Factorio

Factorio

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Arthzil Nov 21, 2024 @ 11:32am
Splitters should have basic logic
Yes, I'm fairly new to the game, just few hundred hours, don't kill me.

Why aren't we allowed to control the behaviour of Splitters via logic? When I googled it, I only found few 5-6 year old posts throwing in that idea.

There should be at least an option when using filters to select if in case the side on which the filter is set is jammed, ignore filter and send those items via the other side. I will have flashbacks for months after I'm done setting up all the inserters and their logic on Fulgora... (again, there's probably a better solution, but I highly enjoy exploring the game myself, so googling ready to paste blueprints or solutions would take away hours of pain and suffering. We can't have that.)
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Showing 1-15 of 18 comments
MrGergoth Nov 21, 2024 @ 11:48am 
But what a point for filter if filter will be ignored itself. What you trying to do? Add robots and yellow chests, or more complex belt-inserter-chest-inserter-belt things, or more recyclers. Fulgora implies that some items will be removed to get others, keep that in mind. No need to store them. You can improve their quality through recycling as well. But to be honest, i made the Fulgora's things only on the second try, thats really need a bit time to get full view
romy Nov 21, 2024 @ 12:08pm 
Originally posted by MrGergoth:
But what a point for filter if filter will be ignored itself.

to filter a belt, obviously. probably the belt that has the results of scrap recycling, but may well be any other belt really. OP wants to mechanically filter a ressource out of that belt. Thing is, if the out route gets clogged then the initial belt will retain that ressource and get clogged too therefore not letting ANYTHING pass, OP would like the filtered ressource to be allowed to pass if it can't go the prefered out route, sadly we can't attach red/green wires on splitters.
Last edited by romy; Nov 21, 2024 @ 12:09pm
https://imgur.com/A0mMtxQ

this is already possible no special logic required.

the first splitter filters your desired item to the right, then the second splitter is set to priority output to the right.
unlike using a filter, priority outputs will send items to the other output if the selected side is full.
the last splitter merges the items back onto the belt
Dertin Nov 21, 2024 @ 1:21pm 
only thing i would love to add is the posibility to disable one Output of the spliter with Logic like you can with belts. I Love to design compact factory modules and it is always a shame to need a aditional piece of belt to fit that mechanic in. Sometimes i want spliter to tunle without space and thats when i think this should be posible.

A simple checkbox for Logic named "Disable Right Output" and "Disable Left Output" with the standard single comparison thing would be enough for my litle heart to be happy xD
DaBa Nov 21, 2024 @ 1:23pm 
Players should have basic logic and be able to create solutions with the tools provided.

Just like on the screenshot provided above, what you want is already achievable with splitters alone. You just had to think for a moment how to do it instead of going here and suggesting devs add a brand new feature... :csd2huh:
Last edited by DaBa; Nov 21, 2024 @ 1:23pm
Khaylain Nov 21, 2024 @ 1:28pm 
Originally posted by DaBa:
Players should have basic logic and be able to create solutions with the tools provided.

Just like on the screenshot provided above, what you want is already achievable with splitters alone. You just had to think for a moment how to do it instead of going here and suggesting devs add a brand new feature... :csd2huh:
To be fair, it would be nice to be able to do logic on splitters. But I'm thinking it doesn't quite match up with other features that can be controlled with logic, since you would presumably have the ability to select the filter (or no filter, just priority) and which side it goes on, which I don't know how one would even make controllable from the signals in the circuit network. I guess one could add new signals for priority, and if an item icon was supplied with it it would be a filtered splitter.

If someone makes a feature request for it on their website with a polite tone and explaining cool things one could do with it then it might be considered. But I think most of it can still be done with combining the things we already have.
Chindraba Nov 21, 2024 @ 1:30pm 
I've always wanted the ability to set the filter by wire. So much so that I keep forgetting I can't until I try, yet again, only to fail to connect a wire.
kremlin Nov 21, 2024 @ 1:31pm 
The way splitters work they'll get clogged in funny ways if you're dynamically setting the filter. The previously filtered stuff can block the newly filtered stuff. The way inserters work it makes a lot more sense to circuit control them.
Chindraba Nov 21, 2024 @ 1:43pm 
Originally posted by ^4Steel ^1Jackal^2~FYANB~:
https://imgur.com/A0mMtxQ

this is already possible no special logic required.

the first splitter filters your desired item to the right, then the second splitter is set to priority output to the right.
unlike using a filter, priority outputs will send items to the other output if the selected side is full.
the last splitter merges the items back onto the belt
I don't know how many times I've used that trick, and its variations, for sorting stuff. Especially in construction return sorting.

https://imgur.com/a/tSHFgO0
Originally posted by Chindraba:
Originally posted by ^4Steel ^1Jackal^2~FYANB~:
https://imgur.com/A0mMtxQ

this is already possible no special logic required.

the first splitter filters your desired item to the right, then the second splitter is set to priority output to the right.
unlike using a filter, priority outputs will send items to the other output if the selected side is full.
the last splitter merges the items back onto the belt
I don't know how many times I've used that trick, and its variations, for sorting stuff. Especially in construction return sorting.

https://imgur.com/a/tSHFgO0
im scared. why have you done this?
c0hKaine Nov 21, 2024 @ 2:00pm 
Maybe you should try wiring belts to block paths to accomplish what you want? i usually find a circuit to do what i want
Chindraba Nov 21, 2024 @ 2:08pm 
Originally posted by ^4Steel ^1Jackal^2~FYANB~:
Originally posted by Chindraba:
I don't know how many times I've used that trick, and its variations, for sorting stuff. Especially in construction return sorting.

https://imgur.com/a/tSHFgO0
im scared. why have you done this?

Construction trains take generic loads to the greenfield. Post-construction a train collects the excess and takes it to be sorted. The sorting gets it ready for trains to take to the place it was made and is ready for the next round, rather than making more.

Well, that's the "official" line anyway. The real issue is I like doing strange things in my factories.
Arthzil Nov 21, 2024 @ 2:09pm 
Originally posted by ^4Steel ^1Jackal^2~FYANB~:
https://imgur.com/A0mMtxQ

this is already possible no special logic required.

the first splitter filters your desired item to the right, then the second splitter is set to priority output to the right.
unlike using a filter, priority outputs will send items to the other output if the selected side is full.
the last splitter merges the items back onto the belt

I never said it's not possible, just that I would very much like to use 1 Splitter that has logic instead of 3 in the example. Simple is better :)
Arthzil Nov 21, 2024 @ 2:14pm 
Originally posted by DaBa:
Players should have basic logic and be able to create solutions with the tools provided.

Just like on the screenshot provided above, what you want is already achievable with splitters alone. You just had to think for a moment how to do it instead of going here and suggesting devs add a brand new feature... :csd2huh:

I asked if there's a reason for that not to be there. I'm pretty sure it went through devs hands and they thought it wouldn't matter. I think there's a beaty in simplicity and using 3 splitters instead of 1 is just questionable. In the past you could handle train station activation based on conditions to make sure one train goes there but the limits were added anyway because that was a simpler solution that made sense. I'm sure there could be many more cases that could use splitter control via logic.
Originally posted by Arthzil:
Originally posted by ^4Steel ^1Jackal^2~FYANB~:
https://imgur.com/A0mMtxQ

this is already possible no special logic required.

the first splitter filters your desired item to the right, then the second splitter is set to priority output to the right.
unlike using a filter, priority outputs will send items to the other output if the selected side is full.
the last splitter merges the items back onto the belt

I never said it's not possible, just that I would very much like to use 1 Splitter that has logic instead of 3 in the example. Simple is better :)
then yeah at that point your just asking to have logistical challenges removed because you dont like them
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Date Posted: Nov 21, 2024 @ 11:32am
Posts: 18