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Fulgora slowly becomes a storage nightmare.
Put a splitter with priority after you split each off and feed the overflow to be destroyed.
Though I'd suggest also setting up buffer chests to save some of each and saving ALL the holomium because you'll want it later.
And another option by the way is to quality the recyclers. If you feed them stone to destroy you can set it up so they produce a tiny trickle of rare stone for use. Though rare ice and holmium are pointless anyway.
Ice, fuel, concrete, stone, and low density materials are all not really worth saving and you'll regularly destroy them (though you might want the components of LDM, they're a good source of plastic)
I don't use splitters, as if any of the above backs up the belt stops. At the end of the line anything left over goes straight into a large recycler array. I let that run for a few hours building electromag plants, turrets, superconuctors/capacitors and science, sending those back to Nauvis. Came back to find it all running, EVERYTHING was being recycled as my Fulgore ship was still full and hadn't made a trip to Fulgore in hours. The planet was pointlessly mining up scrap only to recycle it all into oblivion.
Just keep in mind the things you can't dig out of the trash and you'll need to get from recycling:
Plastic, iron plates (pretty easy though), copper plates (you probably won't need them much) and most relevant, green circuits which you should be at least collecting from any extra red and blue circuits.
If you're dedicated you can make them locally too but I'm lazy and capped by holmonium ore anyway so trashing more stuff is fine.
Personally all my overflow with useful parts goes into a looped recycler that outputs green circuits and plastic and stuff like stone and fuel overflow just gets destroyed locally.
Though I'm considering reworking my recycler loop to quality roll since it would be a low cost way to get a few quality circuits and stuff.
In fact, LDS is actually your main source of copper plates, and blue chips your main source of green chips. (if you try to mass produce modules on Fulgora, you'll probably want to craft some green chips out of waste copper and iron plates to better balance your production)
You technically need a few for superconductors but you're going to massively overflow on them.
All you do is set a decider combinator to pass through everything that meets a certain threshold (10k items my case) and then hook that output up to a requester chest.