Factorio

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Gleba huh...
...super cool, but im very glad I went to Vulcanis first then to Fulgora. Otherwise, well, id be very very poor. Sooooooo poor. Thinking about leaving though and doing the ice planet first before Gleba, thoughts?
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Showing 1-15 of 15 comments
Dertin Nov 21, 2024 @ 1:16pm 
My Thought is that you need Gleba Research to Unlock the Ice planet... :(
kremlin Nov 21, 2024 @ 1:26pm 
Import all your basic factory fixings so you don't get frustrated trying to generate resources to make them before you get the loops down. They're not super complicated but the timer on spoilage can bite you harder initially if you don't have your belts/inserters/etc ready to go to set things up.
Maltsi Nov 21, 2024 @ 1:33pm 
Can't go to aquilo before you finish all other planets
kremlin Nov 21, 2024 @ 1:35pm 
Originally posted by Maltsi:
Can't go to aquilo before you finish all other planets

You don't want to either. Gleba gives you the heating tower that you use to not freeze on Aquilo.
argrond Nov 21, 2024 @ 1:54pm 
Compared to Aquilo, Gleba is a piece of tasty jelly mash. I have no idea why people are so reserved about it, with infinite amount of many resources without any need to seek and mine any ores, infinite fuel, infinite plastic... In many ways it's much cooler than Vulcanus or Fulgora, let alone lifeless, mostly auxiliary Aquilo.
Ah, yes, you will not be able to reach Aquilo without Gleba tech. You need Gleba bottles to unlock Aquilo, and almost no chance to even reach Aquilo's orbit without Gleba rocket turrets.
So yeah, man, brace the dirt nature! )
Last edited by argrond; Nov 21, 2024 @ 1:57pm
End of history Nov 21, 2024 @ 2:01pm 
I'm at Gleba now and I'm loving it. I have no concrete plan quite yet, but I do have a 300spm base on Nauvis and have set up both Fulgora and Vulcanus. Of the two I liked Fulgora the most.... Vulcanus was just a bit easy. Infinite resources and no new mechanics really. I'm fine with that though.

Anyway, I don't get the Gleba hate. It's a new way to work and I'm looking forward to getting it down.
JustSmile Nov 21, 2024 @ 2:16pm 
Gleba is definitely best done third. It's much less stressful with a blue mech suit and a bunch of endless upgrades.
Defektiv Nov 21, 2024 @ 3:52pm 
imho one should definitely take on Gleba after Fulgora and Vulcanus, although the research unlocks from Gleba are incredibly useful. The problem with Gleba is that once you take it on you are dealing with a second planet that has a constantly expanding enemy. At the very least I would make sure you have Nauvis in a state where defenses take care of themselves or you will constantly be bouncing back and forth between it and Gleba. And although Gleba does take a significant investment in time and frustration to get up and running, once you do have it up and running it is in my experience one of the best sources of resourcing in the galaxy. It is harder to defend than Nauvis by far, but once you are set up you do not need to keep going further and further out for ore or keep moving your base.

I am now at the point on Nauvis where trains are using rocket fuel to get ore back to the main base and moving to a better location means dealing with biter nests that are insanely large and dense. It has become a challenge to manage Gleba and deal with that issue at the same time, which is why I recommend squaring away Nauvis completely before engaging with Gleba, or abandon Nauvis completely and set up your main research lab on another planet. But Gleba is an absolute monster of resourcing. The harder you press it the more you get out of it and I'm able to print items faster than I ever have been able to on Nauvis without ever having to worry about finding new ore deposits and setting up new outposts. One tip for dealing with Gleba enemies, research rocket turrets as soon as possible and put as many levels as you can in rocket damage. You can print both turrets and rockets in large volumes on Gleba and with enough of them you actually stand a chance at managing big stompers until you get railguns.
Originally posted by Defektiv:
imho one should definitely take on Gleba after Fulgora and Vulcanus, although the research unlocks from Gleba are incredibly useful. The problem with Gleba is that once you take it on you are dealing with a second planet that has a constantly expanding enemy. At the very least I would make sure you have Nauvis in a state where defenses take care of themselves or you will constantly be bouncing back and forth between it and Gleba. And although Gleba does take a significant investment in time and frustration to get up and running, once you do have it up and running it is in my experience one of the best sources of resourcing in the galaxy. It is harder to defend than Nauvis by far, but once you are set up you do not need to keep going further and further out for ore or keep moving your base.

I am now at the point on Nauvis where trains are using rocket fuel to get ore back to the main base and moving to a better location means dealing with biter nests that are insanely large and dense. It has become a challenge to manage Gleba and deal with that issue at the same time, which is why I recommend squaring away Nauvis completely before engaging with Gleba, or abandon Nauvis completely and set up your main research lab on another planet. But Gleba is an absolute monster of resourcing. The harder you press it the more you get out of it and I'm able to print items faster than I ever have been able to on Nauvis without ever having to worry about finding new ore deposits and setting up new outposts. One tip for dealing with Gleba enemies, research rocket turrets as soon as possible and put as many levels as you can in rocket damage. You can print both turrets and rockets in large volumes on Gleba and with enough of them you actually stand a chance at managing big stompers until you get railguns.

Dang dude now I'm worried about the bugs haha! I was cultivating some pentipod eggs and uhh... yeah that was fun when they hatched. Brought some laser turrets with me, wasnt too bad but I did have around 80 eggs spawn at once it was such a surprise. Thanks for the tips I'll for sure beef up the defenses, sounds like its about to get really messy.
Yader Nov 21, 2024 @ 7:19pm 
Just use bots. I hated gleba no less than you do but then i started using bots and HELL they help a lot. They let you downsize your base by like 3 times and let you not think about the insane spaghetti that gleba is known for.
WalrusJones Nov 21, 2024 @ 9:11pm 
So with gleba the one thing that gives it its difficulty is the fact that the things you unlock first are the last processes you ever want to run, and the things you unlock last are the bulk processes you want to depend on.

So its basically a personality check to see if you are willing to refactor a starter factory into a proper factory or if you are going to hard torture yourself trying to brute force what you already placed.

Its fun sending people to gleba in mp to test what kind of person they are.
Crayon Delicatessen Nov 21, 2024 @ 10:01pm 
Originally posted by WalrusJones:
So with gleba the one thing that gives it its difficulty is the fact that the things you unlock first are the last processes you ever want to run, and the things you unlock last are the bulk processes you want to depend on.

So its basically a personality check to see if you are willing to refactor a starter factory into a proper factory or if you are going to hard torture yourself trying to brute force what you already placed.

Its fun sending people to gleba in mp to test what kind of person they are.

Yeah its pretty rough, but like all things factorio, the fun is in the learning.
brown29knight Nov 21, 2024 @ 10:33pm 
I'm the type who likes to tweak and optimize things repeatedly, and take my time in doing so.

Spoilage does not give you that option. "taking time" and "testing one part at a time" don't really work there. The whole thing works, or it all spoils.

I was able to make it work, got things researched using my own designs, but really did not like the experience, and never felt I got to the point it was truly fully automated... It never broke down, but I wouldn't let the factory run while I was off-planet. I also never got to the bacteria cultivation, so I had to import all rocket parts.

This still got me all the science researched pre-aquilo, carbon fiber needs met, etc.

I hit some videos, studied what works, learned a bunch, and came back with a fully automated base, and now I have a lot less hate for the swamp-ball, I would have preferred to learn "on the job", but the timers were not letting me try things at a pace that worked for me, so I had to learn out of the game.

To the OP:

All the planets give what you put into them. Work with Gelba, and you will get a factory that can create rockets from fruit... and only fruit. And everything else too... from fruit. No other planet is like it. You actually need a very tiny base to make and run everything, importing nothing, and exporting lots. But of all the planets, it is the most different, and so setting up that perfect factory is a trial.

Aquilo will need thousands of carbon fiber, which can only be made on gelba, and you'll need rocket turrets to survive the asteroids there. Finish Gelba before you go. (you were right to make it the last of the 3 inner planets though)
Last edited by brown29knight; Nov 21, 2024 @ 10:39pm
Serendipitous Nov 21, 2024 @ 10:42pm 
Originally posted by brown29knight:
I'm the type who likes to tweak and optimize things repeatedly, and take my time in doing so.

Spoilage does not give you that option. "taking time" and "testing one part at a time" don't really work there. The whole thing works, or it all spoils.

I was able to make it work, got things researched using my own designs, but really did not like the experience, and never felt I got to the point it was truly fully automated... It never broke down, but I wouldn't let the factory run while I was off-planet. I also never got to the bacteria cultivation, so I had to import all rocket parts.

This still got me all the science researched pre-aquilo, carbon fiber needs met, etc.

I hit some videos, studied what works, learned a bunch, and came back with a fully automated base, and now I have a lot less hate for the swamp-ball, I would have preferred to learn "on the job", but the timers were not letting me try things at a pace that worked for me, so I had to learn out of the game.
You can take time, you just can't buffer. Make every belt to go into burner and take from belt only when you craft and can put the crafted on another belt (also going into burner). Everything you craft there should be a stream and shouldn't ever back up.

Thing is, Gleba just goes against most acquired habits. In basic factorio and on other planets backed up resources and buffers were almost always a good thing, you would never think of destroying something you crafted already since you could always use it for something (except stuff like stone furnaces wooden poles etc). On Gleba it is the opposite, so it require you to relearn your habits and builds.
Strobocop Nov 22, 2024 @ 12:54am 
Originally posted by argrond:
Compared to Aquilo, Gleba is a piece of tasty jelly mash. I have no idea why people are so reserved about it, with infinite amount of many resources without any need to seek and mine any ores, infinite fuel, infinite plastic... In many ways it's much cooler than Vulcanus or Fulgora, let alone lifeless, mostly auxiliary Aquilo.
Ah, yes, you will not be able to reach Aquilo without Gleba tech. You need Gleba bottles to unlock Aquilo, and almost no chance to even reach Aquilo's orbit without Gleba rocket turrets.
So yeah, man, brace the dirt nature! )
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Date Posted: Nov 21, 2024 @ 1:10pm
Posts: 15