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To get more Ice, built a wider (not taller) platform. That is the only way to increase the spawn rate other than traveling through space.
The asteroids end up on the outside of the belt, being side-loaded there. The crushers pick from that belt at a distance of 2. With a normal inserter outserting chunks that didn't crush properly, onto a piece of belt that sideloads those back into the outer lane. And with a long-handed inserter that outserts the actual finished results onto the inner lane.
For moving platforms, which will also require ammo production to deal with larger asteroids, the finished product from the crushers is instead direct inserted into chem plants for fuel, oxidizer or water, and into furnaces for iron plates that go into ammo. It's then the ammo which ends up on the inside lane of the sushi belt running around the hub.
read hub contents. <-(green line)-> constant combinator( set all types of asteroid chunk as minus 5) <-(green line)-> input to Decider combinator ( filter anything < 0 ) -> output to red line -> Asteroid collector ( choose 'set filter') -> send everything to hub without further settings.
If crusher output asteroid chunks, deliver it to hub directly. Then there will be all kinds of materials in your hub anytime. Moreover, there are still many free stacks in your hub.
OP, ignore the above. It is poor advice.
Using the hub as a switching point will screw you over long-term. Asteroid chunks have stack size 1 which means you are absolutely destroying the transport capacity of your hub for ferrying material between planets and keeping a low buffer limit of asteroid chunks to try to counter this deficiency, is likely to cause you to hit a drought mid-flight once you start transporting.
Instead, run a sushi belt around the hub and its attached cargo depots.
Attach a green wire that reads whole belt content to the sushi belt and input it to the decider combinator. Then put the amounts you want of each chunk type (metallic, carbonic, oxide) into a constant combinator and connect that to the decider input with a red wire. Don't bother making the amounts negative. It's not needed at all.
Make the logic of the decider combinator:
Connect the output red wire to your asteroid collectors and use the signals as their filter configuration. Done.
If you have problems with wire reach to attach to all the asteroid collectors, then remember that you can just attach wire to additional spots on the sushi belt and leave all circuit-related functions unused (this is a new thing in Factorio 2.0 -- it does not disable the belt by default anymore) to use them as range extenders.
Do not use the platform hub for this.
You will later need to send signals to the hub to assist in setting up more complicated traveling schedules, in which case you want to keep it clean of any of the other signals being routed across your platforms.