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then for the first question:
The selector combinator, as far as i understand it, lets you use metadata about items.
example where i use it:
My trainnetwork is based on requester stations and offering stations. before i had to change every stations logic a bit depending on the type of resource i wanna have there. Best example are ores (stacksize 50) and plates (Stacksize 100). So i had to alter the logic on the station to start offering on diferent item counts as one wagon can hold 2 times the amout of plates then it can hold ores.
With the new block i have one memorycell that gets the item that enters the chests, the selector combinator then gives the stacksize of that item out and therefor i do not have to alter stuff, just a bit more programming into the station to use that stacksize in the equation.
The second question: the seperated red and green wires.
i often use on stations a so called chest equilizing technique to make sure every chest is mostly even filled so the transfer from chest to train goes as fast as possible (not just the first chest full and one arm doing it all)
to do this i get all information from the chests with the green wire, calculate some and distribute all that information to all arms i wanna equilize. most times its just (for each / chestcound*-1) then i connect every arm also to its own chest with the red wire. this way the arm knows the negative number from green and its own chest inventory. as one is negative and one is positive i can use smaller/bigger than 0 to fill or empty the chests that have the most or least items.
hope this inspires you a bit but if you got more questions please reach out. i am happy to help but its easier in talking. I Speak english and German
Constant combinator can now be linked to a logistic group, and these groups are *global*. Meaning, you can easily adjust behavior of all your circuits that have constant combinator connected to the same group. To me this is #1 change.
Decider combinator is completely reworked and is now significantly more powerful. RS latches and other common building blocks are now just a single decider combinator, instead of a network of several combinators that were needed before. As result, you need fewer combinators to produce a logic circuit, making it easier to understand later.
Also every combinator now has a comment field. That's also a great addition.
Random input was not really feasible before.
Select input has a relatively limited use but it's nice to be able to do it either way.
Really not sure what count inputs is supposed to solve since you could already do it with a decider combinator doing "anything != 0 output A to 1", we can even specify the input (red, green or both) with the decider combinator.
At the very least, stack size can be pretty useful for setting train stop limits, you no longer need to set it yourself in an arythmetic combinator or in a constant combinator and change it for every item you set (although you would still need a constant combinator for unloading stations to tell what item to look the stack size for in case the chests are empty but the value no longer needs to be changed and it can be replaced by a chest with the item in it as well).
Being able to separate the inputs from red and green adds a whole layer of things you can do without highly complex setups.
For example, you can compare the value from the red and the green, to each other or separately thanks to the (new) ability to have multiple conditions as well.
You can also substract the two directly, which previously needed one to go through a multiplication by -1.
Or multiply/divide them, which was impossible without setting one of the two signals to a completely separate one with another arythmetic combinator.
Most of it won't matter much to people that barely used circuit network, but it greatly expands the possibilities for those that are into more complex setups.
German bro, you're German, you were born to play this or Forklift Simulator. Language and grammar are merely tools to facilitate mind to mind communication, yours was great.
Do you have more information about this? This seems very helpful for managing quality.
Here's a blueprint
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
Between the BP and combinator descriptions you can probably figure it out. To set the low-quality floor, detach green wires from the output for the quals you don't want (so if you want Rare at minimum, detach the green output wires from the Normal and Uncommon quality transfers.