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The scrap recycling output passes through a sequence of splitters sorting the possible materials, any overflow goes to additional recyclers where materials not obtainable through the initial scrap are sorted with splitters and sent along the main bus with the previously sorted materials. Any overflow loops back into the second set of recyclers to be either destroyed or possibly become useful.
Probably not the most efficient solution but works and does not deadlocks as long as you have enough recyclers handling the secondary recycling loop rapidly.
Hm, actually I was going to say I'd rather launch uranium ammo but I can't remember the rocket limits on u238, maybe launching that and 'upgrading' ammo mid flight is better.
Could even have a split belt so red circulates if uranium runs dry
If overflow is the issue just split for overflow and belt it to a big recycling facility.
As long as you can destroy it fast enough you will be fine. And if you can't, bots would back up eventually anyway
My solution for ice was pretty fun. Circuit conditions to melt ice until either the belt backs up from overproduction or or the water tanks are nearly full. I could see setting up things like this to carefully balance each recycling product, but that can be a future project.
Here is something that you may not have done. cause once you start using active providers to remove stock you will realise stuff goes everywhere. not to mention your gambling recyclers to try and get higher quality goods.
tips to use to assist. use your splitters well, have them set to filter the item at any quality, then next splitter set to quality greater or (>) normal. and so on and so forth. if you have a lower throughput you can use filters on insterters to make it easier.
beyond that, bots will take every thing everywhere, ice, steel, stone, even circuits can become an overflow issue. what can be done is if you connect your requester chest to the logistic network (have it connected to a Roboport via power poles and red or green cable) you can set the chest to activate when an item reaches a certain amount. lets say 2k requested when item >10k. you will never have an issue with storage, just the speed with recycling.
if your brave enough you can also quality module them and weave in some requester chests into your scrap sorter to collect the quality material from recyclers, though you will have to find a way to pull them out of your recycling loop, generally filter insterters are the simplest way.
then just have your assemblers to make each quality of rare or hard to get items, such as power armours and what not, scrap the lower tiers, keep the higher and your hunt for legendary will be easier by the tiome you unlock it XD
hope this helps, its some things i learned while playing
Yup that is what I did. Except I made sure to output everything to chests that way everything could build up a substantial stockpile of each item while the overflow got scrapped.
As for scrap sorting - well, that's what I've came up with after a little bit of experimenting, pretty obvious solution, easy to build, not very space-demanding, can sort out ~20 scrap recyclers.
https://steamcommunity.com/sharedfiles/filedetails/?id=3372017328
When you ramp up, it becomes quite reliable even.
You will grossly overproduce iron plates and copper-based components which, when looped back through recyclers that even on the initial pass when they decomposed the scrap were already outfitted with quality modules, can easily rack up uncommon items.