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There is my platforms from a just finished run, with 60k km to shattered achievement.
https://factorio.com/galaxy/Quantum%20II:%20Zeta4-3.F6X3/platforms
I was pretty burnt out after finishing my first SA playthrough, put the game down for a couple weeks straight after, now it’s fun with no pressure to complete.
Try making different save with creative mods to build a ship.
He was managing volcanus all by himself while I did fulgora then he went to gleba and the process destroyed his brain, he did pretty good for his first playthrough, and volcanus all by himself though lol
E.g. you might tinker with your factories on the other planets. A lot of people enjoy making large, productive factories in Factorio. Expand your resource gathering, crank up your production, and churn out zillions of science packs.
This has the side benefit of making your trip to Aquilo easier when you return to it, since you will have a lot more resources available to put into your ships, and the weapon damage researches should help a lot with the asteroids.
Or, if you enjoyed the rest of the game so far, you might even consider starting over! Even in vanilla, some people would play through dozens of factories and never launch a rocket or even get close, but they're still enjoying the process of building their factories up from nothing, streamlining the process, or whatnot.
And just taking time away from spaceship building might get you out of whatever design corner you've mentally caught yourself in that is making it difficult to figure out what's going wrong and how to fix it.
If you don't like it, don't do it. If, someday, later on down the road you think you might like SA after all. or think you suddenly have a brainstorm of an idea, the mod will still be there - you've already paid for it.
The worst than can happen is you decide that the base game is all you really like, and you play that for a few tens of thousands of hours.
Generally when I'm annoyed I go and make BPs of new designs, sometimes they fail lol but I find it fun to compact and make perfect or as best I can now with beacon machine set ups. Smash it in compact and make it modular! That's my favorite thing lol
But my advice is to find something like that, busy work to destress while you maybe wait for those legendary mech parts or something haha
What keeps me interested is that I don't pressure myself to reach a certain goal, like "finishing' the game. I tackle a task that HAS to be done to achieve the goal, then when I get frustrated I go back to optimising what I've already built up. Like fixing some spaghetti belts, re-arranging things, making areas neater.
But yeah, if you're struggling with things like platform design, take a break from it and come back with fresh ideas later.
With 10-20 turrets, you should reach Aquilo just fine. Just remember to set up target priorities for the turrets. It is VITAL for the outer planets, or your rockets will be wasted on pebbles, leading to the big rocks wrecking your ship.
Red ammo is pointless, yellow is more than good enough for the astroids they are effective against and way cheaper and faster to mass produce.
OP likely hasn’t researched damage upgrades for bullets and explosives and/or they failed to notice the 2000 damage resistance.
If you have any other power production than solar, you can also supplement with laser turrets. They do way, WAY less damage, but save on resources by adding small damage to the rocks, saving ammo.
I found legendary lasers actually helped a lot past the edge to keep my regular turrets going. But we'll see, I have plenty more playthroughs ahead of me.
I haven't been outside of the inner planets yet, but with physical projectile damage and range 6, I'm having no problem at all with only having the minimal amount of overlap between turrets and only using yellow ammo.
Until I refitted my platform, my challenge wasn't the amount of turrets, it was producing enough ammo to keep them stocked between planets.