Factorio

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Fulgora Scrap sorting
Hi. For Fulgora, I am currently trying to get a factory set up for trying to get a rocket to launch, and optimally some electromagnetic plants and a little bit of electromagnetic science too; nothing too big yet, but I have lots of issues with trying to properly sort out materials. So far, I just have splitter belts for ice, homium, and stone, but that's not going to do much when it gets clogged up very often. Any suggestions?

https://steamcommunity.com/sharedfiles/filedetails/?id=3361635300
For reference, this is what I got so far.

EDIT: After some time, I decided to use roboports and logistic drones to separate, and while it works wonders, the factories get pretty boring as I can just place requesters requesting X resources, and the only thing that bears resemblance is trying to get the liquids into the crafters.

https://steamcommunity.com/sharedfiles/filedetails/?id=3362180138
Last edited by Softshine798; Nov 8, 2024 @ 9:51am
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Showing 16-30 of 31 comments
Aestrea Nov 7, 2024 @ 6:54pm 
Sushi belt into splitters sorting or inserter whitelist is probably the most space efficient way to do it.
Esxhaton Nov 7, 2024 @ 10:09pm 
Originally posted by Aestrea:
Sushi belt into splitters sorting or inserter whitelist is probably the most space efficient way to do it.
That’s what I did myself.
The scrap recycling output passes through a sequence of splitters sorting the possible materials, any overflow goes to additional recyclers where materials not obtainable through the initial scrap are sorted with splitters and sent along the main bus with the previously sorted materials. Any overflow loops back into the second set of recyclers to be either destroyed or possibly become useful.
Probably not the most efficient solution but works and does not deadlocks as long as you have enough recyclers handling the secondary recycling loop rapidly.
Softshine798 Nov 8, 2024 @ 9:50am 
https://steamcommunity.com/sharedfiles/filedetails/?id=3362180138 So I finally caved in and used the roboport and robot logistic sorting, because doing this all by my former method was a nightmare. Pretty good, but not the most creative; surely there has to be a better way for this.
Quillithe Nov 8, 2024 @ 10:01am 
Originally posted by Hurkyl:
I've been brainstorming for alternative productive uses for the waste resources. If you aren't putting copper to circuits, maybe Fulgora could serve as an ammunition hub. Make bajillions of Piercing Rounds so that space platforms don't have to devote space and energy to arming themselves. Maybe there's even enough waste to make quality ammo.
My only question is if it's worth all the rocket silo time.

Hm, actually I was going to say I'd rather launch uranium ammo but I can't remember the rocket limits on u238, maybe launching that and 'upgrading' ammo mid flight is better.

Could even have a split belt so red circulates if uranium runs dry
Quillithe Nov 8, 2024 @ 10:04am 
Originally posted by Softshine798:
https://steamcommunity.com/sharedfiles/filedetails/?id=3362180138 So I finally caved in and used the roboport and robot logistic sorting, because doing this all by my former method was a nightmare. Pretty good, but not the most creative; surely there has to be a better way for this.
Aren't you still splitting by belt? Why not just run a main bus of that.

If overflow is the issue just split for overflow and belt it to a big recycling facility.
Last edited by Quillithe; Nov 8, 2024 @ 10:04am
Softshine798 Nov 8, 2024 @ 10:26am 
Originally posted by Quillithe:
Originally posted by Softshine798:
https://steamcommunity.com/sharedfiles/filedetails/?id=3362180138 So I finally caved in and used the roboport and robot logistic sorting, because doing this all by my former method was a nightmare. Pretty good, but not the most creative; surely there has to be a better way for this.
Aren't you still splitting by belt? Why not just run a main bus of that.

If overflow is the issue just split for overflow and belt it to a big recycling facility.
If something has a bit of an overflow, then the entire splitter system will be in a deadlock
Quillithe Nov 8, 2024 @ 10:35am 
Originally posted by Softshine798:
Originally posted by Quillithe:
Aren't you still splitting by belt? Why not just run a main bus of that.

If overflow is the issue just split for overflow and belt it to a big recycling facility.
If something has a bit of an overflow, then the entire splitter system will be in a deadlock
Split off, then priority split onto the bus belt and take the rest off to whatever you're doing to handle overflow anyway - probably a box buffer and a big recycling area or whatever.

As long as you can destroy it fast enough you will be fine. And if you can't, bots would back up eventually anyway
sweet lemonade Nov 8, 2024 @ 10:46am 
So based on suggestions here my solution was basically to just have an overflow splitter on each sorted product's belt that would direct all excess directly into a common belt that eventually led to the speed moduled Giant Mulcher(tm). I can't be bothered to try to effectively reuse anything but I might when I come back with endgame stuff.

My solution for ice was pretty fun. Circuit conditions to melt ice until either the belt backs up from overproduction or or the water tanks are nearly full. I could see setting up things like this to carefully balance each recycling product, but that can be a future project.
Last edited by sweet lemonade; Nov 8, 2024 @ 10:48am
Dragon Nov 8, 2024 @ 11:14am 
Add Quality mod's to the recyclers. they spit out "Upgraded" components you could sort out and trash the rest
Quillithe Nov 8, 2024 @ 12:50pm 
I should really do that to my big trash loop, even if I'm just picking out rares (or even epics) it doesn't hurt to get a few while I'm destroying everything.
Arockalypse XD Nov 25, 2024 @ 11:45am 
Originally posted by Nonotorious:
Honestly just use bots, i tried the belt thing at the start and after the 5th splitter i was just ♥♥♥♥ this. don't even get me started on the amount of stone and solid fuel i have left over, I'VE ALREADY PAVED EVERYTHING AND HAVE A FULL TANK OF HOLMIUM.
Fulgora slowly becomes a storage nightmare.


Here is something that you may not have done. cause once you start using active providers to remove stock you will realise stuff goes everywhere. not to mention your gambling recyclers to try and get higher quality goods.

tips to use to assist. use your splitters well, have them set to filter the item at any quality, then next splitter set to quality greater or (>) normal. and so on and so forth. if you have a lower throughput you can use filters on insterters to make it easier.

beyond that, bots will take every thing everywhere, ice, steel, stone, even circuits can become an overflow issue. what can be done is if you connect your requester chest to the logistic network (have it connected to a Roboport via power poles and red or green cable) you can set the chest to activate when an item reaches a certain amount. lets say 2k requested when item >10k. you will never have an issue with storage, just the speed with recycling.

if your brave enough you can also quality module them and weave in some requester chests into your scrap sorter to collect the quality material from recyclers, though you will have to find a way to pull them out of your recycling loop, generally filter insterters are the simplest way.

then just have your assemblers to make each quality of rare or hard to get items, such as power armours and what not, scrap the lower tiers, keep the higher and your hunt for legendary will be easier by the tiome you unlock it XD

hope this helps, its some things i learned while playing
MechBFP Nov 25, 2024 @ 11:48am 
Originally posted by Pr0wn:
It seemed logical to me to start by filtering all items on dedicated belts and for each of them have an overflow splitter going into a recycler disposal loop. Then from that point I made a classic main bus factory design

Yup that is what I did. Except I made sure to output everything to chests that way everything could build up a substantial stockpile of each item while the overflow got scrapped.
argrond Nov 25, 2024 @ 12:09pm 
I have no need in paved tiles since mech armor is fast enough, and I use trains for long distances anyway.
As for scrap sorting - well, that's what I've came up with after a little bit of experimenting, pretty obvious solution, easy to build, not very space-demanding, can sort out ~20 scrap recyclers.
https://steamcommunity.com/sharedfiles/filedetails/?id=3372017328
Last edited by argrond; Nov 25, 2024 @ 12:10pm
RiO Nov 25, 2024 @ 12:23pm 
Originally posted by Hurkyl:
Maybe there's even enough waste to make quality ammo.
This is what I did as something of a "no way this is going to work, but why the hell not try?"-attempt. To my surprise; small scale siphoning of uncommon piercing rounds for personal use is actually quasi-sustainable. Even at the outset.

When you ramp up, it becomes quite reliable even.
You will grossly overproduce iron plates and copper-based components which, when looped back through recyclers that even on the initial pass when they decomposed the scrap were already outfitted with quality modules, can easily rack up uncommon items.

Last edited by RiO; Nov 25, 2024 @ 12:25pm
Judge Dread Nov 25, 2024 @ 7:25pm 
Honestly setting up an effective and high throughput belt system for recycling scrap is a nightmare. Bot spam best spam they area hella optimized.
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Date Posted: Nov 7, 2024 @ 9:30am
Posts: 31