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https://forums.factorio.com/116375
Yea, that is not bad. I think the best way to go about quality is to keep sending components up the system with branches depending if it got upgraded or not, rather than just keep recycling components until you get the quality desired. Definitely more statistically efficient way to go about it.
It's a trap.
It's easy to recycle into higher qualities that way, but it wastes tons and tons of holmium plate in the process, since it's a single phase solution which only adds quality while recycling.
Instead, you want to create and recycle capacitors to obtain higher-quality holmium. Reason being: you can add quality modules to those on the recycle phase as well as the crafting phase; and they're still made in an EM plant, so you keep the innate 50% prod bonus going as well. Another option is going through tesla guns; which is pretty much the same.
Gotta say though; rare quality mech armor is a game changer and totally worth the early-game quality grind for rare holmium components.
Its equipment grid fits 3 fission reactors in a row. And if you manage to make rare ones for them, that's 3.6 MW equipment grid juice to work with. Or if you want to, you can stack two rows for a total of six for 7.2 MW and you'd still have enough space left for 3 exoskeletons, 4 roboports, a shield, and an assortment of batteries.
Or you sacrifice a pair of legs (you can make the other two rare anyway, for a 94% speed bonus in total) and you get space for more shields and personal laser defense.
(Not that you'd really need it. Because the tesla gun absolutely dominates in open combat.)