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-Copy Paste Modules (if it's still relevant, I've not gotten to using modules yet)
-Even Distribution
-Even Pickier Dollies (Standalone version of Picker Dollies)
-Far Reach
-Mining Patch Planner
-Schall Radar Alignment
-Squeak Through "fixed + re-published" version, not ST2 (doesn't seem quite there yet)
-YARM - Resource Monitor
-AAI Containers & Warehouses ; or some other warehouse mod, I'm not 100% sure on that one yet
AAI Containers & Warehouse
AAI Signal Transmission
Bullet Trails
Cleaned Concrete (!!!)
Factory Planner
Milestones
Module Inserter Simplified
Text Plates
Vision Radar
PS: Is it just me, or are exclamation marks looking weird? !!!
None
In particular, I would definitely not recommend Factorissimo to people (all power to those who already use it and enjoy it, that's different) as it undermines important logistical considerations of the game with the whole 'cram everything in my matryoshka building' approach. Similarly with stuff like far reach, adjustable inserters, etc.
Why even comment @Strategic Sage ? Unless you are trolling, this thread is not for you. Troll elsewhere please. If you read the OP, you know your opinion does not apply here.
I don't think the module inserting mods are needed anymore either.
There is also a mech suit that flies now, but it's sort of mid-late game so I'm not sure it fully replaces Jetpack. Never used it anyway myself.
I haven't checked if they've all been updated since I've been playing an unmodded save, but my must-have list now:
Side Inserters
Warehousing or equivalent
Double Speed Belts (Each tier of belt is double the speed of the previous tier rather than just plus 15)
Sane Concrete (use Iron Sticks in Concrete instead of Iron Ore)
Plus some "nice to have" or cosmetic mods
Automatic Train Painter
Prismatic Belts
Cleaned Concrete
Rate Calculator - Used to be mandatory. New UI makes it less needed, but mod is still more powerful and convenient.
MouseOverConstruction - I prefer this over bot quick-starts
I also used to use a mod that adjusted Big Power Pole reach to 1 chunk, not sure if its still needed or not.
I believe Bob's Logistics used to have several tiers of each of the poles and substations. I am not sure how big a chunk is, but I designed my rail block template around 2 full lengths of the highest tier big power pole.
On the subject of aesthetic or cosmetic mods, a few I also liked are:
- Worn Path (or something like that), the landscape changes with traffic. It is useful and a tad more realistic to see the ground change with use
- Disco Science! Love the psychedelic science light show : D
- Science Presents
Thank you for all of the suggestions
A chunk is 32x32 tiles. If you've ever paused the game and seen a grid appear, the thicker lines are chunk boundaries.
A lot of people align their rail blueprints to chunks, including me. Makes it easier to start building from anywhere and know that things will line up in the end. Big power pole range used to be just short of a chunk, so you'd need a lot of extra poles if you wanted tileable rail blueprints with power poles in them. I think they changed that in 2.0 but I'm not sure.
One other mod I forgot about is Explosive Excavation. It's basically a Waterfill mod, but I liked this one because you have to research and build explosives to blast holes in the ground, instead of just making free water whenever and wherever. Looks like its not updated tho.
I read the OP, then read it again after seeing this comment. I'm not trolling, and see nothing indicating the thread isn't for me. Thinking there are no must-have mods is just as much a useful contribution as any particular list of them.
This reminded me though, if you happen to want exact signal spacing for 1-4 trains with a pole at every signal (tileable), it's still a bit too short. I might have to dig up or remake my own mod for that ... or just learn to accept a different arrangement.
-Dark nights
-Improved lamps
-A clock
-Only handcrafting
-Minimal start mod.
-Finite oil
Yes it makes the game harder but the Factorio experience is a lot more intense for me this way.
Just a note, I don't have Space Age, I am just allowing the game to update to 2.0.
I will be really bummed if *Expanded Rocket Payloads* is never updated. That provide so much to do, I feel like I will get bored once I launch my first rocket.