Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Vulcanus is also a very safe planet as long as you don't leave the safe area as you will never get attacked.
Bring 1000x steel, 200x blue circuits, 200x electric engine units, 100x pipes, and 1000x concrete to build your first rocket silo. Also bring enough blue circuits, LDS, and rocket fuel to send back several rockets (including yourself). 50 of each is required per rocket, but take extras, so you can also send back some Vulcanus science. Also don't forget to bring a single cargo landing pad, so you can drop in resources automatically, and have it go right into your logistics network.
If you know enough about combinators and circuits, you can actually wire things up so your cargo landing pad will automatically set its requests to pull down from any orbiting platforms exactly what you're low on. It's a big time-saver. If you don't know how to do this, that's okay, don't worry about it, just set requests manually, and just keep an eye on it so you're not getting more than you need.
Other than that, just the usual stuff: belts, splitters, underground belts, inserters, chests, mining drills, furnaces, assemblers, pumpjacks, offshore pumps, oil refineries, chemical plants, pipes, electric poles, substations, and some solar panels and accumulators to power them all. Bring roboports and robots so you can construct everything easily. The good news is that Vulcanus gives you way more solar energy than normal, so you won't need as much power generating stuff as you do on Nauvis.
And then a few raw materials can help out too. Take a rocket-load of red and green circuits. Eventually, after you get Fulgora tech, you'll find that Vulcanus is incredibly powerful at making huge amounts of circuits, but initially it's not too good at it, and you'll probably want to keep up regular supply runs from Nauvis until then.
1. One rocket silo materials (all materials)
2. 50 rocket parts (50 LDS, 50 blue circutis, 50 rocket fuel)
3. Power. Solar panels/accumulators, 50 of each
4. One Assembler
5. (optional) crates, inserters, landing pad, power poles
6. Your spaceship should survive both trips.
That's just it, you don't need a big array in your starting area. Solar is so cheap there. I went there with rare solar and I didn't put that much down and never had any problems. You actually have plenty of room to start with. And since the whole point of going to Vulcanus is to get tungsten, you are going to get the ability to push out your borders one way or another pretty quickly, out of necessity. At which point there's nothing stopping you from pushing out as big as you need, and you'll have cliff explosives pretty fast too. I accidentally killed a medium worm as like my third or fourth worm killed. If you go there with a good strategy, a single stack of uranium cannon shells will basically push you out farther than you'll ever need to go until you're well into megabasing after mining out your first half dozen resource fields.
Solar doesnt run at night unless you add a ton of accumulators and costs a lot more resources per unit power.
I though we were limited to Armor, equipement and empty weapons ?
How can we get stuff from ship without a drop landing zone ? Just dumping them randomly and finding them on the strating area ?
I did Fulgora from scratch (literaly) but I would appreciate some ammo and contructor bots before doing Gleba.
Solar Output on Vulcanos is 300%. The planet also spins really fast, one days lasts only 1 minute 30 seconds. There is barely a few seconds of full night time on Vulcanos. Solar power is VERY efficient.
Yes, its less efficient than sulfur neutralization, but you do not need to do any exploration for it. Climb out of the rocket, send down a few pannels from orbit. Insta-power to start you off.
Kinda like boilers and steam on fulgora are decent early when you're trying to get rid of ice and fuel.
But then get completely beaten out by just covering every square inch with quality accumulators for limitless power.
Just take a ready built cargo pad along. Drop that first, and set it up, so all your drop pods will deliver stuff to it, instead of landing randomly over the surface.