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You don't want to either. Gleba gives you the heating tower that you use to not freeze on Aquilo.
Ah, yes, you will not be able to reach Aquilo without Gleba tech. You need Gleba bottles to unlock Aquilo, and almost no chance to even reach Aquilo's orbit without Gleba rocket turrets.
So yeah, man, brace the dirt nature! )
Anyway, I don't get the Gleba hate. It's a new way to work and I'm looking forward to getting it down.
I am now at the point on Nauvis where trains are using rocket fuel to get ore back to the main base and moving to a better location means dealing with biter nests that are insanely large and dense. It has become a challenge to manage Gleba and deal with that issue at the same time, which is why I recommend squaring away Nauvis completely before engaging with Gleba, or abandon Nauvis completely and set up your main research lab on another planet. But Gleba is an absolute monster of resourcing. The harder you press it the more you get out of it and I'm able to print items faster than I ever have been able to on Nauvis without ever having to worry about finding new ore deposits and setting up new outposts. One tip for dealing with Gleba enemies, research rocket turrets as soon as possible and put as many levels as you can in rocket damage. You can print both turrets and rockets in large volumes on Gleba and with enough of them you actually stand a chance at managing big stompers until you get railguns.
Dang dude now I'm worried about the bugs haha! I was cultivating some pentipod eggs and uhh... yeah that was fun when they hatched. Brought some laser turrets with me, wasnt too bad but I did have around 80 eggs spawn at once it was such a surprise. Thanks for the tips I'll for sure beef up the defenses, sounds like its about to get really messy.
So its basically a personality check to see if you are willing to refactor a starter factory into a proper factory or if you are going to hard torture yourself trying to brute force what you already placed.
Its fun sending people to gleba in mp to test what kind of person they are.
Yeah its pretty rough, but like all things factorio, the fun is in the learning.
Spoilage does not give you that option. "taking time" and "testing one part at a time" don't really work there. The whole thing works, or it all spoils.
I was able to make it work, got things researched using my own designs, but really did not like the experience, and never felt I got to the point it was truly fully automated... It never broke down, but I wouldn't let the factory run while I was off-planet. I also never got to the bacteria cultivation, so I had to import all rocket parts.
This still got me all the science researched pre-aquilo, carbon fiber needs met, etc.
I hit some videos, studied what works, learned a bunch, and came back with a fully automated base, and now I have a lot less hate for the swamp-ball, I would have preferred to learn "on the job", but the timers were not letting me try things at a pace that worked for me, so I had to learn out of the game.
To the OP:
All the planets give what you put into them. Work with Gelba, and you will get a factory that can create rockets from fruit... and only fruit. And everything else too... from fruit. No other planet is like it. You actually need a very tiny base to make and run everything, importing nothing, and exporting lots. But of all the planets, it is the most different, and so setting up that perfect factory is a trial.
Aquilo will need thousands of carbon fiber, which can only be made on gelba, and you'll need rocket turrets to survive the asteroids there. Finish Gelba before you go. (you were right to make it the last of the 3 inner planets though)
Thing is, Gleba just goes against most acquired habits. In basic factorio and on other planets backed up resources and buffers were almost always a good thing, you would never think of destroying something you crafted already since you could always use it for something (except stuff like stone furnaces wooden poles etc). On Gleba it is the opposite, so it require you to relearn your habits and builds.