Factorio

Factorio

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dragonsphotoworks 2024 年 11 月 3 日 下午 7:58
Anyone know of current auto mall that also uses fluids built in?
I will make own factories as I go. But id like to find a blueprint that auto crafts every item including fluid based ones. I tried a few i found on own but couldnt figure out the fluid part. Some spoke about pipe spaghetti which i have no idea how to do.

Dont need one that makes 1,000s per second. But a decent number is fine.

Also with built in storage area be good. Have one making requested nonfluid items now. But it wont stop making items that request is filled "Requester boxes". So have to keep adding storage buffers and its getting bit large.
最後修改者:dragonsphotoworks; 2024 年 11 月 3 日 下午 8:03
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目前顯示第 1-15 則留言,共 18
knighttemplar1960 2024 年 11 月 3 日 下午 9:13 
You can use barrels if you want to avoid pipe spaghetti.
dragonsphotoworks 2024 年 11 月 3 日 下午 9:17 
I made barrels of water and lube available to the mall but didnt seem to use them. Would start the recipie.. then skip. So either mall not working. Or some thing else.

Also one im using is still going and 90% of the requesters are filled but still making them lol
Fel 2024 年 11 月 4 日 上午 12:55 
There is a recipe to unbarrel them, the recipes that require a fluid won't directly take barrels sadly.
dragonsphotoworks 2024 年 11 月 4 日 上午 1:08 
引用自 Fel
There is a recipe to unbarrel them, the recipes that require a fluid won't directly take barrels sadly.
I can bottle them. But any auto mall that will use barrels you know of?
Pr0wn 2024 年 11 月 4 日 上午 1:11 
You need to unbarrel close to the source (you can just stick the unbarreling assembly machine just next to the one that needs fluid).

However remember when using barrels to manage stocks otherwise you can easily clog up your logistic network with empty barrels.
dragonsphotoworks 2024 年 11 月 4 日 上午 1:16 
引用自 Pr0wn
You need to unbarrel close to the source (you can just stick the unbarreling assembly machine just next to the one that needs fluid).

However remember when using barrels to manage stocks otherwise you can easily clog up your logistic network with empty barrels.
But some of the recipies use lube or other fluid. So while i can unbarrel one fluid. if it switched to another it will back up. Though i guess i could just unbarrel one fluid into one mall and another into another mall.
Pr0wn 2024 年 11 月 4 日 上午 1:25 
引用自 dragonsphotoworks
引用自 Pr0wn
You need to unbarrel close to the source (you can just stick the unbarreling assembly machine just next to the one that needs fluid).

However remember when using barrels to manage stocks otherwise you can easily clog up your logistic network with empty barrels.
But some of the recipies use lube or other fluid. So while i can unbarrel one fluid. if it switched to another it will back up. Though i guess i could just unbarrel one fluid into one mall and another into another mall.
If your mall is fed directly by requester chests, no belts, I would just plug an unbarreling assembly machine next to each machine that requires fluid, 0 pipes. Keeps it clean even if it’s not the most space efficient.
dragonsphotoworks 2024 年 11 月 4 日 上午 1:26 
o pipes? not sure how that would work.
Fel 2024 年 11 月 4 日 上午 1:28 
The two machines directly next to each others, with "pipes" connecting.
It is similar to directly inserting from one machine to the next with an inserter, but without even needing anything in between.
Lyra 2024 年 11 月 4 日 上午 1:35 
引用自 dragonsphotoworks
Also one im using is still going and 90% of the requesters are filled but still making them lol
Requests set by requester chests tell logistic bots what items they need to bring to that chest. In fact, logistic bots cannot pull out of requester chests at all. What you want to do is have the recipe inputs fed from a requester chest and tick "request from buffer chests", and then have the outputs fed into a buffer chest which itself requests many of the item it is producing. Directly wire the inserter which feeds this buffer chest to the chest, and tell it to stop at a value that is lower than the amount you have the chest request. Now you will produce items up to that amount until the arm stops, and any of that item that you deconstruct or otherwise feed back into your logistic bot network will end up back in that chest, so that the assembler does not overproduce when you already have enough of that item to begin with.
dragonsphotoworks 2024 年 11 月 4 日 上午 2:28 
引用自 Fel
The two machines directly next to each others, with "pipes" connecting.
It is similar to directly inserting from one machine to the next with an inserter, but without even needing anything in between.
Ah ok i got it thank you.



引用自 Lyra
引用自 dragonsphotoworks
Also one im using is still going and 90% of the requesters are filled but still making them lol
Requests set by requester chests tell logistic bots what items they need to bring to that chest. In fact, logistic bots cannot pull out of requester chests at all. What you want to do is have the recipe inputs fed from a requester chest and tick "request from buffer chests", and then have the outputs fed into a buffer chest which itself requests many of the item it is producing. Directly wire the inserter which feeds this buffer chest to the chest, and tell it to stop at a value that is lower than the amount you have the chest request. Now you will produce items up to that amount until the arm stops, and any of that item that you deconstruct or otherwise feed back into your logistic bot network will end up back in that chest, so that the assembler does not overproduce when you already have enough of that item to begin with.
Not sure what you mean. I only did circuits LONGGG ago for a train stop with Fel's help :-) Otherwise its all greek to me lol
Peez Machine 2024 年 11 月 4 日 下午 12:38 
Am I correct in assuming that all the fluid ingredients present in a factory when it changes recipes will get destroyed during the changeover phase where the factory removes the ingredients for the old recipe?
Lyra 2024 年 11 月 4 日 下午 12:43 
引用自 dragonsphotoworks
Not sure what you mean. I only did circuits LONGGG ago for a train stop with Fel's help :-) Otherwise its all greek to me lol
This does not require the use of combinators, which is where the real complexity of circuits comes into play. I'm not much good with those myself.

When you connect a circuit wire to a chest, it will put signals on that wire that represent each item in the chest, and the value of those signals will be equal to the count of those items.

When you connect a circuit wire to an inserter, it lets you read the hand contents (unimportant for this), or set an enabled/disabled condition for the inserter - turn it on or off. You can set that to "Engine units less than or equal to 50", and so long as the chest it is wired to has 50 or fewer engine units, the inserter will be able to place more inside. When there are 50 or more engine units within, the inserter will be disabled, and so the assembler will stop producing them.

You can do something very similar with oil cracking, as well: if you wire a pump to a fluid tank, you can read the contents of the tank to only pump fluid towards the cracking setup when the tank is becoming too full.
Lyra 2024 年 11 月 4 日 下午 12:43 
引用自 Peez Machine
Am I correct in assuming that all the fluid ingredients present in a factory when it changes recipes will get destroyed during the changeover phase where the factory removes the ingredients for the old recipe?
If it is connected to a fluid network that has the free space for the fluid, it will be pushed into that network. If the fluid network is full, it will be destroyed.
dragonsphotoworks 2024 年 11 月 4 日 下午 10:37 
引用自 Lyra
引用自 dragonsphotoworks
Not sure what you mean. I only did circuits LONGGG ago for a train stop with Fel's help :-) Otherwise its all greek to me lol
This does not require the use of combinators, which is where the real complexity of circuits comes into play. I'm not much good with those myself.

When you connect a circuit wire to a chest, it will put signals on that wire that represent each item in the chest, and the value of those signals will be equal to the count of those items.

When you connect a circuit wire to an inserter, it lets you read the hand contents (unimportant for this), or set an enabled/disabled condition for the inserter - turn it on or off. You can set that to "Engine units less than or equal to 50", and so long as the chest it is wired to has 50 or fewer engine units, the inserter will be able to place more inside. When there are 50 or more engine units within, the inserter will be disabled, and so the assembler will stop producing them.

You can do something very similar with oil cracking, as well: if you wire a pump to a fluid tank, you can read the contents of the tank to only pump fluid towards the cracking setup when the tank is becoming too full.
Oh that would work for my old factory setup. But using this automall it changes what item it makes every few minutes. So wouldnt work too well.
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張貼日期: 2024 年 11 月 3 日 下午 7:58
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