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I'm not entirely sure if it actually the optimal way, it just seems to work .
There's no 'optimal' way. There's obviously a minimum production per second you need to hit but If chemical plants produce more, then the thrusters will go slightly faster.
What matters is that the platform is moving but not too fast for it to take damage.
If you have several high efficiency drives you'll fly faster than with a single one, but it obviously takes more platform to do that and the turret DPS requirements are higher.
You can also use a single, higher quality thruster at higher efficiency.
https://imgur.com/a/BkIj0CP
Because you limited just one fluid per side. oxidizer on the left side and fuel on the right side. The pipe is not connected to your pump, so the other liquid on each side is on full blast which leads to the different color. It is just visuals.
Doesn't matter, because the liquid is consumed in equal amounts, bottlenecked by the fluid from the pump, which leads to 95% efficiency. So you are fine.
Most people aim for ~75% efficiency, thou.
Well, as far as I know it's not the full or empty tank, but how many tanks the driver has in his pocket. If we are sticking to realism, let's stick to realism!
The smoke from exhaust changes depending on your gasoline mix. One of the first warning signals. The thruster is not your gas tank, it is the chamber that burns the fuel mix.
It is also a game. The devs are nice enough and made it visuals only and not affecting the efficiency at all.
If you have more fuel than oxidizer, the thruster will consume all the oxidizer and an equal amount of fuel. If you have more oxidizer than fuel, the thruster will consume all the fuel and an equal amount of oxidizer.
The color of the exhaust changes based on whether the thruster is burning fuel-rich or oxidizer-rich, which is something that happens in real life.