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Bir çeviri sorunu bildirin
Biochamber gets 50% bonus productivity on heavy oil to light oil cracking and light oil to petrol gas cracking, making it pretty useful on the other 2 new planets. (Where water is in limited supply)
And I'm not really sure why you'd need petroleum gas on fulgora.
Heck, it didn't even occur to me to bother producing any. Plastic comes from LDS (and maybe red circuits if you don't use them fast enough) and sulfur is pretty useless.
Intermediate is a category that is basically items that are not placeable entities. Since bricks and pipes are placeable, they are not intermediates. The only intermediates that cannot use productivity are barrel/unbarrel (for reasons that should be obvious) and Kovarex (since getting 41 free U-235 with a productiviy proc breaks the entire process).
I get it. I know how it works. I still find it odd that those items are effectively intermediates. Inserters and assemblers as 'ingredients' in the upgrade process makes sense. Belt things as parts of other belts, ditto. One offs, belts in labs, models in armor, everything almost in spidertron. yea - special cases. Pipes in boilers, offshore pumps, engines (an intermediate themselves), and all the rest make pipes, in those cases, feel like they should be intermediates and productivity eligible. Just 'weird' to me.