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Een vertaalprobleem melden
Cracking light oil is needed for superconductors, but petrol gas is not needed for any new Fulgora tech. It can help you get batteries for more accumulators, but so can increasing your overall scrap processing volume. (which will also get you everything else you need quicker)
Once your scrap processing gets past a critical mass, you'll have more than enough ice and most other resources for a full base. That's when you can start to use excess water for other things, if you need to.
I'm too lazy to actually build anything on Fulgora except engines.
Huh. When I've tried to look at Fulgora science resource needs, it seems like[factoriolab.github.io] holmium ore is the main limiting factor for science production -- it looks like there's something like 20% of batteries (10% with foundries) going unused? I guess with foundries and a bunch of prod modules (instead of quality modules, which are current my inclination) I can get the calculator to require[factoriolab.github.io] a (pretty small) amount of battery production -- but it's still only using like 60% of the ice, even without a lot of prod modules in the battery chain. Though... I'm not sure *what* the limiting factor is in that chain.
I do still feel like on Fulgora you're probably better off trying to keep holmium ore the limiting factor, and e.g. shipping down ice from orbit or tweaking your quality vs prod modules to make that work. If I totally max out legendary prod modules and high-tier structures[/item], holmium ore (not ice) seems to be the limit again.[factoriolab.github.io]