Factorio

Factorio

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Flash Nov 6, 2024 @ 11:51pm
can i mix science qualities in science lab or they all need to be one quality?
can i mix science qualities in science lab or they all need to be one quality?
say magnetic science is rare all others a normal does it still work?
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Showing 1-6 of 6 comments
Pandorian Nov 7, 2024 @ 12:31am 
Yes, it still works.
Acrylique Nov 7, 2024 @ 3:34am 
- The lab will take a science pack with the same quality as it already has from the belt. If higher quality bottles stack up and the lab runs out of normal bottles, it will just take the different quality one.
- The lab doesn't care if for example it's red bottle is rare and the green normal. The red one will just get used up slower.

I put quality modules in all the science assemblers after realizing just how good this is. No extra power drain from the modules, and the rarity doubling, tripling etc. the science potions effect is super.
Pr0wn Nov 7, 2024 @ 3:39am 
Has someone worked out if it is more efficient to use production modules or quality modules for science packs?
Quillithe Nov 7, 2024 @ 7:06am 
I can't imagine it being quality.

Uncommon science packs are basically an extra one and rare and above are going to be far too rare to make much difference.

Also you can't use speed beacons

Now quality on things where you can research productivity anyway like quality miners and using that to make productivity science...
Last edited by Quillithe; Nov 7, 2024 @ 7:08am
Pr0wn Nov 7, 2024 @ 7:18am 
Originally posted by Quillithe:
I can't imagine it being quality.

Uncommon science packs are basically an extra one and rare and above are going to be far too rare to make much difference.

Also you can't use speed beacons

Now quality on things where you can research productivity anyway like quality miners and using that to make productivity science...
So quality upstream and uncommon or above base recipe for science with productivity modules…
The possibilities are really endless with the new mechanics
Quillithe Nov 7, 2024 @ 8:00am 
Originally posted by Pr0wn:
Originally posted by Quillithe:
I can't imagine it being quality.

Uncommon science packs are basically an extra one and rare and above are going to be far too rare to make much difference.

Also you can't use speed beacons

Now quality on things where you can research productivity anyway like quality miners and using that to make productivity science...
So quality upstream and uncommon or above base recipe for science with productivity modules…
The possibilities are really endless with the new mechanics
Yeah I think the best option if you build for it is something like that - quality on miners will outperform productivity after researching enough mining productivity, and you can use the uncommon for science and funnel off the rest for high quality materials.

The one possible place where mass quality science could be worth it is something like offworld science since it's more compact. Uncommon ag science spoils slower too, if you can find a way to make enough uncommon bioflux for it.


Actually bioflux spoils slow so you maybe could make ALL your bioflux right there and ship it around elsewhere if it's not uncommon.
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Date Posted: Nov 6, 2024 @ 11:51pm
Posts: 6