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Items with a weight different from the base like red ammo will have a "weight" entry in their definition, "weight = 20*kg" in this case.
You could make a simple mod yourself to change those to whatever value you want.
On the mod portal, there is a mod that changes the weight of atomic bombs, in the proper way (through mod settings that a player can easily change in the settings menu), you could use that as the base to alter the weight of any item you want.
The balance would definitely be out of the window, since that's the main reason for the existence of having weight capacity different from stack size in the first place.
There were quite a few bugs that the devs had no clue about how to track that ended up getting fixed thanks to mods causing them more consistently after altering some values.
In the case of weight though, the game already has a whole range of weight for items, unless you tried to put decimal or negative values it wouldn't change anything if you set the weight of red ammo to 1 instead of 20 since many items already have that weight anyway.
but it is not my game...also with heavy mod support it seems devs are cool with individual custom tweaks
On the other hand, "infrastructure" items like belts or inserters are not consumables that need to be constantly produced througout the trips so they are set at values that allow you to ship a bunch at once.
You not agreeing with the balance decisions is another thing entirely of course, that's one of the reasons for mods existing and being actively supported.
You cannot launch 1200 inserters in 1 rocket. Only 50. Same as red ammo rounds. It's even more amusing taking in account that you do not need any ammo supply from planet to platform if you gave your platform self-defenses at least a tiny bit of thought.
So this mod, even if you will find it, will not resolve any of your space operating problems, just cause additional bugs you will not be able to even identify.
Better give your platform more thought and better planning, Emergency ammo delivery from planets indicates you've failed in those fields miserably.
My bad 8 HUNDRED then bite me
https://mods.factorio.com/mod/rocket-capacity
However i would note that altering tonnage means anything over 20 stacks cannot be auto requested by logistics anymore sadly if you request automatically and it cannot deliver it it will just hang on that request.
SO make sure automation you wish to do stays within the 20 stack limit for science this would be 4 tons but for things like nutrients or bioflux this is 2 tons. Or you can do it manually by ghosting in 20 stacks for request.
Also by default you have to go to mod settings and adjust it to what you want cuz he left it at 1 ton go and alter it to 2000, and if you dont want lower rocket costs like i didnt then just bump that back up as well.
Now I did notice a way to request from the platform a smaller amount than a full rocket load. It still sends a few extra...which I think is due to the bots delivering what they can carry. I've been adjusting all my resupply request and I'm a lot happier on that side. Now I just need to fix the tonnage of ammo.