrea; Nov 28, 2024 @ 8:35pm
Mister Dawg Nov 28, 2024 @ 8:39pm 
I too hated Gleba. Still do. But it works... somehow. It wasn't too difficult, though I did download a blueprint for pentapod eggs and did a bit of reading online, which I didn't do for Fulgora or Vulcanus, basically just to understand the wtf am I supposed to do.

Hang in there - there's more to come after Gleba.
DeadDog Nov 28, 2024 @ 9:48pm 
lol if u cant figure it out theres no hope for you to play any difficult mods
PhatzDomino Nov 28, 2024 @ 10:09pm 
Bots plus burners, spoilage issues solved. It's really not that bad.
Aranador Nov 28, 2024 @ 10:14pm 
I have enjoyed 'solving' Gelba. New problems and puzzles unlike those I have already solved. Still tweaking my design to build in fail safes for new problems I did not foresee,
Simon Nov 28, 2024 @ 10:28pm 
It's a simple factory problem. The goal is optimizing production around the time it takes for products to make it through the line, and handle various processes such that you're not clogged up and swimming in waste by the end of the day. The beauty of it is you don't need to do it properly, because waste has no cost. It's a bit like if you were running a sandwich store, and needed to bake bread for your sandwich, and you just make 10k loaves even if you only need 200, because they cost nothing to make, and if anything you just burn the excess, or turn them into carbon to make explosives.
Last edited by Simon; Nov 28, 2024 @ 10:30pm
Drum Nov 28, 2024 @ 10:38pm 
I personally dislike the concept of spoilage, though once you understand the waste-mechanic you can build your factory around it. I would have liked the option to research a spoil-reduction tech with gleba tech though; either more durable stuff or an expensive atmospheric storage device. The thing I like least is the biter-egg mechanic (the glebe-eggs are ‘fine’).
In the end I completed the DLC, but the spoilage mechanic really made me dislike the game at times.
Hurkyl Nov 28, 2024 @ 11:48pm 
Originally posted by Drum:
I personally dislike the concept of spoilage, though once you understand the waste-mechanic you can build your factory around it. I would have liked the option to research a spoil-reduction tech with gleba tech though; either more durable stuff or an expensive atmospheric storage device. The thing I like least is the biter-egg mechanic (the glebe-eggs are ‘fine’).
In the end I completed the DLC, but the spoilage mechanic really made me dislike the game at times.
Building bigger actually reduces the problems with spoilage -- or at least the problems I was facing. The more your factory is consuming, the easier it is to avoid overproduction.

If you're consuming lanes or whole belts of fruits and nuts, you don't have to carefully manage your transport lines to avoid spoiling on the belts. (well, Gleba 3.0 uses trains and Gleba 2.0 was a bot base because I had to rush a build after tearing the original down, so those versions don't have much of this issue, but I used belts for Gleba 1.0)

The bioflux to nutrients recipe I had found particularly unwieldy, since it has a ridiculously high throughput. And if you throttle it as much as possible, now you have to deal with the fact it alternates 40 or 80 nutrients every craft. But if you are consuming enough nutrients that you are are actually consuming most of a belt of nutrients, you can just pump out the nutrients without much worry.

I suppose ymmv depending on your specific design patterns.
Last edited by Hurkyl; Nov 28, 2024 @ 11:49pm
Khaylain Nov 29, 2024 @ 5:54am 
Gleba is the new oil processing filter
Entropy Nov 29, 2024 @ 6:14am 
Anyone says Gleba is hard or who can't do it should not be eligible for working mid complexity engineering or analysis jobs^^, and impossible harder ones^^.
GAMING_Alligator Nov 29, 2024 @ 7:54am 
Well, it'd be boring if it was just more of the same, wouldn't it?

I can see if you try to play it like it was Nauvis, you'd get into big trouble. But as long as you play it with the mindset that you're manufacturing everything just-in time, and accept that it's fine to waste everything (because hey, it literally grows on trees, so who cares), it can be a lot of fun.

Oh and use bots. They make handling spoilage trivial. I can't even begin to imagine the nightmare of managing all the different things you need to manufacture with belts.
Last edited by GAMING_Alligator; Nov 29, 2024 @ 7:56am
GAMING_Alligator Nov 29, 2024 @ 7:59am 
Originally posted by Simon:
It's a simple factory problem. The goal is optimizing production around the time it takes for products to make it through the line, and handle various processes such that you're not clogged up and swimming in waste by the end of the day. The beauty of it is you don't need to do it properly, because waste has no cost. It's a bit like if you were running a sandwich store, and needed to bake bread for your sandwich, and you just make 10k loaves even if you only need 200, because they cost nothing to make, and if anything you just burn the excess, or turn them into carbon to make explosives.

Not just burn the excess. Burn the excess to provide fuel for your bakery to keep making those 10k loaves indefinitely.

I'm pretty sure there's a law of thermodynamics being broken there somewhere, but I'm loving it.
Last edited by GAMING_Alligator; Nov 29, 2024 @ 8:00am
< >
Showing 1-15 of 27 comments
Per page: 1530 50

Date Posted: Nov 28, 2024 @ 7:06pm
Posts: 27