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My suggestion is to go read the related FFF's. The day they dropped, some FFF were tough to understand fully. But now that we have SA on our screens, those FFF's are more or less that, tutorials.
I went back to a few of them in the last weeks and it helped me.
I get what you mean, but if the FFF's could be seen as tutorials, or at least some of them, why not have them added or parsed into the game's guide book? Even basic train functions could be improved upon within the guide book. That's what I mean. It doesn't paint the whole picture in-game.
Step 2, Place things.
Step 3, Troubleshoot problems.
Repeat until success.
I'm talking about the guide book being improved upon.
The advantage of sand boxes is that you can set things up and try for yourself. Having small mini scenarios that help you focus on one thing would of course be nice.
I know I'm not helping, but there are good guides out there if you want to learn the ropes.
It really is the truth though. While careful planning is indeed needed if you want to build a finely optimized build of something, finding success is simply a matter of going for it. The more you scale your factory and automate things, the easier and more satisfying the outcome. I can't count how many times I read up on something, watched videos and stressed my brain trying to understand something in this game before attempting it, and then when I finally just started doing things instead everything worked itself out. It's tempting to think you are going to screw something up and brick your run but in reality the game is designed for you to flourish in glorious amounts of resources and power.
Also advanced stuff like circuits, blueprint paremeters, interrupts are never explained - and you also don't need any of it to finish the game.
It's how I prefer to learn programming, too. I'd rather start with a blank project than a premade one with some missing code, since the latter forces me to also learn the code that is already there, which overwhelms me.
I know you can beat the game without doing the best builds right away and instead improve each time, but you're basically on your own from the start. They did manage to add a very good interface for how items work, how to make them, how much and what materials they need, etc. It just sucks there's a limited tutorial that's not as good as it could be.
This is exactly the intention of the game; trial and error, problem solving, experimentation. Hours upon hours of it. I'm not saying you should never view videos or refer to the Wiki, I still do it, but for me, the intention of the game is to figure it out yourself. Now with SA, I think I scrapped my very first platform 6 or 7 times before I got it to work properly. (It still has issues I'm figuring out)
I'm a bit thrown by this "guide book" you mention, what is that?
All the information a new player would ever need is in the game itself; plop a thing down, and check what it does. It starts from the moment you first dive in; place a burner drill, feed it some fuel, and out comes a raw material. Tutorial 1 of 10 Gazillion.
Literally every aspect, recipe and finest detail of this game is explained while playing it, step by step.
The game is a tutorial within itself, that's why it's so good.
My 2 cents.
I have just started hand crafting some stuff, got some eggs, made some bioflux, crafted a sicence pack that spoilt, I have watched a few guides and read up on the mechanics.
I am, currently, quite lost, but i have direction. I have purpose. I know what I want to do.
People give Gleba hate. I absolutely love it. It forces me to focus on other ways to build my factory, just like Fulgora forced me to work with recycling. It took me several attempts to set up a recycler that did not deadlock after a while but in the end I'm happy.
There are other things, like advanced circuiting, that I'm not that good at, and things that I have learnt (like trains) that i now am good at and I love it.
For Gleba I brought an uncommon tank and I have started producing a few hundred tank shells on planet.... those one shot the stompers that I'm currently facing.... but that's not bound to last.
I look forward to all of this, even though there are no tutorials, but I'm not too proud to not look things up online. In the end I will make the factory the way I want it anyway.