Factorio

Factorio

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Zentaki Nov 6, 2024 @ 9:32am
Space travel, is that intended....
So noticed that you can get to other planets 1 trip from nauvis.
but from Fulgora to Vulcanus you go to Nauvis first then Vulcanus, this is ridiculous.
Now I did travel between fulgora and gleba no problem.
Between fulgora and vulcanus you always go to nauvis.

IF indeed it was intentional I do not agree , because it just does not make sense, even if Nauvis is in the way.

For god sake you are in space and can just go to a planet.
Last edited by Zentaki; Nov 6, 2024 @ 9:33am
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Showing 1-15 of 15 comments
Cerodil Nov 6, 2024 @ 9:34am 
Press M and click "Star map" it'll make sense and remember you're playing a game.
Zentaki Nov 6, 2024 @ 9:36am 
Originally posted by Cerodil:
Press M and click "Star map" it'll make sense and remember you're playing a game.
What is that about star map, we are not playing No Man Sky

If the M does open a map, it does not open a star map

Edited: ♥♥♥♥ me, I did not noticed that. would have been much obvious if it was an icon at the mini map.
Just a little text over there was too subtle for me.

Thanks man, learn something new.

But despite that, it still does not make much sense but ok It does make sense that I does not make harm, but it is weird. as it does not really stop at all it just sets Nauvis as destination then it changes to the final destination.

I think this was a poor decision, just make it directly to the destination.
If the game have other stuff like to force the stop or something, then it would make more sense..... but it does not so no sense to do it like that at all.

Unless someone could explain a good reason to, I would like to see it.
Last edited by Zentaki; Nov 6, 2024 @ 9:43am
Cerodil Nov 6, 2024 @ 9:38am 
Sorry it's space map not star map.
Geekoid Nov 6, 2024 @ 9:42am 
Originally posted by Cerodil:
Press M and click "Star map" it'll make sense and remember you're playing a game.
Gee, then I guess crappy design is acceptable, since i's a game.
Zentaki Nov 6, 2024 @ 9:45am 
Originally posted by Geekoid:
Originally posted by Cerodil:
Press M and click "Star map" it'll make sense and remember you're playing a game.
Gee, then I guess crappy design is acceptable, since i's a game.
agreed, that is no excuse for that, and while I am trying to understand it, also point it out that the way it was done does not really make sense as I edited the first post and explained it better why I think it does not make sense.
Last edited by Zentaki; Nov 6, 2024 @ 9:46am
Pok Nov 6, 2024 @ 9:46am 
Originally posted by Zentaki:
For god sake you are in space and can just go to a planet.

pardon, you have no idea how to travel in space, if you go down that path of "logic" ...
in Space travel you have to mention all sort of gravitational stuff and slingshot-stuff.. so "just go there" ist orften not the best idea...

i think its intentional. but i dunno why. and its not abig issue for me
Fel Nov 6, 2024 @ 9:47am 
You don't specifically need to go through nauvis, you can also go back to gleba instead then head to vulcanus.

(start of rant about space travel in games)
If you have some basic understanding of space travel, especially between planets of a stellar system, you would probably understand that you really don't "just go to a planet", at least not without wasting tons of resources and time.
Kerbal space program was a great game for teaching how space travel actually works, as opposed to most space games that make space work like inside the atmosphere or under water just without gravity.

Factorio dumbs it down to static paths that don't change over time but it still reflects this, in a game-y way.
(end of rant about space travel in games)
Zentaki Nov 6, 2024 @ 9:48am 
Originally posted by Pok:
Originally posted by Zentaki:
For god sake you are in space and can just go to a planet.

pardon, you have no idea how to travel in space, if you go down that path of "logic" ...
in Space travel you have to mention all sort of gravitational stuff and slingshot-stuff.. so "just go there" ist orften not the best idea...

i think its intentional. but i dunno why. and its not abig issue for me
Well it turns out that indeed is not an issue, but weird.....
as one grasps the space travel even if you would take some slingshot from a gravitational pull from a planet, the destination should be the final destination either way.
Vyndicu Nov 6, 2024 @ 10:10am 
I agree that it is weird that the game 'forces' space platform having to make a stop at either Nauvis or Gleba for a round trip between Vulcanis and Fulgora.


I wouldn't mind if they add another route between Vulcanis and Fulgora that abstractly don't go near either Nauvis or Gleba.
Pok Nov 6, 2024 @ 10:39am 
... the bizzare on that disscussion is that all of the space stations never turnin around and fly curves xD all we do if flying UP BUT the discussion is about the target of the travel xD

im happy with the expansion. yes some stuff is not so realisitc but who cares :)
Ghulmeister Nov 6, 2024 @ 11:46am 
space travel is weird anyways. you're not really driving on a road where you can just make turns as you please. you're usually just being swept along by gravity, kinda like being out at sea without a sail.

i think a big reason for the way that space travel works here, is that every route has a different composition of asteroids, and for simplicites sake they just make you travel each route one by one.
Fel Nov 6, 2024 @ 12:28pm 
Originally posted by Pok:
... the bizzare on that disscussion is that all of the space stations never turnin around and fly curves xD all we do if flying UP BUT the discussion is about the target of the travel xD

im happy with the expansion. yes some stuff is not so realisitc but who cares :)
It all depends on the referencial.
For example, those on the surface that look at a rocket being launched into space (in real life I mean) see it tilt to one side as it goes up, and if we could continue to observe it we would see it turn a full 90°.
But to those in the rocket, it is still flying forwards all the time.
If you lock a camera on the tail of the rocket (well, a part that doesn't detatch) then the view will be quite similar to what we see ingame, always going forwards (or "up").

We do lack the reaction thrusters that would normally serve to rotate the craft, but other than that there is no real issue with a camera being fixed on the craft itself, therefore rotating together with it if/when it does rotate.
Pok Nov 6, 2024 @ 9:47pm 
fair point :)
Pr0wn Nov 7, 2024 @ 12:49am 
Space travel in game is completely gamey so no need to try to compare it to IRL space travel.

You can consider Nauvis a pitstop, if you’re low on ammo this is a chance to stop and recharge before the second leg, if not then you’re just doing the two legs back to back.
Halko Nov 7, 2024 @ 2:00am 
Firstly its a video game so "logic" does not matter and neither does realism. And if realism and logic DID matter then you would realize that many spacecraft launched to the outer planets will visit other planets first for orbital assits INCLUDING going to places like Venus which is even closer to the sun than Earth.

The game works the way it does because that is how the devs decided it should work. That is all the reason it needs to exist.
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Date Posted: Nov 6, 2024 @ 9:32am
Posts: 15