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In that way, they can kind of replace flamethrower turrets but spitters have higher resistances to explosion damage so it's not that great either.
I wouldn't use anything with AoE in turrets that would potentially fire close to your own things, so explosive rockets and their upgraded version (nukes) are things I would not put in turrets unless I had a specific scenario for it (turrets not necessarily meant to survive and just take out as many enemies as possible with them for example).
So was surprised when he asked space and you mentioned biters :-) Guess i misworded my reply again, sorry. Been getting worse with that lately. I keep having things mix up on me a lot lately. Think im just getting too old.
Those trials convinced me not to attempt explosive rockets on a platform.
His whole question was "are explosive rockets ever useful in turrets", OP first tried to find a use for it on the ground but ended up destroying his own stuff in the process from the AoE, so he shifted his attention to space where it "might" be more useful at taking out groups of asteroids at once.
But even on the platform, it's the same problem, if the asteroids get close enough to your platform you end up damaging it and what is on it with the AoE.
The fact that you can't get the turrets to really take full advantage of the AoE doesn't help either.
If they don't end up targetting a tight group, they do less damage than normal rockets.
Overall, most AoE stuff are best reserved for the player, flamethrower turrets are only an exception thanks to walls being completely immune to fire damage.
Explosive rockets still do relatively well in combat spidertrons thanks to their high resistances towards explosion damage but they are not really "turrets".
But ya rereading his post yours makes perfect sense. I never had good luck with explosives in this game. Other then manually throwing grenades. So personally imma skip them :-)
But using them for the spitters would seem ideal since they cooperate and bunch up in groups well away from your structures. And rockets fire quick enough that maybe you can splash damage onto part of the biter wave coming with the spitters.
I had the thought in space when working out how to destroy a huge asteroid. Since it shatters into 3 big, which become 9 medium then 27 small, I figured there would excellent groups of targets for the aoe. I was right in that fact -- but overkill made the aoe pointless so often that I'm pretty sure normal rockets would have been better.
I'm disappointed.
https://i.imgur.com/LGbn6hg.jpeg
Tanks with explosive shells are a trap. The normal shells have pierce which is also AoE, just in a line. That makes them actually safer because they oblitarate anything bewteen you and your target, if a stream of biter attacks you. And if you target the furthes nest, you kill multiple nests with one shell.
The rest is preferences. Explosives have lower initial dmg, so you need a similar amount of ammo unless you have a really, really big hit. At that point they simply cost to much + the extra research you need.
That is what makes them underwhelming. Not useless, but just not there where I would like them to be.
I'm decently pleased with the results in the more asteroid-dense regions of space. Still not sure yet as the ship still needs a lot of rejiggering.
I prefer craters to tunnels.