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What is the point of fish breeding?
First of all, I just want to say that the Spidertron needing fish to craft is objectively bad design. Even as a joke, there's no good reason it requires a fish to make, and the only point of fish breeding is to make quality fish for spidertrons, then why does there seem to be absolutely no other use for it than that?

What is the point of fish breeding? And for a technology unlocked on Gleba, why can you NOT use it on Gleba? Hello? This makes zero sense, dude. It doesn't help prod modules don't work on the recipe, either.
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Se afișează 16-30 din 40 comentarii
Torham 21 nov. 2024 la 13:08 
Postat inițial de King of All Tennis:
I like to think that the fish is actually piloting it. Legendary fish = genius spidertron pilot.

This is what I always assumed. It was the only vehicle that could be controlled remotely before the expansion. The fish was the pilot.
The Spidertron requiring a fish came out with the spidertron. The question was asked then and not answered by the devs but from some internet digging there is a spider that is indigenous to the devs IRL location that preys on small fish. That spider and spidertron look suspiciously similar and may have been the inspiration for the fish requirement.
RiO 21 nov. 2024 la 14:39 
Postat inițial de Prisoner:
the only point of fish breeding is to make quality fish for spidertrons

Recycling until legendary fish, then letting spoil into legendary spoilage.
Then using to make legendary efficiency modules.

Nauvis is the best place to centralize all module production.
Because prod tier 3 requires biter eggs. Which spoil on a relatively short timer. And can only be made on Nauvis.
Hurkyl 21 nov. 2024 la 15:41 
Postat inițial de Avloren:
The fish->nutrients recipe makes some sense, I guess, as a temporary source of nutrients. Assuming you make it out of caught fish. But it doesn't explain the fish breeding recipe, which seems to have no purpose.
Catching fish has a limited supply. And requires either manual intervention (hand mining or deconstruction planner), or the super slow fishing via inserter.

Fish breeding gives you an automated, renewable fish supply.
Editat ultima dată de Hurkyl; 21 nov. 2024 la 15:42
Zaflis 21 nov. 2024 la 15:54 
So the reason is mass spidertron production, probably.
1) To produce legendary fish initially, you gather couple hundred normal fish from lakes and recycle them with quality modules until you get 2 legendary ones.
2) You can now breed 2 legendary fish into 3 legendary fish, IF you have also 100 legendary nutrients... This is the way harder part, because even at legendary they will spoil in 12 min 30 sec, and you need a 100 per craft.

So basically fish breeding is pointless and you are better off using just 1).

you are also better off making spidertrons from only epic materials since it takes less effort, although some save scumming for bad RNG. Unless you're fine that only 1/4th of the spidertrons become legendary, assuming 4 legendary tier-3 quality modules.

Last note: You can't use quality modules in fish breeding.
Editat ultima dată de Zaflis; 21 nov. 2024 la 15:58
Postat inițial de Hurkyl:
Postat inițial de Avloren:
The fish->nutrients recipe makes some sense, I guess, as a temporary source of nutrients. Assuming you make it out of caught fish. But it doesn't explain the fish breeding recipe, which seems to have no purpose.
Catching fish has a limited supply. And requires either manual intervention (hand mining or deconstruction planner), or the super slow fishing via inserter.

Fish breeding gives you an automated, renewable fish supply.
What's worse is that the inserter collection method is nearly worthless. Yes it works, and can be made to work well. What's the point of collecting a chest full of fish now only to have a chest full of spoilage later? Either hand-fishing or bot-fishing for a few when needed or expect to waste a bunch of the limited supply of fish as you constantly renew the chest with fresh fish. Fish are spawned into the water at map generation and like other resources on Nauvis are non-renewable and finite (though finite is barely technically correct).
Defektiv 21 nov. 2024 la 15:56 
With infinite research in player health, it provides the alternative option of health tanking personal combat instead of or in addition to shield tanking.
Taehl 21 nov. 2024 la 16:36 
A simple answer is being overlooked:

Fish do not respawn. Therefore, fish breeding changes a finite resource to a renewable one.
Postat inițial de Chindraba:
Postat inițial de Hurkyl:
Catching fish has a limited supply. And requires either manual intervention (hand mining or deconstruction planner), or the super slow fishing via inserter.

Fish breeding gives you an automated, renewable fish supply.
What's worse is that the inserter collection method is nearly worthless. Yes it works, and can be made to work well. What's the point of collecting a chest full of fish now only to have a chest full of spoilage later? Either hand-fishing or bot-fishing for a few when needed or expect to waste a bunch of the limited supply of fish as you constantly renew the chest with fresh fish. Fish are spawned into the water at map generation and like other resources on Nauvis are non-renewable and finite (though finite is barely technically correct).
To save anyone the time trying to test it....

The fish you grab with inserters or bots can be returned to the water manually with the "Z" key but they can't be dropped into water by inserter only removed from the water by inserter.

If you want to keep a supply of fresh fish for healing when fighting, you can use land fill to turn a small lake into a pond that you can reach from either side, fish a quantity of them up from farther out bodies of water, and drop them into your artificial pond where they will stay fresh (and handy) until you need them.
Postat inițial de knighttemplar1960:
Postat inițial de Chindraba:
What's worse is that the inserter collection method is nearly worthless. Yes it works, and can be made to work well. What's the point of collecting a chest full of fish now only to have a chest full of spoilage later? Either hand-fishing or bot-fishing for a few when needed or expect to waste a bunch of the limited supply of fish as you constantly renew the chest with fresh fish. Fish are spawned into the water at map generation and like other resources on Nauvis are non-renewable and finite (though finite is barely technically correct).
To save anyone the time trying to test it....

The fish you grab with inserters or bots can be returned to the water manually with the "Z" key but they can't be dropped into water by inserter only removed from the water by inserter.

If you want to keep a supply of fresh fish for healing when fighting, you can use land fill to turn a small lake into a pond that you can reach from either side, fish a quantity of them up from farther out bodies of water, and drop them into your artificial pond where they will stay fresh (and handy) until you need them.
i now wish to mass produce fish just to see how many i can pack into a single pond and what that would look like
Postat inițial de Pr0wn:
Trout a la creme
enjoy your meal
Goobs 21 nov. 2024 la 21:59 
Postat inițial de Taehl:
A simple answer is being overlooked:

Fish do not respawn. Therefore, fish breeding changes a finite resource to a renewable one.
You literally just need to keep discovering new chunks, dude.
It's the same as ore. Fish aren't finite unless you're going to discover the whole world and spend years exploring your seed.
Postat inițial de Hickington:
Postat inițial de Pr0wn:
Trout a la creme
enjoy your meal


I did. Thank you.

and the easiest way, by far, was to fly out into a big ocean area with mech armor's jetpack, a deconstruction planner set to fish, and 100 construction bots + roboport, then recycle the fish. Got me my meal, my spider-ride, and a few legendary eff 3 mods.

Neither production nor quality mods work with fish breeding, so you will never gain rarity that way, nor make it pay for itself nutrient wise.

The only thing I can think of is that it is a joke from Wube.

Postat inițial de Taehl:
A simple answer is being overlooked:

Fish do not respawn. Therefore, fish breeding changes a finite resource to a renewable one.

Map is infinite. You can always go a little farther out to get to another lake. If your computer is having UPS issues, breeding tons of fish is likely not a good thing for you to be doing, as it will only compound that problem.

Postat inițial de Zaflis:
So the reason is mass spidertron production, probably.
1) To produce legendary fish initially, you gather couple hundred normal fish from lakes and recycle them with quality modules until you get 2 legendary ones.
2) You can now breed 2 legendary fish into 3 legendary fish, IF you have also 100 legendary nutrients... This is the way harder part, because even at legendary they will spoil in 12 min 30 sec, and you need a 100 per craft.

So basically fish breeding is pointless and you are better off using just 1).

you are also better off making spidertrons from only epic materials since it takes less effort, although some save scumming for bad RNG. Unless you're fine that only 1/4th of the spidertrons become legendary, assuming 4 legendary tier-3 quality modules.

Last note: You can't use quality modules in fish breeding.

Hmmm...... Could you drop legendary fish in a man made pond, and would they stay there (and stay legendary) if so, you could use such a pond to store the fish, then whenever you happened to have the legendary nutrients, grab the fish, breed them, and return them to the pond. (Legendary bioflux to nutrients from a biter egg line castoff perhaps?)

I'd personally rather use legendary bioflux to make legendary capture bots, and I'm not sure that manual fishing wouldn't prove to be faster, but I imagine it would be something you could automate.
Editat ultima dată de brown29knight; 21 nov. 2024 la 22:18
Zaflis 22 nov. 2024 la 9:24 
Postat inițial de brown29knight:
Hmmm...... Could you drop legendary fish in a man made pond, and would they stay there (and stay legendary) ...

I'd personally rather use legendary bioflux to make legendary capture bots, and I'm not sure that manual fishing wouldn't prove to be faster, but I imagine it would be something you could automate.
Firstly you need 5 fish in hand before you can drop them........ hmm... why did i not try this with stack inserter set to hand size 5? Obviously inserter with 4 can't drop them....

Secondly i tried this in editor mode day ago, you get normal fish back from the legendary fish you dropped in.

Yeah i suppose legendary bioflux is more tolerable item to keep around for the big amounts of legendary nutrient.

Edit: Sadly no, bulk or stack inserters can't drop them back in water either.
Editat ultima dată de Zaflis; 22 nov. 2024 la 9:34
Paveway 22 nov. 2024 la 10:01 
Spidertron needing fish to craft is objectively bad design

Citation needed
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Data postării: 21 nov. 2024 la 11:09
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