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The first 5 out of 6 comments were flaming / belittling the op....and people like you saying the op has a bad attitude after the op was already flamed.....
I dont agree with them because I like the challenges of cliffs on nauvis but at the same time whats the point if you can wipe them with atomic bombs before seeing another planet
At least hold yourself to whatever standard you are trying to hold the op at, you`re just making yourselves look horrible.
Thanks for understanding. I have no problem with respectful disagreement. A lot of trolls on here basically just telling me to deal with it or minimizing my perspective though. I guess that is to be expected from steam.
I think it would be better if it was a Fulgora tech though, Fulgora is very easy (you can get there and stay in orbit safe with like 2 grabbers and 2 guns)
they're not unless you are very bad at the game, I am hanging out on Fulgora having touched none of the other planets. My base is an organically grown mishmash of max inefficiency with thousands of bots chaotically swarming several sq km covered with a huge mess of belts and trains.
When a turret dies it takes them almost a minute to replace it but they just do. They've not taken a flamethrower yet. If dealing with biters is "tedious" you might have either psychological problem with perfectionism or you need to learn the game's basic mechanics because it's casual. Flamethrowers could be optional if you use and replace more guns. This is considering behemoth biters vs upgraded red bullets, too.
Space Age is an "expansion pack" to Factorio, so I would generally prefer it to purely expand on the existing material instead of changing it, unless necessary. Very little about the Nauvis phase is different, so "Space Age is different than the base game" is sophistry in my opinion.
That said, I appreciate the post, and your point about reducing an explosion to the recipe book is noted. It is possible that it actually was a necessary change from a programmatic standpoint, but I don't know, and I am still skeptical I will come around on it, even after getting my star.
In the base game, cliffs explosives are unlocked with green science, and only requires oil to build, while a rocket silo requires blue circuits, rocket fuel, and low density structures. Going to space alone takes at least as much time as getting yellow science setup.
You all most have to try to mess up your play through for cliffs on Nauvis to be an issue before you can reach Vulcanus.
I always have and always will have a complicated early game setup. I don't do speed running, or half baked solutions. That is not satisfying for my brain. No. I will not setup blue circuits before advanced oil processing. I always take care of scaling up advanced oil processing first.
Cliff generation is as annoying as usual. It's not an issue of it being challenging. It's an issue of it being ugly when I expand my wall around it and built factories around it, and tore down all the trees and rockets around it, and layered concrete on top of it.
Cliffs are useless for defense. A straight wall is vastly superior for logistical and defense reasons. There is pretty much no point in using cliffs for defense.
Wrong.
You're right, they're useful if you don't have any stones, although you probably do have stones by the time you reach your first cliff, so they're largely completely useless by that time, because walls are just vastly superior, and cheap.
I'm disabled and have poor motor control. It takes me about 3 times as long as most people to place things by hand so I'm not a speed runner by any stretch of the imagination. I always have to rush grenades, rush flamethrowers, and rush robots. Once I have construction robots I don't have to place things by hand any more I can just use my blue prints.
You have to have plastic for red circuits and sulfur to research advanced oil processing. What did you do with your basic oil plant? Why not use it to make the stuff you need for robots instead of building a huge advanced oil processing plant by hand?
If I didn't use cliffs and water for defense I'd get over run or I'd spend all my time fighting and have no time for building.
Nothing half baked about using what you all ready have built to bootstrap yourself. Once you have robots you can recycle old set ups.
No, I'm simply telling you how I play the game to have fun, I don't always speed run technologies, and I place lots of things by hand, otherwise I get bored, I even play with a high science multiplier for fun, because it makes advancing and progression slower.
You get overrun... on Nauvis? Pre-Behemoth evolution stage? Standard world settings?? How... I mean, I get using water (fewer turrets needed) but... cliffs??? Please tell me, how is a straight wall not simply better?