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Make sure that there is a rocket specifically dedicated to biter eggs on Nauvis, this way they are ready for when you space platform arrives. Surround each step of the logistic network (the train, rocket, chests, etc.) with walls and turrets to contain outbreaks. Try to have the rocket silo right next to where you produce your eggs (this requires the late game science)
The critical part is that you really don't want them turning into biters on your platform so make sure to have a dedicated and fast space platform fit with laser turrets just to deliver biter eggs.
When you deposit the eggs make sure they are consumed ASAP. If you increase you egg production you need to increase your consumption 2 fold
I could just use a small, dedicated, isolated and fortified logistic network that only deals with Biter egg logistic requests. Since this logistic network wouldn't be connected to my main base's logistic network the bots would never take the eggs over my safe zones and I could control all other inputs and outputs of this this area with transport belts and inserters.
At this point I don't believe you actually read the original post.
I started to think of a solution for the 'safe zone' problems after watching live streamers, and Csöpper has faced the same issues regarding the lack of an 'internal safe' zone since the release of the Space Age Expansion.
It has been a while since then, and unfortunately, I still don't have a good solution that doesn't involve modding.
Like in the Food Industry you only Produce what you can Use and thereby reduce Spoilage. Some Timers and Logicnetwork Programming will do the trick
To put eggs into space, put a dedicated rocket silo outside the logistic network and belt in the rocket parts and eggs.
You're absolutely right that you don't want this stuff running across your base. Eggs can hatch while being carried by bots, and in space.
For the Overgrowth soil production on Gleba.
Which is admittedly SUPER optional.
My current setup.
Eggs go to furnace (well and prod 3 modules and stuff not relevant here)
Inserter takes them off the belt ONLY if a request in orbit wants them so they're fresh. If there isn't a request in orbit it turns on the other inserter and I toss them back in the furnace
Rocket silo not too far away (no eggs on trains)
Any ship carrying them leaves on a timer condition and is sure to empty (no coming back with old eggs).
Eggs move directly to where they are used from there.
Lasers at each end, basically separate high security sections of base.
Gleba is fun.
If I could build the fancy science modules here, I would use it exclusively for the sciencing. Another solution you could do is have a larger ship with a whole ass armies worth of continually processed ammo for every weapon system you can have. Laser turrets are easy with a nuclear plant on board for example. And make it so that its also lean and has a bunch of engines with the best quality that you can make so your ships are quick.