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No.
There's a fish breeding recipe.
You can use it to turn 2 fish into 3.
Fish recycle into themselves, so you can just loop the 3rd fish of each recipe cycle's output through a recycler with quality modules, until you get uncommon fish.
As soon as you get at least 2 uncommon fish, you breed them. And you repeat the pattern. As soon as you get two tier N+1 fish; you have effectively access to infinite of them and can delete the construct for tier N.
If you want to babysit it, you could even collect fish into a box and reset recipes to the higher tier of an existing single tier of the required total build. But that's about as boring as watching grass grow or paint dry.
Fish breeding, as far as I was made aware, is similar to pentapod eggs and iron/copper bacteria mitosis recipes in that it ignores ingredient freshness and always outputs a 100% freshness product. So you can basically loop this indefinitely.
All it takes is some nutrients, which you can get from shipping in spoilage to Nauvis.
(Yes; this also means that as soon as you have two legendary fish - you effectively have infinite legendary fish, just as long as you run one breeding cycle as soon as those two fish are almost going to spoil. Which means a consumption rate of something like 1 spoilage every ... what? 5 hours or so? worth of upkeep.)
Funnier, yes. But also kind of cruel to suggest as the only option to someone that doesn't know any better.
TIL
You are evil. And it is marked as the answer.
You have access to infinite legendary nutrients? Teach me your ways.