Factorio

Factorio

View Stats:
Takichi Nov 3, 2024 @ 12:51am
Increase Storage Capacity of Rockets?
Is there a Vanilla Way to Increase the Ammount of Storage on a Single Rocket?

1 Ton of Storage is a little bit underwhelming to be Honest. To simply Shot Uranium Ammo into Space for a MP, takes 4 Rockets for 1 Stack.
I dont get a Problem with Building and Supporting Multiple Rocket Silos in a Game, but heck, i didnt thought the Rocket gets so limited, that i basicly would need 100 Silos for 1 Ressource i wish to change Planets xD
< >
Showing 1-15 of 22 comments
you should build every basic ressource on any of the planets. But with the whole point of quality i would have hoped you could make quality rockets that have more storage but sadly thats not possible.....
Last edited by Das Trojanische Pferd; Nov 3, 2024 @ 1:01am
Nargon Nov 3, 2024 @ 1:21am 
Maybe it's because you're supposed to make amunition in space, not send them into space with rockets.
Takichi Nov 3, 2024 @ 6:39am 
Originally posted by Nargon:
Maybe it's because you're supposed to make amunition in space, not send them into space with rockets.


Would be Fine, but even for That, to get a Steady Supply of Ammo in Space you need like idk 10 Silos or so, to get the Ressources, you cant get in Space (Like Uranium) into Space in an Sufficient Ammount, that your Machines dont stop.


And its not that i am not Fine to Build bigger Areas of Rocket Silos.... But i am at my 80th atm and i basicly get 3-4 Things into Space for a Sufficient Ammount that i can say: Yeah i can go to the Next Planet and Build what i need, when i need it xD

I mean i dont automat a whole Planet just to start from absolute Bottom Scratch on the Next one XD
ProPeach Nov 3, 2024 @ 6:56am 
Just the basic yellow ammo only needs iron plates to make which you can harvest in space, and that is powerful enough to destroy asteroids. You don't need to send uranium ammo.

You can fit a lot of stuff on to a space platform to take with you to the next planet with the cargo modules, it's just gonna take multiple launches to get them up there.
Last edited by ProPeach; Nov 3, 2024 @ 6:57am
Takichi Nov 3, 2024 @ 7:05am 
Originally posted by ProPeach:
Just the basic yellow ammo only needs iron plates to make which you can harvest in space, and that is powerful enough to destroy asteroids. You don't need to send uranium ammo.

You can fit a lot of stuff on to a space platform to take with you to the next planet with the cargo modules, it's just gonna take multiple launches to get them up there.


Yeah but i dont go, build by Hand Coal Drills, and upgrade them, i also dont go and start building Yellow Belts by Hand or such.... I go to a New Planet with enought Stuff, i instantly can set Blueprints there, already including Robots and anything.

And yeah i know there are New Ressources and Ways to gather them for each Planet, however like i said i dont go there to start from Scratch. I only go there once i have sufficient, at least 1k of Each Belt and such stuff, so i ONLY have to Incorparate and Build the New Stuff. Why would i go to a New Planet to basicly do a New Game.

You already cant take a Rocket Silo and Landing Platforms with you in Space, meaning you are either Forced to Build them in Space and shoot them on the Planet, or take the Ressources for all of that Into Space, Shoot THAT on the Planet. You also need to take Thousands of Fuels and such with you, just to Build 1 Rocket there. Which Takes either For EVER with 1,2,3 Silos or you need like 20 of them on Nauvis to move that stuff in a halfway acceptable speed.

Because lets be Honest here, why would you ever go to a New Planet without the Stuff needed to leave it aswell.
Thats like purposly Crash Land there xD
Chindraba Nov 3, 2024 @ 7:11am 
We are accustomed to shipping literal thousands of plates across the planet with trains. A multitude of bots can carry enough to build a new massive solar array in mere seconds. Everything we've done in the game so far has been aimed at 'more'.

One of the things we have not been faced with is unavoidable bottlenecks. Yellow belt too slow? Make it red. Train's not got enough iron? Add a wagon, or three. Still not enough? Add a second train stop. &c.

Now we have a second chance at challenges. One of those challenges is a built-in bottleneck. Sure, some of it can be 'explained' by IRL space cargo limits. That's not really the point. We've mostly left IRL in the forgotten shadows with perpetual motion belts and pockets full of trains and reactors and centrifuge buildings, Not to mention crafting uranium fuel cells for nuclear reactors with our lightly gloved hands. Reality, or even 'simulation' isn't the objective, or the goal. Solving the puzzle and meeting the challenges is what makes the game popular. The payload limit on the rockets is a new level to that puzzle. Perhaps it causes us to reevaluate what's important to ship, or we just do the Factorio 'thing' and send more rockets - with their demand on production of components.

Each of the planets, in their turn, also supply new twists to the puzzle. Vulcanus where 'more' is easy, for the machines, but not so easy with the landscape. Oh, and the current residents don't exactly like our machines either. Gleba, where more is less and Fulgora where all we thought we needed is provided - until finding out we have to destroy the good stuff, like blue chips, just to get the copper we really need after all. The last two challenges are even deeper levels of the puzzle.

Yes, the tiny limit on the rocket can be a PITA. It is supposed to be. That's the challenge to our old thinking in making the New World.
Takichi Nov 3, 2024 @ 9:19am 
Originally posted by Chindraba:
Yes, the tiny limit on the rocket can be a PITA. It is supposed to be. That's the challenge to our old thinking in making the New World.

Missing the Point, because there is no New Puzzle, there is another 3-4h HANDCRAFTING on Every Planet, instead of bringing the STuff you should be able to bring.

The Puzzle isnt the Bottleneck, the Puzzel is How to Incorparate the New Techs and Ressources to make it efficent on the Planet and become more Efficent overall.


And i dont Complain that there is a Usage Limit per Rocket, what i complain about is simply how extremly low it is. Its Pointlessly Low.

Just to Illustrade my Point, there are 12 Slots or so in One Rocket. However even if you fill it up with the Lightest Ressource Possible, you cant even use all 12 Slots. You are using 1-3 Slots.

Simply some Tech to increase the Ammount from 1 Ton, to 2 and 3 Tons respectivly would change the whole thing. Because all this Does is increase the Ammount of Silos you are building. Instead of 10 or so, you simply build 100. Which makes your Game simply work Slower, while not providing anything at all xD
Chindraba Nov 3, 2024 @ 9:23am 
As you wish. When I get there I'll deal with what I find.
Entropy Nov 3, 2024 @ 9:33am 
Exactly why the game is designed in a way that what you want to do is not desired by game developers . So deal with it or scale so much that you can send hundreds of rockets easily.
Takichi Nov 3, 2024 @ 9:51am 
Originally posted by Chastity Belt Enjoyer:
Exactly why the game is designed in a way that what you want to do is not desired by game developers . So deal with it or scale so much that you can send hundreds of rockets easily.
Ahh yes thats why games as BG3 or Elden Ring considered some of the Best Games of all time, because you get artificialy Restricted by Pure Grind instead of Progress xD

Steam Communitys these Days.... its like explaining the Concept of Death to a 2y Old xD
Entropy Nov 3, 2024 @ 9:53am 
Originally posted by Takichi:
Originally posted by Chastity Belt Enjoyer:
Exactly why the game is designed in a way that what you want to do is not desired by game developers . So deal with it or scale so much that you can send hundreds of rockets easily.
Ahh yes thats why games as BG3 or Elden Ring considered some of the Best Games of all time, because you get artificialy Restricted by Pure Grind instead of Progress xD

Steam Communitys these Days.... its like explaining the Concept of Death to a 2y Old xD
Get rid of your noob steam/rage from something else, not the community or the game. Since this game is all about solutions, create solutions for it ;)
Last edited by Entropy; Nov 3, 2024 @ 9:55am
Chindraba Nov 3, 2024 @ 10:14am 
Originally posted by Takichi:
Originally posted by Chastity Belt Enjoyer:
Exactly why the game is designed in a way that what you want to do is not desired by game developers . So deal with it or scale so much that you can send hundreds of rockets easily.
Ahh yes thats why games as BG3 or Elden Ring considered some of the Best Games of all time, because you get artificialy Restricted by Pure Grind instead of Progress xD

Steam Communitys these Days.... its like explaining the Concept of Death to a 2y Old xD

If you're more inclined to play the GOAT, and don't think you've found it here, why are you here? If you really do think that Pure Grind is a problem in those games, why would you be asking for it here?

If you are so worried about what is launched, and when, and how much, your are too personally involved in the non-automated solution. One of Factorio's touchstones is automation, use it. Set a circuit on the platform to detect when there is however much of whatever things you want for the trip to another planet. Set the requests, Walk away.

There's always other objectives you can pursue at the same time. Clear out more nests, beef the artillery or other defenses, plan the next mine - or find it then plan it.

When the alarm for "departure at gate 12" sounds, you can move to the platform and go take over a new world.
Palstek Nov 3, 2024 @ 10:27am 
The weight limit being fix in vanilla is pointless. Add a tech to allow increasing it over time. Or a tech for a bigger rocket that requires different parts but can carry more.

Another problem is the weights of some items that make absolutely no sense. A tank that can hold 25k of a liquid weighs 20kg, but a single magazine of uranium ammo weighs 40kg... right... but they still fit into a regular machine gun :P with a bullet weight of 4kg per shot the enigneer would carry an A-10 minigun with him at least.

Please make it make sense, balance is one thing but if it is this immersion breaking it's just annoying.
Nero Nov 3, 2024 @ 10:57am 
Originally posted by Palstek:
Please make it make sense, balance is one thing but if it is this immersion breaking it's just annoying.
Your immersion breaks at rocket payloads but doesn't care that the same rocket is basically made from random stuff thats held together with duct tape?
weirdfish Nov 3, 2024 @ 11:38am 
rockets feel a bit weird, i'd say they need to cost 2-3x as much and have a 5 ton weight limit
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Nov 3, 2024 @ 12:51am
Posts: 22