Factorio

Factorio

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SharkPlush Nov 8, 2024 @ 10:53pm
Space ship backing up
I have a ship that works pretty good but it has an array of inserters each with a whitelisted item and the condition set to dump that item if it overflows

I see the decider combinator I can wire to storage and easily get a signal out if any of the items are overflowing, but I can't figure out how to use that signal to toggle an inserter on the space platform because I was toggling power switches on the ground between power poles, while everything in space is powered all the time.

can you help me?
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Showing 1-11 of 11 comments
Aestrea Nov 8, 2024 @ 10:59pm 
I think you are making it more complicated than it needs to be, so rethinking the solution might be a better solution than solving your current problem.
Hurkyl Nov 8, 2024 @ 11:01pm 
I'm a little confused by the question, since it sounds like running a circuit wire from the decider's output* to the inserter and using the "enable/disable" toggle in the inserter menu is what you want... but it also sounds like you already know how to do that since you talk about setting a condition on the inserter.

*: Combinators have an input side and an output side. Make sure you attach wires to the right place!
Last edited by Hurkyl; Nov 8, 2024 @ 11:01pm
Pandorian Nov 8, 2024 @ 11:05pm 
Decider -> For each item, if above your chosen number output 1 on it.
Inserter -> Set filters tied to Decider output
dragonsphotoworks Nov 8, 2024 @ 11:36pm 
I use splitters. priority into ship logistics.. and if over flows it sent to edge where half dozen per belt ditch the over flow. No signals at all.
SharkPlush Nov 8, 2024 @ 11:39pm 
Originally posted by Aestrea:
I think you are making it more complicated than it needs to be, so rethinking the solution might be a better solution than solving your current problem.

um, no im not, its like, a really obvi problem for this part of the game, and theres a duh solution but clearly im missing one little thing

Originally posted by Hurkyl:
I'm a little confused by the question, since it sounds like running a circuit wire from the decider's output* to the inserter and using the "enable/disable" toggle in the inserter menu is what you want... but it also sounds like you already know how to do that since you talk about setting a condition on the inserter.

*: Combinators have an input side and an output side. Make sure you attach wires to the right place!

thanks I got it, the sounds signal combinators make are fun. I was missing that I needed to pick the output signal somehow thinking it should toggle what the device is wired to (at least while the conditions are met)
The_Pastmaster Nov 9, 2024 @ 12:24am 
Wait, you can throw stuff off the platform? :o
Chindraba Nov 9, 2024 @ 1:57am 
Originally posted by The_Pastmaster:
Wait, you can throw stuff off the platform? :o
Yeet the Yuck!
argrond Nov 9, 2024 @ 2:18am 
I've made belt circuits, connected inserters to them and is checking the whole belt containment with belt option. If it's more than 3/4 of belt capacity, it drops designated items off to open space.
You can wire directly from the hub to an inserter or belt section to send and receive signals.
Regent Nov 9, 2024 @ 5:03am 
if you wire the inventory to the insterters and just have the insertersactivate over a certain quantity of a certain item... that maybe easiest.
Ccrack Nov 9, 2024 @ 8:38am 
i havnt tried it yet, but i was thinking about wiring my collectors to the hub, and toggling their collections filters on and off based on how many items the hub has
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Date Posted: Nov 8, 2024 @ 10:53pm
Posts: 11