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This is what I always assumed. It was the only vehicle that could be controlled remotely before the expansion. The fish was the pilot.
Recycling until legendary fish, then letting spoil into legendary spoilage.
Then using to make legendary efficiency modules.
Nauvis is the best place to centralize all module production.
Because prod tier 3 requires biter eggs. Which spoil on a relatively short timer. And can only be made on Nauvis.
Fish breeding gives you an automated, renewable fish supply.
1) To produce legendary fish initially, you gather couple hundred normal fish from lakes and recycle them with quality modules until you get 2 legendary ones.
2) You can now breed 2 legendary fish into 3 legendary fish, IF you have also 100 legendary nutrients... This is the way harder part, because even at legendary they will spoil in 12 min 30 sec, and you need a 100 per craft.
So basically fish breeding is pointless and you are better off using just 1).
you are also better off making spidertrons from only epic materials since it takes less effort, although some save scumming for bad RNG. Unless you're fine that only 1/4th of the spidertrons become legendary, assuming 4 legendary tier-3 quality modules.
Last note: You can't use quality modules in fish breeding.
Fish do not respawn. Therefore, fish breeding changes a finite resource to a renewable one.
The fish you grab with inserters or bots can be returned to the water manually with the "Z" key but they can't be dropped into water by inserter only removed from the water by inserter.
If you want to keep a supply of fresh fish for healing when fighting, you can use land fill to turn a small lake into a pond that you can reach from either side, fish a quantity of them up from farther out bodies of water, and drop them into your artificial pond where they will stay fresh (and handy) until you need them.
It's the same as ore. Fish aren't finite unless you're going to discover the whole world and spend years exploring your seed.
I did. Thank you.
and the easiest way, by far, was to fly out into a big ocean area with mech armor's jetpack, a deconstruction planner set to fish, and 100 construction bots + roboport, then recycle the fish. Got me my meal, my spider-ride, and a few legendary eff 3 mods.
Neither production nor quality mods work with fish breeding, so you will never gain rarity that way, nor make it pay for itself nutrient wise.
The only thing I can think of is that it is a joke from Wube.
Map is infinite. You can always go a little farther out to get to another lake. If your computer is having UPS issues, breeding tons of fish is likely not a good thing for you to be doing, as it will only compound that problem.
Hmmm...... Could you drop legendary fish in a man made pond, and would they stay there (and stay legendary) if so, you could use such a pond to store the fish, then whenever you happened to have the legendary nutrients, grab the fish, breed them, and return them to the pond. (Legendary bioflux to nutrients from a biter egg line castoff perhaps?)
I'd personally rather use legendary bioflux to make legendary capture bots, and I'm not sure that manual fishing wouldn't prove to be faster, but I imagine it would be something you could automate.
Secondly i tried this in editor mode day ago, you get normal fish back from the legendary fish you dropped in.
Yeah i suppose legendary bioflux is more tolerable item to keep around for the big amounts of legendary nutrient.
Edit: Sadly no, bulk or stack inserters can't drop them back in water either.
Citation needed