Factorio

Factorio

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Striker Nov 25, 2024 @ 8:15am
About Gleba
This place is making me go insane, I don't have enough time to experiment with recipes and keeping track of what spoils and having circuit conditions is doing my head in, I'm SLOWLY progressing I think but man it's a crude setup and keeps failing and just thinking of giving up, Should I grind through the pain and be rewarded later or just give up?
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Showing 1-11 of 11 comments
ichigozanget Nov 25, 2024 @ 8:28am 
Drons and logistic boxes can filter things I guess. I just built a nuclear plant in Gleba ported from Nauvis and all is based in dronss. Bit by bit I am changing it by solar panels... I consume more energy in drons than in machinery and furnaces.
Striker Nov 25, 2024 @ 8:33am 
Originally posted by ichigozanget:
Drons and logistic boxes can filter things I guess. I just built a nuclear plant in Gleba ported from Nauvis and all is based in dronss. Bit by bit I am changing it by solar panels... I consume more energy in drons than in machinery and furnaces.
I have to make a logi chest on every belt so I don't get spoilage mixed in!
Last edited by Striker; Nov 25, 2024 @ 8:33am
romy Nov 25, 2024 @ 9:06am 
Originally posted by Striker:
Originally posted by ichigozanget:
Drons and logistic boxes can filter things I guess. I just built a nuclear plant in Gleba ported from Nauvis and all is based in dronss. Bit by bit I am changing it by solar panels... I consume more energy in drons than in machinery and furnaces.
I have to make a logi chest on every belt so I don't get spoilage mixed in!

or you can setup a sushi belt, no drone required.
argrond Nov 25, 2024 @ 9:13am 
Well, give up is an option, Aquilo and SA ending is locked to you in that case.
Wdym "I don't have enough time to experiment"? The whole point of factory building is experimenting to find out how it works. )
Maltsi Nov 25, 2024 @ 9:20am 
You don't need any circuits at all. The only thing matters is that you get rid of the old stuff in order to fit the fresh ones in. If you over produce then simply burn them.
MechBFP Nov 25, 2024 @ 9:27am 
Filtered splitters everywhere is an easy solution. Any belt that has something on it that can spoil can be attached to a splitter filtered to spoilage. You then connect all those splitters together in a pile of spaghetti and send it all to a heating tower or two.

Also if you are using belts, unless you can PERFECTLY balance the output of everything to every destination, you have to over produce otherwise some machines will get starved.
Last edited by MechBFP; Nov 25, 2024 @ 9:29am
Ishimuro Nov 25, 2024 @ 9:27am 
no time? use bots, just use filters at the output inserters, output spoiled into active provider chests and burn it (or just use active providers at all and place some storage chests nearby), have some non-biochambers for nutrients production chain in case you mess up
Simon Nov 25, 2024 @ 9:30am 
The good thing about Factorio is brute force always works. The only thing you have to be careful about on Gleba is making sure you get your seeds from the fruits.

Personally I went the sushi route. I have 2 belts of sushi split into 2 for mash/slime and crack/bioflux, and just move these from one factory to the next and loop it. I'll use bots when I haven't figured out how to do deal with a specific resource yet, just to keep things working. The system only needs to filter spoilage out with splitters at one point, and I leave some spoilage in the loop so I can use it in some of the processes.

You can absolutely get away with using bots for everything if all you want is some agricultural science and you don't need much of it.
Last edited by Simon; Nov 25, 2024 @ 9:32am
Rasjel Nov 25, 2024 @ 9:45am 
Originally posted by ichigozanget:
Drons and logistic boxes can filter things I guess. I just built a nuclear plant in Gleba ported from Nauvis and all is based in dronss. Bit by bit I am changing it by solar panels... I consume more energy in drons than in machinery and furnaces.

thats not hard most produktion runs on nutirents on gleba so the power should be way more then enough.

little tip if you get rocketfuel automatet you can switch the reaktor with the heating tower

i also use sushi belts one with gelle/mash and one with bioflux/nutrients.

and ♥♥♥♥♥♥♥ everything is set with max conditions so nothing is overproduced.
yes this goes back to the farm i only harvest waht i need.
Last edited by Rasjel; Nov 25, 2024 @ 9:49am
Premu Nov 25, 2024 @ 10:00am 
There are several ways to handle Gleba. I managed to tackle it by using controlled belts which prevents spoilage from even happening. Just make sure your production never stops or runs into a bottleneck.

Or you just expect spoils everywhere and include that factor in your design. Both ways work.

Powerwise Gleba is not too bad actually. The biolabs don't need power, only nutrients. So you need to only power your rocket silo and the inserters. I manage to power everything purely with solar panels despite these only providing 50% of the energy compared to Nauvis. If you chose a design which will produce a lot of spoilage you can use that to create a power by burning it in a heater as well.
Hurkyl Nov 25, 2024 @ 2:36pm 
Depending on your point of view, the thing to think about might be to think "Okay, so it will fail. I will build a factory that automatically cleans up the failure and gets right back to it".
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Date Posted: Nov 25, 2024 @ 8:15am
Posts: 11