Factorio

Factorio

Statistieken weergeven:
Struggling with water on fulgora
Is there any other way to get more water besides using the ice produced on the planet?
Should I be importing ice somehow?
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Set up a system that looks at the logistics network and if any item is more than 2 chests worth then it sends the excess to the recyclers. This works very well to maintain all materials at a good level for the production lines.
Early in Fulgora you need to be frugal with your water. Do not use steam power, use more lightning towers and cover more area with them. Use accumulators to store the power. If you have to have brownouts between the storms, that's ok, so long as you keep working to get past that point quickly.

Cracking light oil is needed for superconductors, but petrol gas is not needed for any new Fulgora tech. It can help you get batteries for more accumulators, but so can increasing your overall scrap processing volume. (which will also get you everything else you need quicker)

Once your scrap processing gets past a critical mass, you'll have more than enough ice and most other resources for a full base. That's when you can start to use excess water for other things, if you need to.
Origineel geplaatst door gorgofdoom:
Cracking oil to get sulfuric acid to make more batteries, to make more accumulators, to feed science.... this is something that makes absolute sense on fulgora considering how many batteries actually come out of recyclers.

Yes, i've done this, and yes, it needs productivity mods or you'll run yourself out of ice.
But you could just mine more scrap instead.

I'm too lazy to actually build anything on Fulgora except engines.
Origineel geplaatst door gorgofdoom:
Cracking oil to get sulfuric acid to make more batteries, to make more accumulators, to feed science.... this is something that makes absolute sense on fulgora considering how many batteries actually come out of recyclers.

Yes, i've done this, and yes, it needs productivity mods or you'll run yourself out of ice.

Huh. When I've tried to look at Fulgora science resource needs, it seems like[factoriolab.github.io] holmium ore is the main limiting factor for science production -- it looks like there's something like 20% of batteries (10% with foundries) going unused? I guess with foundries and a bunch of prod modules (instead of quality modules, which are current my inclination) I can get the calculator to require[factoriolab.github.io] a (pretty small) amount of battery production -- but it's still only using like 60% of the ice, even without a lot of prod modules in the battery chain. Though... I'm not sure *what* the limiting factor is in that chain.
The calculator author suggests reducing the recycling cost to 0 on Fulgora[github.com] (which makes sense, since on Fulgora recycling is totally routine). Perhaps counter-intuitively, that decreases the amount of scrap recycling done (but increases other recycling, presumably), and makes ice the limiting scrap output[factoriolab.github.io]. Holmium ore is like 60% used up, and everything else (well, not batteries or copper wire, which is produced in other ways) is like a third or less.

I do still feel like on Fulgora you're probably better off trying to keep holmium ore the limiting factor, and e.g. shipping down ice from orbit or tweaking your quality vs prod modules to make that work. If I totally max out legendary prod modules and high-tier structures[/item], holmium ore (not ice) seems to be the limit again.[factoriolab.github.io]
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Geplaatst op: 20 nov 2024 om 16:14
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