Factorio

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Fuel interupts?
When I set the train to these settings nothing happens
Train any (or cargo)
-wait till fuel full
Solid fuel ≥ 20
The train interrupts fuels then flickers rapidly as expected its probably interrupting itself to go back?

Bit if I set it to
Solid fuel ≤ 20
It just never goes back never interrupts then slowly dies till no fuel...

Can someone just list the exact settings I need to smack on all my trains to have a fuel yard interrupt system?

A simple example is just
Train any >wait till x
Solid fuel ≤ x

Whatever you list I'll just follow it exactly I've bin trying for 2 hours :megshock::Sadclot:
Originally posted by MangoMan:
mine is:

Interrupt:
Name: Low Fuel
Conditions: Fuel (any) <whatever type> < 10
Targets: Refuel Station 1: (Until) All Locomotives Fully Fuelled

Some things this requires: that you take out other kinds of fuel and add the target kind of fuel. Also that your locomotives are always in the same place. If you have differently lengthed trains you may need more than one refuel station or to use some circuit logic to fuel only the right cars.
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Showing 1-4 of 4 comments
Simon Nov 10, 2024 @ 4:47pm 
Do you have mixed fuel inside the train? That'll cause weird issues once in a while. I keep filter inserters to remove any fuel I don't want inside my train. This will prevent things like wood or coal from screwing up with the fuel reading.
Originally posted by Simon:
Do you have mixed fuel inside the train? That'll cause weird issues once in a while. I keep filter inserters to remove any fuel I don't want inside my train. This will prevent things like wood or coal from screwing up with the fuel reading.

Nope, I have solid fuel only cuz I was afraid it would brake the "wait till full" signal and its petroleum solid fuel only
The author of this thread has indicated that this post answers the original topic.
MangoMan Nov 10, 2024 @ 5:24pm 
mine is:

Interrupt:
Name: Low Fuel
Conditions: Fuel (any) <whatever type> < 10
Targets: Refuel Station 1: (Until) All Locomotives Fully Fuelled

Some things this requires: that you take out other kinds of fuel and add the target kind of fuel. Also that your locomotives are always in the same place. If you have differently lengthed trains you may need more than one refuel station or to use some circuit logic to fuel only the right cars.
Last edited by MangoMan; Nov 10, 2024 @ 5:28pm
Originally posted by MangoMan:
mine is:

Interrupt:
Name: Low Fuel
Conditions: Fuel (any) <whatever type> < 10
Targets: Refuel Station 1: (Until) All Locomotives Fully Fuelled

Some things this requires: that you take out other kinds of fuel and add the target kind of fuel. Also that your locomotives are always in the same place. If you have differently lengthed trains you may need more than one refuel station or to use some circuit logic to fuel only the right cars.

Thank you :p I don't plan on having different length cars I stick to the 4 car 1 locomotive system as all my BPa I designed around that. Before though I use to just run fuel to all stations and I wanted to try a fuel interrupt.

But if I do I think I'll just make a x length station and send cars of that size to those stations xD to avoid any problems. Luckily with groups and names it's pretty simple to set up at least.
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Showing 1-4 of 4 comments
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Date Posted: Nov 10, 2024 @ 4:42pm
Posts: 4