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Would be Fine, but even for That, to get a Steady Supply of Ammo in Space you need like idk 10 Silos or so, to get the Ressources, you cant get in Space (Like Uranium) into Space in an Sufficient Ammount, that your Machines dont stop.
And its not that i am not Fine to Build bigger Areas of Rocket Silos.... But i am at my 80th atm and i basicly get 3-4 Things into Space for a Sufficient Ammount that i can say: Yeah i can go to the Next Planet and Build what i need, when i need it xD
I mean i dont automat a whole Planet just to start from absolute Bottom Scratch on the Next one XD
You can fit a lot of stuff on to a space platform to take with you to the next planet with the cargo modules, it's just gonna take multiple launches to get them up there.
Yeah but i dont go, build by Hand Coal Drills, and upgrade them, i also dont go and start building Yellow Belts by Hand or such.... I go to a New Planet with enought Stuff, i instantly can set Blueprints there, already including Robots and anything.
And yeah i know there are New Ressources and Ways to gather them for each Planet, however like i said i dont go there to start from Scratch. I only go there once i have sufficient, at least 1k of Each Belt and such stuff, so i ONLY have to Incorparate and Build the New Stuff. Why would i go to a New Planet to basicly do a New Game.
You already cant take a Rocket Silo and Landing Platforms with you in Space, meaning you are either Forced to Build them in Space and shoot them on the Planet, or take the Ressources for all of that Into Space, Shoot THAT on the Planet. You also need to take Thousands of Fuels and such with you, just to Build 1 Rocket there. Which Takes either For EVER with 1,2,3 Silos or you need like 20 of them on Nauvis to move that stuff in a halfway acceptable speed.
Because lets be Honest here, why would you ever go to a New Planet without the Stuff needed to leave it aswell.
Thats like purposly Crash Land there xD
One of the things we have not been faced with is unavoidable bottlenecks. Yellow belt too slow? Make it red. Train's not got enough iron? Add a wagon, or three. Still not enough? Add a second train stop. &c.
Now we have a second chance at challenges. One of those challenges is a built-in bottleneck. Sure, some of it can be 'explained' by IRL space cargo limits. That's not really the point. We've mostly left IRL in the forgotten shadows with perpetual motion belts and pockets full of trains and reactors and centrifuge buildings, Not to mention crafting uranium fuel cells for nuclear reactors with our lightly gloved hands. Reality, or even 'simulation' isn't the objective, or the goal. Solving the puzzle and meeting the challenges is what makes the game popular. The payload limit on the rockets is a new level to that puzzle. Perhaps it causes us to reevaluate what's important to ship, or we just do the Factorio 'thing' and send more rockets - with their demand on production of components.
Each of the planets, in their turn, also supply new twists to the puzzle. Vulcanus where 'more' is easy, for the machines, but not so easy with the landscape. Oh, and the current residents don't exactly like our machines either. Gleba, where more is less and Fulgora where all we thought we needed is provided - until finding out we have to destroy the good stuff, like blue chips, just to get the copper we really need after all. The last two challenges are even deeper levels of the puzzle.
Yes, the tiny limit on the rocket can be a PITA. It is supposed to be. That's the challenge to our old thinking in making the New World.
Missing the Point, because there is no New Puzzle, there is another 3-4h HANDCRAFTING on Every Planet, instead of bringing the STuff you should be able to bring.
The Puzzle isnt the Bottleneck, the Puzzel is How to Incorparate the New Techs and Ressources to make it efficent on the Planet and become more Efficent overall.
And i dont Complain that there is a Usage Limit per Rocket, what i complain about is simply how extremly low it is. Its Pointlessly Low.
Just to Illustrade my Point, there are 12 Slots or so in One Rocket. However even if you fill it up with the Lightest Ressource Possible, you cant even use all 12 Slots. You are using 1-3 Slots.
Simply some Tech to increase the Ammount from 1 Ton, to 2 and 3 Tons respectivly would change the whole thing. Because all this Does is increase the Ammount of Silos you are building. Instead of 10 or so, you simply build 100. Which makes your Game simply work Slower, while not providing anything at all xD
Steam Communitys these Days.... its like explaining the Concept of Death to a 2y Old xD
If you're more inclined to play the GOAT, and don't think you've found it here, why are you here? If you really do think that Pure Grind is a problem in those games, why would you be asking for it here?
If you are so worried about what is launched, and when, and how much, your are too personally involved in the non-automated solution. One of Factorio's touchstones is automation, use it. Set a circuit on the platform to detect when there is however much of whatever things you want for the trip to another planet. Set the requests, Walk away.
There's always other objectives you can pursue at the same time. Clear out more nests, beef the artillery or other defenses, plan the next mine - or find it then plan it.
When the alarm for "departure at gate 12" sounds, you can move to the platform and go take over a new world.
Another problem is the weights of some items that make absolutely no sense. A tank that can hold 25k of a liquid weighs 20kg, but a single magazine of uranium ammo weighs 40kg... right... but they still fit into a regular machine gun :P with a bullet weight of 4kg per shot the enigneer would carry an A-10 minigun with him at least.
Please make it make sense, balance is one thing but if it is this immersion breaking it's just annoying.