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Depending on quantities I am transporting - I dedicate one or more Silos per resource this way, it requires more Silos, however for my play style it was worth the trade off of knowing that when my supply ship stopped by it would fill quickly.
I do have uncommon Silos and run two Prod 2 modules with the rest Speed 3 modules and the launch cadence is quick enough for me. YMMV
if you need to send up water or something then have a dedicated silo just for that
if your talking about the ships sending cargo down, adding cargo bays on the ground increases how many drop pods it can receive at any one time
That's a bit confusing to me cuz my other ship would want multiple things, and if i were to do that for the calcite i would also need to do the same for the other things UNLESS the calcite is NOT within the logistics network for the bots to try and deliver to the auto silos?
I'm talking about 2 different ships both attempting to pickup from the same planet at the same time, not for dropping things, that much is easy enough to handle with my circuit logic that requests what is missing from my logistics network (ofc the calcite is being taken from said chests i'm storing in and used)
as far as i know, the only solution would be to have more silos
you could keep them in separate bot networks so they will only stock items for a particular ship. that way the rocket is ready to go as soon as the ship you've set it up for has arrived
I only dedicate some silos to specific resources, the rest remain set to auto fulfill logistic requests
If you only have a few silos doing my method isn't practical.
I run 12-16 silos on the new planets and 60+ on Nauvis. I don't dedicate for every resource, only ones that I want a regular cadence of deliveries -- for example, one resource from Fulgara I have dedicated four silos for that specific resource - that resource arrives at the Silos via train, unloaded to belts and inserted into the four silos.
I have three space platforms that rotate between Nauvis and Fulgara that pickup that resource and only that resource, that lets me keep my Nauvis base fed enough resources it doesnt idle any assemblers/recyclers that handle that resource. Those three ships were tweaked initially on timing so one is in transit, one is loading on Fulgura and one is unloading at Nauvis.
While that is going on I have other platforms running routes that pick up a mix of resources and are filled via the normal auto fulfill logisitics request. For those other ships, they are set to request X amount of resources, wait for a minimum load amount and then depart when full or when idle for 60 seconds so they don't hang around
depends on how much of the stuff you are going through, but the bots have a higher throughput than belts because there isnt an upper limit to how many bots can by carrying items
it'd be pretty dumb, but i think the fastest way to get stuff out of a landing pad would be to use a train carrage with a line of bulk inserters, then another carrage behind that with inserters on the sides pushing items in to the bot network