Factorio

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Fulgora Scrap sorting
Hi. For Fulgora, I am currently trying to get a factory set up for trying to get a rocket to launch, and optimally some electromagnetic plants and a little bit of electromagnetic science too; nothing too big yet, but I have lots of issues with trying to properly sort out materials. So far, I just have splitter belts for ice, homium, and stone, but that's not going to do much when it gets clogged up very often. Any suggestions?

https://steamcommunity.com/sharedfiles/filedetails/?id=3361635300
For reference, this is what I got so far.

EDIT: After some time, I decided to use roboports and logistic drones to separate, and while it works wonders, the factories get pretty boring as I can just place requesters requesting X resources, and the only thing that bears resemblance is trying to get the liquids into the crafters.

https://steamcommunity.com/sharedfiles/filedetails/?id=3362180138
Last edited by Softshine798; Nov 8, 2024 @ 9:51am
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Showing 1-15 of 31 comments
Nonotorious Nov 7, 2024 @ 9:34am 
Honestly just use bots, i tried the belt thing at the start and after the 5th splitter i was just ♥♥♥♥ this. don't even get me started on the amount of stone and solid fuel i have left over, I'VE ALREADY PAVED EVERYTHING AND HAVE A FULL TANK OF HOLMIUM.
Fulgora slowly becomes a storage nightmare.
Quillithe Nov 7, 2024 @ 9:37am 
Don't forget recyclers can destroy anything. All of those three can be recycled into 25% of the input so two recyclers facing each other will destroy them entirely.

Put a splitter with priority after you split each off and feed the overflow to be destroyed.

Though I'd suggest also setting up buffer chests to save some of each and saving ALL the holomium because you'll want it later.

And another option by the way is to quality the recyclers. If you feed them stone to destroy you can set it up so they produce a tiny trickle of rare stone for use. Though rare ice and holmium are pointless anyway.


Ice, fuel, concrete, stone, and low density materials are all not really worth saving and you'll regularly destroy them (though you might want the components of LDM, they're a good source of plastic)
Last edited by Quillithe; Nov 7, 2024 @ 9:39am
JustSmile Nov 7, 2024 @ 9:38am 
Originally posted by Nonotorious:
Honestly just use bots, i tried the belt thing at the start and after the 5th splitter i was just ♥♥♥♥ this. don't even get me started on the amount of stone and solid fuel i have left over, I'VE ALREADY PAVED EVERYTHING AND HAVE A FULL TANK OF HOLMIUM.
Fulgora slowly becomes a storage nightmare.
Feed recyclers into one another to void unwanted items.
Nonotorious Nov 7, 2024 @ 9:46am 
What i need is a nicely regulated requester chest that changes item when it goes over 10k or w/e but i haven't figured out the new circuits yet, last time i set a requester chest to read the network it requested EVERYTHING on the network which is generally not good for testing.
sweet lemonade Nov 7, 2024 @ 10:06am 
Originally posted by Quillithe:
Don't forget recyclers can destroy anything. All of those three can be recycled into 25% of the input so two recyclers facing each other will destroy them entirely.

Put a splitter with priority after you split each off and feed the overflow to be destroyed.

Though I'd suggest also setting up buffer chests to save some of each and saving ALL the holomium because you'll want it later.

And another option by the way is to quality the recyclers. If you feed them stone to destroy you can set it up so they produce a tiny trickle of rare stone for use. Though rare ice and holmium are pointless anyway.


Ice, fuel, concrete, stone, and low density materials are all not really worth saving and you'll regularly destroy them (though you might want the components of LDM, they're a good source of plastic)
So what I'm getting here is that just obliterating any extra items on Fulgora is viable? There's no reason to worry about wasting precious material if, say, I just set up a system that annihilates LDS or blue chips if the belt backs up?
Warlord Nov 7, 2024 @ 10:14am 
It's what I do. I have a long belt, and the various machines take from it that they need. Stone to bricks to concrete. Ice to water. Solid fuel to rocket fuel. Adv. Circuits to recycler to get copper wire (to recycler for copper plate) and circuits (back onto belt), Plastics to... can't recall. Holmium to solution maker. CPU/Structure to rocket. etc.

I don't use splitters, as if any of the above backs up the belt stops. At the end of the line anything left over goes straight into a large recycler array. I let that run for a few hours building electromag plants, turrets, superconuctors/capacitors and science, sending those back to Nauvis. Came back to find it all running, EVERYTHING was being recycled as my Fulgore ship was still full and hadn't made a trip to Fulgore in hours. The planet was pointlessly mining up scrap only to recycle it all into oblivion.
Kazouie Nov 7, 2024 @ 10:53am 
collect everything in fields of yellow chests. In due time it will become the scrap field for the next generation
Pr0wn Nov 7, 2024 @ 11:09am 
It seemed logical to me to start by filtering all items on dedicated belts and for each of them have an overflow splitter going into a recycler disposal loop. Then from that point I made a classic main bus factory design
Quillithe Nov 7, 2024 @ 11:41am 
Originally posted by sweet lemonade:
Originally posted by Quillithe:
Don't forget recyclers can destroy anything. All of those three can be recycled into 25% of the input so two recyclers facing each other will destroy them entirely.

Put a splitter with priority after you split each off and feed the overflow to be destroyed.

Though I'd suggest also setting up buffer chests to save some of each and saving ALL the holomium because you'll want it later.

And another option by the way is to quality the recyclers. If you feed them stone to destroy you can set it up so they produce a tiny trickle of rare stone for use. Though rare ice and holmium are pointless anyway.


Ice, fuel, concrete, stone, and low density materials are all not really worth saving and you'll regularly destroy them (though you might want the components of LDM, they're a good source of plastic)
So what I'm getting here is that just obliterating any extra items on Fulgora is viable? There's no reason to worry about wasting precious material if, say, I just set up a system that annihilates LDS or blue chips if the belt backs up?
Yup, it might feel weird coming from other planets where you do a lot of work to get LDS but on fulgora you just dig them out of the trash anyway so it's easy to get more.

Just keep in mind the things you can't dig out of the trash and you'll need to get from recycling:

Plastic, iron plates (pretty easy though), copper plates (you probably won't need them much) and most relevant, green circuits which you should be at least collecting from any extra red and blue circuits.

If you're dedicated you can make them locally too but I'm lazy and capped by holmonium ore anyway so trashing more stuff is fine.



Personally all my overflow with useful parts goes into a looped recycler that outputs green circuits and plastic and stuff like stone and fuel overflow just gets destroyed locally.

Though I'm considering reworking my recycler loop to quality roll since it would be a low cost way to get a few quality circuits and stuff.
Last edited by Quillithe; Nov 7, 2024 @ 11:42am
Rhaane Nov 7, 2024 @ 12:59pm 
You can also setup Steam Power and use overflow Ice into Water and Solid Fuel for the boilers, I even used burner inserters which self feed solid fuel as well. Its all just free power and there are no locals to care about pollution.
Quillithe Nov 7, 2024 @ 1:08pm 
Originally posted by Rhaane:
You can also setup Steam Power and use overflow Ice into Water and Solid Fuel for the boilers, I even used burner inserters which self feed solid fuel as well. Its all just free power and there are no locals to care about pollution.
I did that at first before building enough accumulators because it's efficient power/iron plate, but eventually it's not efficient power/space so you should transition away.
Hurkyl Nov 7, 2024 @ 1:16pm 
Originally posted by sweet lemonade:
So what I'm getting here is that just obliterating any extra items on Fulgora is viable? There's no reason to worry about wasting precious material if, say, I just set up a system that annihilates LDS or blue chips if the belt backs up?
Holmium is the precious material. LDS and blue chips are only special up to the point you have enough to launch rockets.

In fact, LDS is actually your main source of copper plates, and blue chips your main source of green chips. (if you try to mass produce modules on Fulgora, you'll probably want to craft some green chips out of waste copper and iron plates to better balance your production)
Quillithe Nov 7, 2024 @ 1:29pm 
I've never found much point for the copper plates personally - outside of a few things you likely won't want to craft there like solar panels and heat pipes they're mainly used for wire, LDS, and batteries, which...well...

You technically need a few for superconductors but you're going to massively overflow on them.
Hurkyl Nov 7, 2024 @ 2:46pm 
I've been brainstorming for alternative productive uses for the waste resources. If you aren't putting copper to circuits, maybe Fulgora could serve as an ammunition hub. Make bajillions of Piercing Rounds so that space platforms don't have to devote space and energy to arming themselves. Maybe there's even enough waste to make quality ammo.
Originally posted by Nonotorious:
What i need is a nicely regulated requester chest that changes item when it goes over 10k or w/e but i haven't figured out the new circuits yet, last time i set a requester chest to read the network it requested EVERYTHING on the network which is generally not good for testing.

All you do is set a decider combinator to pass through everything that meets a certain threshold (10k items my case) and then hook that output up to a requester chest.
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Date Posted: Nov 7, 2024 @ 9:30am
Posts: 31