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Now move that on up to more actual values. 30% extra ore, 30% extra ingots, 30% extra intermediates from that ingot, 30% extra final product, and you've taken your one ore and turned it into 1.3 into 1.69 into 2.19 into 2.85, Nearly tripling the amount of material effect.
And productivity can go up to 300% for a given step now iirc.. so.... 1 becomes 4, becomes 16, becomes 64...
Option B: you can get 4% more research out of a laboratory for the rest of the game.
What are you getting from option A that makes it even remotely comparable to the benefits of option B?
Who did not pay for your education?
One thing about factorio is that every entity and item has been given a lot of consideration by the devs, if something looks pointless it is probably because you didn’t think hard enough on how it can improve your factory.
https://forums.factorio.com/images/ext/54dbced61a8a891696cc2540ff990b14.png
Way too complex and therefore no fun. But I've started to use them now in Space Age and I'm kind of liking it. You generate way more resources for the same amount of inputs and it takes up a lot less space (which kind of matters on Vulcanus)
Sometime even Having a few simple speed modules in your production can significantly alter the outcome of space travel or base defence
Now quality is the real kicker cuz 1% becomes 2% at mk2 and 2.5% at mk3 but it's each step and quality.
So a machine that can hold 4 or even 5 if it's making a common item has a 10% chance to become uncommon. But an uncommon has a 10% to become rare, and some things rare aren't good, but turrets get more range. Solar produces more power which is handy in space! Accumulators double in power capacity and uncommon, shields get more life, space grabbers get a bigger range and more arms per upgrade, power poles get bigger ranges...
A lot of its worth it, productivity paired with speed means you can keep a small footprint but up production rates. Quality+ efficiency means high end equipment with low energy costs.
Oh and big drills? At rare use 33% resource for the same amount of resource and have a 50% built in productivity which you can either boost with speed or add quality and efficiency. So you expand the resource nodes 66% more then then would otherwise go then use 50% less on top of that
Highly worth it!
I mean could have a beat computer mine rocks the game pretty hard lol.
But for many that could be an issue, and even then limitations to the engine could also present issues if mega factory, also a bigger base means more looking through everything when a hiccup happens to find out where it all went wrong. Even then though if all you used was the 1 that has the least overall effect out outputs and stuff at the very least efficiency would let you make a bigger base with -80% less power consumed, one would think at the very least you would consider that to be beneficial.
or i can simply use the modules in machines to make the fuel source last longer. if the machines have empty slots why wouldnt i use modules?
enlighten me about legendary quality wooden power poles