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Personally, same ranking. Gleba is so unique. Fulgora is good, but I thought the reverse production would be more of a puzzle. Still fun, just thought I'd need to think harder. Vulcanus is average on all levels. No real difficulty there, except maybe the worms if you have no idea how to deal with them.
Can I mention Nauvis is so much better than it used to be? I mean, it's the same planet it was, but the new map generator makes things a lot more interesting.
Navius is better because you have elevated rails and where you can easily setup your megabase :D
No.
Train traffic too low at this point to justify elevated rails for me. I only used them before I got cliff explosives, to pass over cliffs. And I'm far from a megabase yet.
Nauvis is just a lot better. How it looks, the sounds, the map itself.
Support of Navuis and progressing the game: Vulcanus > Fulgora > Gleba
Interesting to play by changing up gameplay: Gleba > Fulgora > Vulcanus
But from my point of view, the buffs the planets provide don't really matter. It's a single player logistics puzzle sandbox game. If I wanted +50% production on all my iron I could just cheat in another mine and smelting stack with no consequences. The reward serves as bait to get you involved with the mechanics and enjoying the game.
(even if you prefer to cheat through that aspect of the puzzle while enjoying other aspects or prefer designs not using the new tools)
For example, using the foundries requires you to:
Personally i would rank them as:
Nauvis = novice
Vulcanus = beginner
Fulgora/Gleba = intermediate
It's very easy to make a rocket on fulgora and recyclers and electromag machines are great but unlocking calcite and copper from asteroids is also extremely handy.
To be fair though, aside from needing a Foundry to produce Vulcanis science, the rest of what you listed is entirely optional. In a way its a shame they dont have more of an integral use on other planets, but by the time most people leave Nauvis they have a perfectly fine infrastructure running and there is no need to do all that as everything is already set up and running. I guess that's more for people who like to max optimise everything, which admittedly will make up a large number of people that play the game
Gleba is complex and interesting and is like a new Nauvis
Vulcanus is a bit easy and simplified and so a little boring but not completely boring. it has _some_ of the complexity of Nauvis or Gleba but not all.
Fulgora... I don't have anything good to say about Fulgora. Fulgora is EXTREMELY boring to the point of feeling unfinished. There are no enemies and basically infinite resources including infinite power. There is no reason to explore since there is 10s of millions of scrap right from the start and you are overflowing with blue circuits and low density right from the get-go without even trying. Building a rocket is incredibly easy so you are never stranded there. The only sort-of challenge is how to deal with the overflowing resources, but other than that there is almost no effort required there. Even the recipes are boring, doing nothing interesting except leading from one thing to the next. Make A so you can make B so you can make C so you can make D so you can make E so you can make science packs, the end.
IMO Fulgora is just unfinished as it currently is. There is so little going on there in comparison to the other places; it's actually a shame. I'm not sure how to fix it but some changes could be: have more than one kind of scrap; have less concentrated piles of scrap; have recipes that you have to learn that progress your ability to pull things from scrap. And there definitely needs to be some kind of enemy threat. Tesla weapons should be a huge help to fend of whatever danger is on the planet. I think the lack of enemies is a definite sign that they did not finish this planet.