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You definitely need the modules if you process the fruits and nuts in assemblers, though.
Spoilage in the heating tower is more of a consolation prize than a reliable source of power. Usually the thought is more using the heating tower to void excess spoilage.
Yes, almost everything organic spoils. I would recommend building every belt going into towers anyway so it would never back up. Resources on Gleba are infinite and it's much better to overconsume even if it didn't spoil yet. If everything flows into heating towers as a stream without backing up you will never have spoilage (or wrigglers on your base) unless you actually want it. As an upside you will always craft with freshest ingredients possible.
This also matters for throughput since for instance, 5 bioflux becomes 60 nutrients.
Spoilage itself - it's used for carbon, eff 3 modules and coal so you want to use conditions on inserters as to keep some for those purposes.
Research - packs care about the ingredients' timers.
Building - build your factory on hills as building on swamp tiles will cost you landfill.
After vulcanus/cliff explosives, go wild.
Also you can use CTRL+F to look up 'natural' to bring up a list of all farmland available.
So glad I'm doing this after Vulcanus and Fulgura. It feels a lot harder!
I would definitely not want to go here again without a well stocked freighter-load of supplies though, but it is actually fun to work out how to do stuff with minimal support.
I spent ages trying to get it working with belts. and was basically just impossible (I'm sure other people have made it work though). So in frustration, I eventually tore most of it the assembly line down and replaced it with bots and suddenly everything just sort of works!
Next step: Do the same for jelly, so that I can make bioflux.
That's the big challenge with Gleba you need about 6 steps all running smoothly before you can really start, where most planets you can build a step at a time
Oh, getting it self-sustained just for Yamako fruit was definitely worth it. It let me work out and prove the concept without too many variables, and then basically just had to copy and paste it for the jelly.
And once I had jelly automated, I just needed to plonk a requester chest down for bioflux ingredients and my power struggles on Gleba instantly became a thing of the past, thanks to being able to produce cheap rocket fuel.
Gleba really feels like a completely different ballgame, since it's basically solving a big puzzle instead of building simple assembly lines, like everywhere else. I guess the next puzzle is science, which needs pentapod eggs. which I'm guessing I'm going to need some sort of pentapod zoo for.
Spoilage to nutrients kinda works but...not well