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When i started doing the math and looking into this i thought it was kind of a meme but the more i look into it the more I realize it might actually be viable.
So 50k molten metal = 7500 plates.
1 cargo wagon can haul only 4000 plates, so you should replace both ore trains and plate trains with molten metal trains. Also this would eliminate the need for steel plate trains, since you can cast them from molten metal too (30 metal to 1.5 steel plates).
(not factoring that foundries have more module slots than a furnace and can accept productivity modules on both smelting and casting recipies)
You can make cliff explosives purely from asteroid components.
And you only need them when expanding and building out.
So actually, realistically, the best choice is to make a small production platform dedicated to fabricating cliff explosives in space. And then just drop-podding them to whatever planet you have it stationed at when you're working there.
You've discovered one of the hidden gems which makes this game so addicting. By adding a new logistics puzzle to solve (supply of calcite) you can make a different logistics chain even better (iron/copper/steel production).
"Nobody can solve just one," and "Only one more" seem to define the rabbit hole we keep digging. And, in the end, many of us also have to admit "I'm late. I'm late for a very important date."
not only is molten metal train-transport in general much easier and denser, it is also way easier to load/unload your wagons without needing arrays of chests or belts.
honestly, molten iron and copper have completely changed the game for me, its great ^^
That works up to very late game. A fluid wagon can load with a speed of 9k fluids max., so 3 legendary pumps per fluid wagon. That are 900 "plates" per second.
With high mining productivity, legendary beacons, speed modules and big drills, 2 drill mines outpaces three pumps worth of plates when direcly inserted into a cargo wagon by a lot.
But that is an issue only a few will have.
The drills are able to fill the wagon faster but then you have to move the wagons faster to keep up and the 'faster' has to be even faster than the speed from the pumps on 1 wagon. The miners can still only get the 4000 ore into the wagon and then it has to be gotten out, smelted, and reloaded for the next phase. The inserters, and maybe the belts, become the bottleneck. Even the turbo belts with stacks can only reach 240/sec, each, and I don't know how many inserters it would take to keep that full. That's still nearly 4.5 sec/wagon to unload the plates.
I called my explosives platform Cliff Richards.
It makes beautiful music in the only key that matters: B flat
The solution is always "more trains" :o) And the train speed with legendary uranium fuel is quite something.
Faster loading means you can distribute more ore from a single ore patch, which are pretty much infininte then. At that points, it's just a matter of spaceing out the factories for better train traffic.
You avoid belts and use direct insertion as much as possible. A singular legendary stack inserter moves 6 swings/s * 16 items = 96 items/s, iirc.
Again, most people will never have this issue. It's a silly problem.
I would argue 99.9% of the players. The setup is just this absurd. A 1000 SPM Base in 1.0 might be an easier task.
In general, this pretty much took my factory to the next tier. I completely replaced my steel and plates production from furnaces to foundries to process liquids. I only have one furnace stack for plates and steel now, and they arent very large. Going from furnaces to foundries lets me fill a few blue belts completely as i load it onto the bus, although it was a steep power cost, i had to make a second nuclear reactor facility just to meet the power demand. Still worth it though.
And then, it happened. My factory on vulcanus ran out of coal. I had only been using the starter patch which didnt last long at all. This is a problem because with no coal, i cant do coal liquifaction, which means no oil, which means no rocket launching, which means no calcite deliveries, which means 0 production from the home factory. Nauvis ground to a halt. I didnt realize i was using somewhere around 200 calcite a minute for just the 2 mines i have that do this liquid mining strategy. So i had to leave fulgora, which ive been struggling with since the dlc came out, go back to vulcanus, and get a train for coal. I did want to make artillery there anyway, i left before i could take care of that last time, but still, I didnt realize how dependent on interspace logistics this would make my main factory.
So word of caution to anyone wanting to try this. It is wonderful, but be prepared to protect your calcite supply like an addict.
To counter this i have 4 plattforms ~100 block wide hovering nauvis that provie calcite only.
Nothing more than a small strip with collectors, a bit of solar and the crushers set to only collect ice to make the calcice.
Not very expensive at this stage but until now they can keep up the cost.
In addition: as most might have some automated haulers to travel the other planets and automatically collect stuff from them on that gamestage - mind adding calcite production on them to.