Factorio

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DaMatth Nov 23, 2024 @ 11:41am
Quality Fish
I'm trying to build a "rare spidertron" i have everything in rare but the fish. and in the fish farm it tells me "cant use quality modules with this recipe". is there a way to "up-cycle fish" to better quality? thx in advance!
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Showing 1-15 of 15 comments
Fel Nov 23, 2024 @ 12:00pm 
Recycling can give you quality fishes, but it's a bit of a catch because you would need to recycle the same quality item, and there aren't really other items that use fish as an ingredient.
Your best bet is to automate the spidertron crafting with as many quality modules as possible, recycling lesser quality items (for example, an uncommon spidertron could give you an uncommon quality fish to use in an uncommon quality recipe for a better chance at getting a rare).
DaMatth Nov 23, 2024 @ 12:03pm 
aight, thx m8!
malogoss Nov 23, 2024 @ 12:38pm 
The fish your farm produces, throw them in a recycler equipped with quality modules.

You'll lose most of your fish. Those you won't lose have a chance of being of better quality. Just keep recycling a lot of fish until you have one the quality you need.

The following is a product of that method:
steamcommunity.com/sharedfiles/filedetails/?id=3366355883
DaMatth Nov 23, 2024 @ 1:58pm 
Originally posted by malogoss:
The fish your farm produces, throw them in a recycler equipped with quality modules.

You'll lose most of your fish. Those you won't lose have a chance of being of better quality. Just keep recycling a lot of fish until you have one the quality you need.

The following is a product of that method:
steamcommunity.com/sharedfiles/filedetails/?id=3366355883

nice. will try this as well. thx. tried the "brute force way". had to produce >100 spidertrons but got one rare. thx guys!!
Rhophius Nov 23, 2024 @ 2:22pm 
Originally posted by Fel:
Recycling can give you quality fishes, but it's a bit of a catch because you would need to recycle the same quality item, and there aren't really other items that use fish as an ingredient.
Your best bet is to automate the spidertron crafting with as many quality modules as possible, recycling lesser quality items (for example, an uncommon spidertron could give you an uncommon quality fish to use in an uncommon quality recipe for a better chance at getting a rare).
"Catch" i saw what you did there!
Fel Nov 23, 2024 @ 2:27pm 
It wasn't intended as a pun but it's nice when it works out anyway right?
brown29knight Nov 23, 2024 @ 9:19pm 
mech armor (for large inventory, roboport, and jetpack) fly out over a large body of water with a deconstruction planner and construction drones.

Use the planner on the water area, drones will catch all the fish. can get several thousand in a few minutes this way if you have a big enough water area.

Drop them off in a recycler with quality modules in it. keep recycling the fish until you get the rarity you want. I was able to get 11 legendary fish in 15-18 minutes of doing that.

Breeding is a waste of time and resources.
Last edited by brown29knight; Nov 23, 2024 @ 9:20pm
DaMatth Nov 24, 2024 @ 1:55pm 
Originally posted by brown29knight:
mech armor (for large inventory, roboport, and jetpack) fly out over a large body of water with a deconstruction planner and construction drones.

Use the planner on the water area, drones will catch all the fish. can get several thousand in a few minutes this way if you have a big enough water area.

Drop them off in a recycler with quality modules in it. keep recycling the fish until you get the rarity you want. I was able to get 11 legendary fish in 15-18 minutes of doing that.

Breeding is a waste of time and resources.

holy moly. will gladly test that! thx!
Fel Nov 24, 2024 @ 2:00pm 
Just be aware that fishes from water don't replenish, so it's not exactly a method you can do over and over.
It would work fine for a one-off though.

Also to keep in mind is that fishes do spoil, so if you get 11 legendary fishes, you better have the materials to use them all or it will just be a big waste of fishes.
brown29knight Nov 24, 2024 @ 5:57pm 
Originally posted by Fel:
Just be aware that fishes from water don't replenish, so it's not exactly a method you can do over and over.
It would work fine for a one-off though.

Also to keep in mind is that fishes do spoil, so if you get 11 legendary fishes, you better have the materials to use them all or it will just be a big waste of fishes.

The map is effectively infinite, so it is something you could do forever, it would just be longer travel time each attempt.

The legendary spoilage they turn into is needed for crafting legendary efficiency 3 modules, so it isn't a complete waste, but I agree. They are better used than spoiled.
Fel Nov 24, 2024 @ 6:01pm 
I mean, sure, you could do that every time you want to get some more spidertrons, but I still think an automatable method is better in the long run.
You might not need that many legendary spidertrons though, so it's probably just me being a bit close-minded about it.
Lambas Nov 24, 2024 @ 7:05pm 
I know I'm being a bit of an annoying pedant here, but assigning "effectively infinite" to the map size betrays ignorance of the relevant limitations: the extent of the default map is "a square 2,000,000 tiles on a side, with an area of 4,000,000,000,000 (4 trillion) square tiles" (per the wiki) ... those numbers are prima facie not even a little bit the same thing as 'effectively infinite', but your hardware limits you even further as exploration necessitates more and more RAM usage and will before too long make your map effectively unplayable.
brown29knight Nov 24, 2024 @ 9:35pm 
Originally posted by Lambas:
I know I'm being a bit of an annoying pedant here, but assigning "effectively infinite" to the map size betrays ignorance of the relevant limitations: the extent of the default map is "a square 2,000,000 tiles on a side, with an area of 4,000,000,000,000 (4 trillion) square tiles" (per the wiki) ... those numbers are prima facie not even a little bit the same thing as 'effectively infinite', but your hardware limits you even further as exploration necessitates more and more RAM usage and will before too long make your map effectively unplayable.

Well, yes. Add to that things like hours you can play in a day and your lifespan, and you are even further from infinite.

But it is unlikely any player will reach those limitations within the scope of their play of Factorio, so for the purpose of a playthrough it is unlimited.
brown29knight Nov 25, 2024 @ 2:30am 
Originally posted by Fel:
I mean, sure, you could do that every time you want to get some more spidertrons, but I still think an automatable method is better in the long run.
You might not need that many legendary spidertrons though, so it's probably just me being a bit close-minded about it.

The problem is that there is no truly automatable method, at least not for legendary fish.

You need to start with 2 legendary fish to begin the breeding. The fish have a spoil time just shy of 5 hours 15 min. If you drop them in a pond to keep them from spoiling, they lose legendary status, and are normal fish when you retrieve them.

In that 5.25 hours, you need 100 legendary nutrients, which spoil in 12 Min, 30 seconds.

That allows you to turn 2 legendary fish into 3 legendary fish.

You are not allowed to use productivity modules, so you cannot get bonus fish, and you cannot use quality modules, so you cannot start with common fish and work up.

This means that recycling the fish with quality modules in the recycler is the ONLY way to get the first 2 legendary fish.

So you cannot start this process automated, and cannot sustain this process unless you can reliably produce 100 legendary nutrients, without letting any of them spoil, every 5 hours, and simultaneously build one legendary spidertron every 5 hours.

A tall task for the most mega of bases.

Even assuming you can produce that many legendary nutrients reliably, you still have to start the process yourself by going fishing and recycling the fish.
Hurkyl Nov 25, 2024 @ 2:56am 
Originally posted by brown29knight:
So you cannot start this process automated, and cannot sustain this process unless you can reliably produce 100 legendary nutrients, without letting any of them spoil, every 5 hours,
Doesn't sound too hard.

You can make legendary nutrients in batches of 120 at a time by waiting until you have two legendary bioflux. You could even do 200 at a time if you stuff it with legendary prod 3 modules, so you get two breeding cycles!

You could also manage it with two legendary biter eggs if you use the legendary productivity 3 modules. This is a little trickier due to the shorter spoil time and the fact you have to start the recycle loop at normal quality, but biter eggs are easy to make in large quantities; you get 1800 an hour from a single (normal) captive biter spawner, and on average you only need to go through about 2727 eggs to get a legendary in this fashion. (with legendary quality 3 modules in the recycler)

And in a pinch, you can store legendary biter eggs indefinitely in the form of... legendary productivity 3 modules. You'll probably want to scavenge a few dozen to have ready just in case of bad recycler rolls, but recycling the modules should make it pretty easy to get two legendary biter eggs at the same time.

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All that said, it's probably easier to breed lots of rare fish to throw into the upcyclers. Every 78 rare fish will net you a legendary, on average. You would only need the legendary fish if you don't want the occasional legendary bioflux you get by chance to go to waste.

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But even that's not the way to do it. It's probably much better to make a recycler loop for spidertrons. That way you only lose 1/4 of your materials for every 2 quality rolls, rather than 1/4 every roll.

Just make sure you have a buffer of legendary ingredients so that if you do get a legendary fish out of the recycler, you can be sure you can use it.
Last edited by Hurkyl; Nov 25, 2024 @ 3:09am
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Date Posted: Nov 23, 2024 @ 11:41am
Posts: 15