Factorio

Factorio

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Kiritosblade Nov 23, 2024 @ 1:05am
Priority for transport ships?
Currently I have 1 ship going between Vulcanus and Nauvis, it brings Miners/Foundry/Sci Packs/etc/and Calcite home.
The plan is to make 2 different ships, one for just calcite (At least until i've unlocked advanced asteroid reprocessing* to make calcite myself on a platform), and the other for the Buildings/etc.
How do i get the single rocket silo (or multiple of them) to prioritize the Calcite one over the Buildings one, seeing as Calcite would be the most important one to be brought back and forth.

If both ships arrive at the planet same time, the rocket silo on surface will attempt to fire requests from both ships, maybe back and forth between them, otherwise I'm assuming it does one ships requests first while the second ship just sits there waiting.

My question is, "Is there a priority system for this, or how can I achieve this"
I'm already using a circuit logic at Nauvis to tell the platform what I need, so what to send down or not, based on what's currently in stock on my Logistics Network.
Would i go about doing something similar for telling the silo on Vulcanus' surface to prioritize Ship 2 over Ship 1 when both are present? Like idk how that would be doable.
Last edited by Kiritosblade; Nov 23, 2024 @ 1:09am
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Kolv Nov 23, 2024 @ 1:37am 
What I do - which isn't exactly what you are asking - if you feed a Silo with an inserter (or multiple inserters) with the option to fill logistics requests from the Silo unchecked, it will auto launch when full and there is a ship overhead requesting the loaded item

Depending on quantities I am transporting - I dedicate one or more Silos per resource this way, it requires more Silos, however for my play style it was worth the trade off of knowing that when my supply ship stopped by it would fill quickly.

I do have uncommon Silos and run two Prod 2 modules with the rest Speed 3 modules and the launch cadence is quick enough for me. YMMV
Ccrack Nov 23, 2024 @ 1:42am 
if your ship is only there to drop off calcite then why would it be waiting around for a request?

if you need to send up water or something then have a dedicated silo just for that

if your talking about the ships sending cargo down, adding cargo bays on the ground increases how many drop pods it can receive at any one time
Kiritosblade Nov 23, 2024 @ 1:42am 
So basically one silo specifically dedicated to calcite transporting that will launch if a ship requesting it (accepting it rather) is over the planet, but otherwise not launch, even while not set to accept requests (aka automatic)?

That's a bit confusing to me cuz my other ship would want multiple things, and if i were to do that for the calcite i would also need to do the same for the other things UNLESS the calcite is NOT within the logistics network for the bots to try and deliver to the auto silos?
Kiritosblade Nov 23, 2024 @ 1:44am 
Originally posted by Ccrack:
if your ship is only there to drop off calcite then why would it be waiting around for a request?

if you need to send up water or something then have a dedicated silo just for that

if your talking about the ships sending cargo down, adding cargo bays on the ground increases how many drop pods it can receive at any one time

I'm talking about 2 different ships both attempting to pickup from the same planet at the same time, not for dropping things, that much is easy enough to handle with my circuit logic that requests what is missing from my logistics network (ofc the calcite is being taken from said chests i'm storing in and used)
Ccrack Nov 23, 2024 @ 2:02am 
Originally posted by Kiritosblade:

I'm talking about 2 different ships both attempting to pickup from the same planet at the same time, not for dropping things, that much is easy enough to handle with my circuit logic that requests what is missing from my logistics network (ofc the calcite is being taken from said chests i'm storing in and used)

as far as i know, the only solution would be to have more silos
you could keep them in separate bot networks so they will only stock items for a particular ship. that way the rocket is ready to go as soon as the ship you've set it up for has arrived
Kolv Nov 23, 2024 @ 2:24am 
Originally posted by Kiritosblade:
So basically one silo specifically dedicated to calcite transporting that will launch if a ship requesting it (accepting it rather) is over the planet, but otherwise not launch, even while not set to accept requests (aka automatic)?

That's a bit confusing to me cuz my other ship would want multiple things, and if i were to do that for the calcite i would also need to do the same for the other things UNLESS the calcite is NOT within the logistics network for the bots to try and deliver to the auto silos?

I only dedicate some silos to specific resources, the rest remain set to auto fulfill logistic requests

If you only have a few silos doing my method isn't practical.

I run 12-16 silos on the new planets and 60+ on Nauvis. I don't dedicate for every resource, only ones that I want a regular cadence of deliveries -- for example, one resource from Fulgara I have dedicated four silos for that specific resource - that resource arrives at the Silos via train, unloaded to belts and inserted into the four silos.

I have three space platforms that rotate between Nauvis and Fulgara that pickup that resource and only that resource, that lets me keep my Nauvis base fed enough resources it doesnt idle any assemblers/recyclers that handle that resource. Those three ships were tweaked initially on timing so one is in transit, one is loading on Fulgura and one is unloading at Nauvis.

While that is going on I have other platforms running routes that pick up a mix of resources and are filled via the normal auto fulfill logisitics request. For those other ships, they are set to request X amount of resources, wait for a minimum load amount and then depart when full or when idle for 60 seconds so they don't hang around
Aestrea Nov 23, 2024 @ 2:37am 
Just have more silos if not a dedicated silo, at least until you go to Gleba. If the silo doesn't automatically accept from logistic network, it should prioritize your calcite which you should be inserting into the silo anyway because of the sheer quantity it can hold per rocket. I personally wouldn't use logistic bots for calcite even if i belt it next to the silo because surrounding it with storage and bulk inserters would still be faster.
Ccrack Nov 23, 2024 @ 3:34am 
Originally posted by Aestrea:
I personally wouldn't use logistic bots for calcite even if i belt it next to the silo because surrounding it with storage and bulk inserters would still be faster.

depends on how much of the stuff you are going through, but the bots have a higher throughput than belts because there isnt an upper limit to how many bots can by carrying items

it'd be pretty dumb, but i think the fastest way to get stuff out of a landing pad would be to use a train carrage with a line of bulk inserters, then another carrage behind that with inserters on the sides pushing items in to the bot network
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Date Posted: Nov 23, 2024 @ 1:05am
Posts: 8