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Maybe that's it. Really weird for me, cause the math still seems fine to me from what I have through.
I think I just didn't realize some of the QoL changes then, but my brain did.
Assuming copper to green circuits here, copper has remained the same.
Furnace speed for plate smelting is also the same. It's only the later rework with Vulcanus' foundries that completely upends things for smelting - if you're playing Space Age.
Offshore pump has been decimated from 12000 p/sec to 1200 p/sec, mirroring the normal inline pump which is now also 1200 p/sec to keep the fluid system a bit challenging when reaching the max extent (320 grid squares) of length before a pipeline must be re-pressurized.
In case of offshore pumps the effect is largely canceled out by boilers and heat exchangers now converting water to steam at a 1:10 ratio rather than 1:1. (This actually makes building nuclear plants a lot easier, fyi.)
That's regular pumps. Offshore were always 1200 water/s.
You know the old, optimal coal power plant ratio 1:20:40? Boilers took 60 water. 60w/s*20=1200w/s
Oh right. I got my wires crossed there.
Regular pump got decimated to 1200 p/sec because 12000 p/sec was realistically only needed for nuclear plants. and with the 1:10 ratio no longer wasn't. So now the limited pumping capacity for one pump becomes a puzzle element to resolve in fluid networks with wide extents.