Factorio

Factorio

View Stats:
Tau Nov 23, 2024 @ 1:49am
Is there a way to hide elevated tracks?
Is there an easy way to hide raised tracks that run over chests, for example?
< >
Showing 1-11 of 11 comments
Don't think so, just don't place stuff beneath the tracks.
GreenBeanN1 Nov 23, 2024 @ 3:53am 
you can mod it.
RiO Nov 23, 2024 @ 4:18am 
There's the beginnings of a good feature request here:

Overload the G key that's normally used to switch between raised and normal tracks within the context of the rail planner, to allow switching between highlighting/selecting an already placed elevated track, or the entity below it.
Sahayak Nov 23, 2024 @ 5:11am 
Is there a reason you want to hide the best and only valuable feature of the DLC that you paid for?
Ryuukaze Nov 23, 2024 @ 6:16am 
Originally posted by Sahayak-db:
Is there a reason you want to hide the best and only valuable feature of the DLC that you paid for?
Because it's covering up things that they want to access. They want a temporary hide. Not a permanent one.
Chindraba Nov 23, 2024 @ 7:41am 
Originally posted by Ryuukaze:
Originally posted by Sahayak-db:
Is there a reason you want to hide the best and only valuable feature of the DLC that you paid for?
Because it's covering up things that they want to access. They want a temporary hide. Not a permanent one.
A bit like the block user feature on Steam. Makes the messages show as "Blocked user" but don't make the message, or the user, disappear. :steamsad:
I think @RiO has a good idea with the G key. Perhaps not even a toggle, just a press-to-hide and releasing it returns the normal view. The "hidden" could be done with something close to what ghosts were in 1.1 so not even a new "mechanic" to create.
Dertin Nov 23, 2024 @ 8:52am 
may in general a list you can add things into, like the filter in deconstruction plan, of things you dont want to interact with. so you can "deactivate" the interaction with certain blocks to access things behind them or dont accidentaly deconstruct them with right klick. and at best the same system like requesting so you can save some presets and toggle them on and off at will
RiO Nov 23, 2024 @ 10:12am 
Or you can go with 4th-wall synergy and where there is already night-vision equipment that lights up more than the engineer's direct line of sight, have some x-ray equipment that allows the player to look through stuff from the overhead god-view. That way you can turn it on and off, as needed.

Would really help as well with certain mods that love to use buildings that are too tall for their bounding boxes. ::cough:: Py ::cough::


And just to round off the arguments in favor:
exoskeletons already make us capable of running faster than a speeding locomotive.
shields already make us deflect bullets.
mech armor already lets us leap over tall buildings.
And we have personal laser defense.

Might as well round-off the package, right?

Last edited by RiO; Nov 23, 2024 @ 10:30am
Chindraba Nov 23, 2024 @ 10:22am 
I can't recall the number of times I've had to chop down a tree just to change the settings on a combinator or inserter, or remove an underground belt. Some way to say "next target" would be stellar.
Simon Nov 23, 2024 @ 5:33pm 
I'm mildly annoyed that we can't hide elevated rails in 2.0. It's very obvious that it's needed, and it's very obvious what the solution is, so it's also very odd that it's not a feature given the fact that every tycoon game since the 2000s has used it.
mrxak Nov 23, 2024 @ 5:57pm 
Maybe we'll get this in 2.1. Be sure to ask for it over on the Wube forums. They don't really look here.
< >
Showing 1-11 of 11 comments
Per page: 1530 50

Date Posted: Nov 23, 2024 @ 1:49am
Posts: 11