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The big mining drills are nice, really nice, but not a gamechanger.
Fulgora has the amazing recycler with which you could just turn everything to Rare with some setup, Epic once you get Gleba and Legendary once Aquilo. So once again, a feature is semi-locked just like calcite is for Foundries in Vulcanus. The EMPs however are extremely useful on Nauvis to scale things up with dramatically. Having straight up rare EMPs is a godsend over ASM3 for any of the chips.
The fact that there's soft-ties for both Vulcanus and Fulgora, linking to Gleba gives you something to say in argument for choosing Gleba, but you cannot deny going for green belts first and using recyclers on Gleba are extremely useful tools to work with spoilage.
You also mention Fulgora having new roboports, I think you're mistaking EMPs here as advanced roboports, they're not roboports but basically an extremely souped up ASM for chip production. You can read more here: https://wiki.factorio.com/Electromagnetic_plant
Also don't forget that each planet unlocks certain infinite technologies. I really enjoy Vulcanus' & Fulgora's infinite technologies.
vulcanus miners: 2x resources in patches
vulcanus foundry: 50% productivity on belt assembly
I've done none of the planets yet, so I've no perspective from them. The balance, of the whole game, for the base game seems very well calculated. I expect that the minds which created that balance can achieve the same level of balance between the planets as well.
The big drill, foundry, em plant, and recycler are all really good elsewhere.
The biochamber and ag tower are....not as incredible. Especially since the ag tower can't even plant trees without research.
I guess maybe you could make a heating tower on nauvis if you didn't bother with nuclear power?
For example, better labs feel like the Gleba equivalent to Foundry/EM plant to me, but they take more work to get going.
Stack inserters and stacking belts is...fine, but are you really going to use them without doing the other two planets? I can't imagine re-engineering my nauvis base before getting big drills at minimum.
Epic quality is basically pointless before the recycler.
And although you get 2 new modules on Gleba, productivity can't be used everywhere and efficiency 3 is very marginal. Power is basically free on the other new planets and they don't have pollution so I can't imagine bothering to use a single efficiency module.
And I actually do like efficiency modules on nauvis, but they're best early AND they actually scale a lot less well.
Compare Speed 1 with speed 3. You go from +20% speed for +50% power (pretty bad) to +50% speed for +70% power. 250% of the bonus for 140% of the penalty. Speed 1 burn a ton of power for marginal bonuses, speed 3 barely are less power efficient than more assemblers.
Now look at efficiency - you go from -30% power to -50%. Only 166% of lvl 1 module.
And to make matters worse they cap, so if you just want to run a low pollution base you don't even need eff 3 modules. All they really do is counteract other modules on Nauvis if you care about pollution by this point.
Don't get me wrong, productivity modules are good but efficiency 3 are pretty bad to export.