Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So if your request for Space Science Packs in the Cargo Landing Bay is satisfied, the platform will stop dropping them, build up a buffer, and then you can use that as a condition to block further white science production, e.g. by disabling the inserter putting them into the hub.
Yes it's not possible to send signals between surfaces. This is not a problem.
Why it doesn't exist: all you need to do is to add a request to the cargo landing pad for some amount of science packs. When the science packs are delievered and the request is fulfilled, further delieveries will stop. You don't need to extract all science packs from the landing pad either. On the platform, you can make a simple circuit that stops inserters from adding more science packs to the hub when some threshold amount is reached in the hub.
The simplest solution is what you need, There is no benefit in doing something more complicated and overthinking that which is easy.
if you tell the inserters at the platform to only move science into the hub if amount <x that stops production
to "automate" routes
if a item at the planet is < y, request 1 ice from the orbit, if ice = 0 at the platform move to another planet and gather the stuff and load 1 ice back into the hub
i use that to only grab items that spoil if i need them (like biter eggs)
But if there are other means to solve the problem is another thing all together as also valid that what I did observed is that there is no direct way, which should be.
I did not get the solution given by Hurkyl. Though I did find one solution on my own.
I involves using 2 decider and 1 constant. The constant send the number with the item I need in the case of the science pack. and pass through a decider which evaluates the input from another decider which serves to be true or false when certain amount of packs is reached, then it send the result to the decider which is connected to the constant , this decider take 2 inputs one from green and the other for red and send a red signal which comes from the constant. The green signal is the bool set up from the other decider, Now it got me thing if I could simplify this using only one decider with the constant.
Any how it will send the value of the constant like 2000 white science packs to the cargo landing pad, which is set to Set Requests. That way when it is fired it will put a request and the platform will send those down.
Now on the platform I just used a red wire into the inserter to halt if the cargo is have 2000 or more white science packs. So the cargo itself serves as a buffer. I do could use a chest for that but I think it is better to be in the cargo already so it will flush down 2k at a time if it gets full according to the logic. But it will flush down any I guess or may only do it if the request condition are fulfilled.
But if there is other ways to do this , I would like to know any way.
Hope they see this and implement something nice to deal with this type of situation.
And just to update my solution, yes it can be solve with only one decider + constant.
On the planet:
chest red wired to the decider input, constant green wired to the decider input.
The decider is red wired to the cargo landing pad.
The cargo landing pad is set to set requests. Which will take a signal with a value to set the request , so it is controlled by it.
The constant is the Item and amount of it that I want to flush down.
In the decider:
- set 2 conditions, one for checking the storage chest. The other condition is set in a way to be true always and it is meant only to pass the constant signal item and amount through the decider.
Those conditions are in an AND logic.
- the output is set to pass the green wire information only, so it will only pass that if the conditions input are true. Which is the constant information.
In the platform:
not much to go on here, just red wire to the inserter that feeds the cargo with the item, and set it to turn oo only when certain amount in the cargo is not met.
Though if you change the amount you problably want to change and set the same amounts for the constant down the planet as the inserter in the plaform. Any way I just use a amount equal to the maximum flush inventory. which is 10 slots so for science packs it will be 2k of them.
On the cargo landing pad, create a demand for something that can't be produce on space platform or transported (tree, stuff that will never be satisfied, etc.) and use that as a basic signals.
The trouble is that it has to be universal and usable by dozens of space platform but limited number of items sent via logistic requests and only to platforms that are above the cargo landing pad.
https://steamcommunity.com/sharedfiles/filedetails/?id=3361070252