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to filter a belt, obviously. probably the belt that has the results of scrap recycling, but may well be any other belt really. OP wants to mechanically filter a ressource out of that belt. Thing is, if the out route gets clogged then the initial belt will retain that ressource and get clogged too therefore not letting ANYTHING pass, OP would like the filtered ressource to be allowed to pass if it can't go the prefered out route, sadly we can't attach red/green wires on splitters.
this is already possible no special logic required.
the first splitter filters your desired item to the right, then the second splitter is set to priority output to the right.
unlike using a filter, priority outputs will send items to the other output if the selected side is full.
the last splitter merges the items back onto the belt
A simple checkbox for Logic named "Disable Right Output" and "Disable Left Output" with the standard single comparison thing would be enough for my litle heart to be happy xD
Just like on the screenshot provided above, what you want is already achievable with splitters alone. You just had to think for a moment how to do it instead of going here and suggesting devs add a brand new feature...
If someone makes a feature request for it on their website with a polite tone and explaining cool things one could do with it then it might be considered. But I think most of it can still be done with combining the things we already have.
https://imgur.com/a/tSHFgO0
Construction trains take generic loads to the greenfield. Post-construction a train collects the excess and takes it to be sorted. The sorting gets it ready for trains to take to the place it was made and is ready for the next round, rather than making more.
Well, that's the "official" line anyway. The real issue is I like doing strange things in my factories.
I never said it's not possible, just that I would very much like to use 1 Splitter that has logic instead of 3 in the example. Simple is better :)
I asked if there's a reason for that not to be there. I'm pretty sure it went through devs hands and they thought it wouldn't matter. I think there's a beaty in simplicity and using 3 splitters instead of 1 is just questionable. In the past you could handle train station activation based on conditions to make sure one train goes there but the limits were added anyway because that was a simpler solution that made sense. I'm sure there could be many more cases that could use splitter control via logic.