Factorio

Factorio

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Castor Troy Nov 6, 2024 @ 10:19pm
Attack Alerts?
Is there a way to turn attack alerts back on? I liked hearing the notification sound when my base was being attacked. Now there is no sound, just a popup showing something was damaged.
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Showing 1-13 of 13 comments
DaveDecay Nov 6, 2024 @ 11:06pm 
If I am not mistaken, you only hear an alarm when something is destroyed, while you only get the visual alert when something is being damaged. Not sure if it is something you can adjust in the settings?!
bobidog Nov 7, 2024 @ 1:16am 
This was removed from the game due to popular demand.
Magnificent Imp Nov 7, 2024 @ 1:59am 
I believe you can turn them back on using the console alhough I haven't tried it

https://wiki.factorio.com/Alerts
Khaylain Nov 7, 2024 @ 2:14am 
Originally posted by bobidog:
This was removed from the game due to popular demand.
Popular demand? I really haven't seen this popular demand.

But yeah, as Magnificent Imp linked to; the wiki has information on how to turn that alert back on. From what I've read that console command shouldn't disable achievements either
Chindraba Nov 7, 2024 @ 2:29am 
Originally posted by Khaylain:
Originally posted by bobidog:
This was removed from the game due to popular demand.
Popular demand? I really haven't seen this popular demand.

But yeah, as Magnificent Imp linked to; the wiki has information on how to turn that alert back on. From what I've read that console command shouldn't disable achievements either
It wasn't 'popular demand', it was however probably in anticipation of popular demand. With 5 planets and perhaps a dozen platforms, all the old-style alerts would be almost always on. Something, somewhere, in any given second is likely to have some turret engaged with the enemy (counting asteroids as enemies) or something would be taking damage from an enemy. An alert which is always on is both no longer an alert and very annoying.
Khaylain Nov 7, 2024 @ 2:57am 
I'm thinking they could've set up some way to choose whether alerts would be triggered either on a per planet (or space platform) basis, or just have a checkbox on the turret itself for whether it gives alarms
Maltsi Nov 7, 2024 @ 4:19am 
attack alert sound was removed back in v0.16 already?, like 5 to 6 years ago. it only plays the sound if something is destroyed.
königplatzen Nov 7, 2024 @ 4:59am 
In 1.1, there was a yellow alert, when turrets engage. A red alert if something got damaged and sound + red alert when something got destroyed.
The yellow alert is now off and can be maybe activated via console command
The old siren sound doesn't exist anymore
Last edited by königplatzen; Nov 7, 2024 @ 5:00am
Fletch Nov 7, 2024 @ 6:28am 
It would've been nice if you could use circuit network and wire up a programmable speaker -- doesn't seem that turrets have an output signal for when they are firing though. Oh well..
Bllasae Nov 7, 2024 @ 6:50am 
Originally posted by Khaylain:
Originally posted by bobidog:
This was removed from the game due to popular demand.
Popular demand? I really haven't seen this popular demand.

But yeah, as Magnificent Imp linked to; the wiki has information on how to turn that alert back on. From what I've read that console command shouldn't disable achievements either
Yeah it's the most annoying thing ever.
Quillithe Nov 7, 2024 @ 7:01am 
Originally posted by Chindraba:
Originally posted by Khaylain:
Popular demand? I really haven't seen this popular demand.

But yeah, as Magnificent Imp linked to; the wiki has information on how to turn that alert back on. From what I've read that console command shouldn't disable achievements either
It wasn't 'popular demand', it was however probably in anticipation of popular demand. With 5 planets and perhaps a dozen platforms, all the old-style alerts would be almost always on. Something, somewhere, in any given second is likely to have some turret engaged with the enemy (counting asteroids as enemies) or something would be taking damage from an enemy. An alert which is always on is both no longer an alert and very annoying.
Most of the planets wouldn't be bad since only one new planet would be triggering it.


Platforms would be terrible if turrets firing at random asteroids while in orbit triggered it though
JustSmile Nov 7, 2024 @ 7:11am 
Originally posted by Quillithe:
Most of the planets wouldn't be bad since only one new planet would be triggering it.


Platforms would be terrible if turrets firing at random asteroids while in orbit triggered it though
It's not about planets, it's about platforms. All the alert did was trigger when a turret starts shooting, and some turret somewhere is always shooting with Space Age. I can only assume filtering alerts by turret target is not feasible and something else prohibited filtering alerts by source surface.
Chindraba Nov 7, 2024 @ 9:04am 
I think another factor in the choice to drop the alert, the yellow one, is along the lines of "what you gonna do about it?" Even if it's filtered automatically to the current surface, anytime past early mid-game the situation should already by automated and that a turret is shooting at something, somewhere other than the present location (spot on the map, not the entire surface), ought to be of no value for the engineer. The red alert, where the shooting failed to stop the damage, however, is something which might require attention. Attention to both repair that damage and build or do something to keep it from becoming a repeat.
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Date Posted: Nov 6, 2024 @ 10:19pm
Posts: 13