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I'm giving up on Space Age
It's been like three weeks and I can't finish one play through. No matter what I try I can't build a ship good enough to reach Aquilo and return. TBH, I haven't been having any fun for the past week or so, I just wanted to finish but I'm over it.
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Showing 1-15 of 21 comments
Liwet Nov 26, 2024 @ 1:10am 
How many hours is your save?
Caravus Nov 26, 2024 @ 1:15am 
If you need help, you can google it.
There is my platforms from a just finished run, with 60k km to shattered achievement.
https://factorio.com/galaxy/Quantum%20II:%20Zeta4-3.F6X3/platforms
Pr0wn Nov 26, 2024 @ 1:18am 
Take a break, your save will be there when you’re ready to pick it up again.

I was pretty burnt out after finishing my first SA playthrough, put the game down for a couple weeks straight after, now it’s fun with no pressure to complete.
sliva 11 Nov 26, 2024 @ 1:33am 
what are your infinity tech levels? Do you savescum?
Try making different save with creative mods to build a ship.
We just automated gleba, and my brothers pretty done lol
He was managing volcanus all by himself while I did fulgora then he went to gleba and the process destroyed his brain, he did pretty good for his first playthrough, and volcanus all by himself though lol
Hurkyl Nov 26, 2024 @ 1:59am 
If you need time away from the game, take time away. But also consider working on other things that aren't the specific thing giving you trouble.

E.g. you might tinker with your factories on the other planets. A lot of people enjoy making large, productive factories in Factorio. Expand your resource gathering, crank up your production, and churn out zillions of science packs.

This has the side benefit of making your trip to Aquilo easier when you return to it, since you will have a lot more resources available to put into your ships, and the weapon damage researches should help a lot with the asteroids.

Or, if you enjoyed the rest of the game so far, you might even consider starting over! Even in vanilla, some people would play through dozens of factories and never launch a rocket or even get close, but they're still enjoying the process of building their factories up from nothing, streamlining the process, or whatnot.

And just taking time away from spaceship building might get you out of whatever design corner you've mentally caught yourself in that is making it difficult to figure out what's going wrong and how to fix it.
Chindraba Nov 26, 2024 @ 2:05am 
Or you could, maybe, just play the part of the game you liked. I'm going to guess you've played the base game and liked it enough to get the expansion. Play the base game some more. Since you have the expansion already, play the base game with elevated rails added in. If you liked quality, you can even load that mod into the base game - without needing anything from SA - the modules are rearranged to fit in the base game's tech tree.

If you don't like it, don't do it. If, someday, later on down the road you think you might like SA after all. or think you suddenly have a brainstorm of an idea, the mod will still be there - you've already paid for it.

The worst than can happen is you decide that the base game is all you really like, and you play that for a few tens of thousands of hours.
Originally posted by Hurkyl:
If you need time away from the game, take time away. But also consider working on other things that aren't the specific thing giving you trouble.


Generally when I'm annoyed I go and make BPs of new designs, sometimes they fail lol but I find it fun to compact and make perfect or as best I can now with beacon machine set ups. Smash it in compact and make it modular! That's my favorite thing lol

But my advice is to find something like that, busy work to destress while you maybe wait for those legendary mech parts or something haha
Originally posted by East Threadly:
It's been like three weeks and I can't finish one play through. No matter what I try I can't build a ship good enough to reach Aquilo and return. TBH, I haven't been having any fun for the past week or so, I just wanted to finish but I'm over it.

What keeps me interested is that I don't pressure myself to reach a certain goal, like "finishing' the game. I tackle a task that HAS to be done to achieve the goal, then when I get frustrated I go back to optimising what I've already built up. Like fixing some spaghetti belts, re-arranging things, making areas neater.
GAMING_Alligator Nov 26, 2024 @ 3:20am 
I find with Space Age, I'm having fun when I'm doing stuff on other planets, but anything I have to do on Nauvis burns me out now. I've just done that in vanilla far too often for it to be any fun anymore,

But yeah, if you're struggling with things like platform design, take a break from it and come back with fresh ideas later.
Last edited by GAMING_Alligator; Nov 26, 2024 @ 6:06am
GreenBeanN1 Nov 26, 2024 @ 5:26am 
If you can't return, install a teleportation mod. Get there once build your teleportation portal and be done with that you don't like.
The Toblin Nov 26, 2024 @ 6:57am 
Make a self-sustained ship that can make red ammo and rockets. Then pack the front with both bullet turrets and rocket turrets. Automate fuel. Set up excess waste dump over the edge.

With 10-20 turrets, you should reach Aquilo just fine. Just remember to set up target priorities for the turrets. It is VITAL for the outer planets, or your rockets will be wasted on pebbles, leading to the big rocks wrecking your ship.
MechBFP Nov 26, 2024 @ 7:08am 
Originally posted by The Toblin:
Make a self-sustained ship that can make red ammo and rockets. Then pack the front with both bullet turrets and rocket turrets. Automate fuel. Set up excess waste dump over the edge.

With 10-20 turrets, you should reach Aquilo just fine. Just remember to set up target priorities for the turrets. It is VITAL for the outer planets, or your rockets will be wasted on pebbles, leading to the big rocks wrecking your ship.

Red ammo is pointless, yellow is more than good enough for the astroids they are effective against and way cheaper and faster to mass produce.

OP likely hasn’t researched damage upgrades for bullets and explosives and/or they failed to notice the 2000 damage resistance.
The Toblin Nov 26, 2024 @ 7:16am 
Eh, maybe. I didn't take any chances on heading to the Shattered Planet, so it was red ammo or bust for me personally. But yeah, with enough turrets, you likely get by just fine with yellow.

If you have any other power production than solar, you can also supplement with laser turrets. They do way, WAY less damage, but save on resources by adding small damage to the rocks, saving ammo.

I found legendary lasers actually helped a lot past the edge to keep my regular turrets going. But we'll see, I have plenty more playthroughs ahead of me.
GAMING_Alligator Nov 26, 2024 @ 7:20am 
Originally posted by The Toblin:
Eh, maybe. I didn't take any chances on heading to the Shattered Planet, so it was red ammo or bust for me personally. But yeah, with enough turrets, you likely get by just fine with yellow.
.

I haven't been outside of the inner planets yet, but with physical projectile damage and range 6, I'm having no problem at all with only having the minimal amount of overlap between turrets and only using yellow ammo.

Until I refitted my platform, my challenge wasn't the amount of turrets, it was producing enough ammo to keep them stocked between planets.
Last edited by GAMING_Alligator; Nov 26, 2024 @ 7:27am
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Date Posted: Nov 26, 2024 @ 1:04am
Posts: 21