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If the M does open a map, it does not open a star map
Edited: ♥♥♥♥ me, I did not noticed that. would have been much obvious if it was an icon at the mini map.
Just a little text over there was too subtle for me.
Thanks man, learn something new.
But despite that, it still does not make much sense but ok It does make sense that I does not make harm, but it is weird. as it does not really stop at all it just sets Nauvis as destination then it changes to the final destination.
I think this was a poor decision, just make it directly to the destination.
If the game have other stuff like to force the stop or something, then it would make more sense..... but it does not so no sense to do it like that at all.
Unless someone could explain a good reason to, I would like to see it.
pardon, you have no idea how to travel in space, if you go down that path of "logic" ...
in Space travel you have to mention all sort of gravitational stuff and slingshot-stuff.. so "just go there" ist orften not the best idea...
i think its intentional. but i dunno why. and its not abig issue for me
(start of rant about space travel in games)
If you have some basic understanding of space travel, especially between planets of a stellar system, you would probably understand that you really don't "just go to a planet", at least not without wasting tons of resources and time.
Kerbal space program was a great game for teaching how space travel actually works, as opposed to most space games that make space work like inside the atmosphere or under water just without gravity.
Factorio dumbs it down to static paths that don't change over time but it still reflects this, in a game-y way.
(end of rant about space travel in games)
as one grasps the space travel even if you would take some slingshot from a gravitational pull from a planet, the destination should be the final destination either way.
I wouldn't mind if they add another route between Vulcanis and Fulgora that abstractly don't go near either Nauvis or Gleba.
im happy with the expansion. yes some stuff is not so realisitc but who cares :)
i think a big reason for the way that space travel works here, is that every route has a different composition of asteroids, and for simplicites sake they just make you travel each route one by one.
For example, those on the surface that look at a rocket being launched into space (in real life I mean) see it tilt to one side as it goes up, and if we could continue to observe it we would see it turn a full 90°.
But to those in the rocket, it is still flying forwards all the time.
If you lock a camera on the tail of the rocket (well, a part that doesn't detatch) then the view will be quite similar to what we see ingame, always going forwards (or "up").
We do lack the reaction thrusters that would normally serve to rotate the craft, but other than that there is no real issue with a camera being fixed on the craft itself, therefore rotating together with it if/when it does rotate.
You can consider Nauvis a pitstop, if you’re low on ammo this is a chance to stop and recharge before the second leg, if not then you’re just doing the two legs back to back.
The game works the way it does because that is how the devs decided it should work. That is all the reason it needs to exist.