Factorio
What to take to Volcanus so I can come back home easily?
Im on my first run at Factorio and really enjoying it. However, the logistic system is really hard to understand with all the chests and what they do/how to make it all work. I was told not to leave Nauvis until I have it all set up, but I figured why not take a break by going to Volcanus for a look around and make a start, then come back to Nauvis to tinker with bots gradually.

I have sent enough stuff to make a rocket silo, some belts and inserters, assemblers, I almost left then realised I probably need enough components to make a rocket to launch myself back to Nauvis? Am I right in thinking thats how it works?
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115/21 megjegyzés mutatása
You might also want to bring 4 productivity modules 2 with you for the rocket silo. And some solar panels for early electricity as well as in case you want to go back before you made proper electricity (Though I guess your space platform probably already has some spare). But in general there's really not much needed besides the rocket silo and the rocket parts to fly back.

Vulcanus is also a very safe planet as long as you don't leave the safe area as you will never get attacked.
Take a lot of copper, iron and steel (gun turrets + red ammo) to kill a worm and set up science, alternatively look what vulcanus unique buildings need that cannot be set up and pack some of it (I think most pain in the a is concrete for buildings and plastic for lds to build rockets). Vulcanus has virtually unlimited iron/copper so with its buildings you can make a lot of stuff onsite extremely easily (rocket fuel and plastic are a bit annoying but processing units are easy since your pumpjacks fetch sulfuric acid in enourmous quantities)
kathrine of sky has good videos showing what to take and downloads to help
Take a rare quality tank with plenty of shields and uranium cannon shells. Invest in some physical projectile damage research before you go, too. You're going to want to kill at least one worm, probably more than one, in order to get access to tungsten. Tungsten is very important. Don't forget repair packs.

Bring 1000x steel, 200x blue circuits, 200x electric engine units, 100x pipes, and 1000x concrete to build your first rocket silo. Also bring enough blue circuits, LDS, and rocket fuel to send back several rockets (including yourself). 50 of each is required per rocket, but take extras, so you can also send back some Vulcanus science. Also don't forget to bring a single cargo landing pad, so you can drop in resources automatically, and have it go right into your logistics network.

If you know enough about combinators and circuits, you can actually wire things up so your cargo landing pad will automatically set its requests to pull down from any orbiting platforms exactly what you're low on. It's a big time-saver. If you don't know how to do this, that's okay, don't worry about it, just set requests manually, and just keep an eye on it so you're not getting more than you need.

Other than that, just the usual stuff: belts, splitters, underground belts, inserters, chests, mining drills, furnaces, assemblers, pumpjacks, offshore pumps, oil refineries, chemical plants, pipes, electric poles, substations, and some solar panels and accumulators to power them all. Bring roboports and robots so you can construct everything easily. The good news is that Vulcanus gives you way more solar energy than normal, so you won't need as much power generating stuff as you do on Nauvis.

And then a few raw materials can help out too. Take a rocket-load of red and green circuits. Eventually, after you get Fulgora tech, you'll find that Vulcanus is incredibly powerful at making huge amounts of circuits, but initially it's not too good at it, and you'll probably want to keep up regular supply runs from Nauvis until then.
Legutóbb szerkesztette: mrxak; 2024. nov. 2., 13:00
Basically you need to take materials to build your rocket home:
1. One rocket silo materials (all materials)
2. 50 rocket parts (50 LDS, 50 blue circutis, 50 rocket fuel)
3. Power. Solar panels/accumulators, 50 of each
4. One Assembler
5. (optional) crates, inserters, landing pad, power poles
6. Your spaceship should survive both trips.
the best thing for POWER on vulcanus is steam turbines and chemical plants. You only need like 2 solar panels to run your pumps, miners and chem plants long enough to create the first steam, and then you will have more power than you will ever need and not need to touch the solar again. Dont waste your time building a big solar/accumulator array in your tight building space.
Legutóbb szerkesztette: slothrop; 2024. nov. 2., 20:16
slothrop eredeti hozzászólása:
the best thing for POWER on vulcanus is steam turbines and chemical plants. You only need like 2 solar panels to run your pumps, miners and chem plants long enough to create the first steam, and then you will have more power than you will ever need and not need to touch the solar again. Dont waste your time building a big solar/accumulator array in your tight building space.
I kinda like how every planet has an easy early power option (if you land with nothing) and then a 'I've solved power forever' solution (kinda like nuclear does for Nauvis but much easier and infinitely sustainable)
Legutóbb szerkesztette: Quillithe; 2024. nov. 2., 20:53
slothrop eredeti hozzászólása:
the best thing for POWER on vulcanus is steam turbines and chemical plants. You only need like 2 solar panels to run your pumps, miners and chem plants long enough to create the first steam, and then you will have more power than you will ever need and not need to touch the solar again. Dont waste your time building a big solar/accumulator array in your tight building space.

That's just it, you don't need a big array in your starting area. Solar is so cheap there. I went there with rare solar and I didn't put that much down and never had any problems. You actually have plenty of room to start with. And since the whole point of going to Vulcanus is to get tungsten, you are going to get the ability to push out your borders one way or another pretty quickly, out of necessity. At which point there's nothing stopping you from pushing out as big as you need, and you'll have cliff explosives pretty fast too. I accidentally killed a medium worm as like my third or fourth worm killed. If you go there with a good strategy, a single stack of uranium cannon shells will basically push you out farther than you'll ever need to go until you're well into megabasing after mining out your first half dozen resource fields.
Solar is definitely worse than steam there though. You already need to make a bunch of steam for water, and you make incredible amounts of power by doing nothing but building a few boilers.

Solar doesnt run at night unless you add a ton of accumulators and costs a lot more resources per unit power.
Legutóbb szerkesztette: Quillithe; 2024. nov. 2., 21:56
You can take stuff with you ?
I though we were limited to Armor, equipement and empty weapons ?
How can we get stuff from ship without a drop landing zone ? Just dumping them randomly and finding them on the strating area ?

I did Fulgora from scratch (literaly) but I would appreciate some ammo and contructor bots before doing Gleba.
Quillithe eredeti hozzászólása:
Solar is definitely worse than steam there though. You already need to make a bunch of steam for water, and you make incredible amounts of power by doing nothing but building a few boilers.

Solar doesnt run at night unless you add a ton of accumulators and costs a lot more resources per unit power.

Solar Output on Vulcanos is 300%. The planet also spins really fast, one days lasts only 1 minute 30 seconds. There is barely a few seconds of full night time on Vulcanos. Solar power is VERY efficient.
Yes, its less efficient than sulfur neutralization, but you do not need to do any exploration for it. Climb out of the rocket, send down a few pannels from orbit. Insta-power to start you off.
Neferneith eredeti hozzászólása:
You can take stuff with you ?
I though we were limited to Armor, equipement and empty weapons ?
How can we get stuff from ship without a drop landing zone ? Just dumping them randomly and finding them on the strating area ?

I did Fulgora from scratch (literaly) but I would appreciate some ammo and contructor bots before doing Gleba.
you can still throw stuff in landing capsels that crashland with the items but you will not really have much controll where they land but the crash mostly where you landed....
Torham eredeti hozzászólása:
Quillithe eredeti hozzászólása:
Solar is definitely worse than steam there though. You already need to make a bunch of steam for water, and you make incredible amounts of power by doing nothing but building a few boilers.

Solar doesnt run at night unless you add a ton of accumulators and costs a lot more resources per unit power.

Solar Output on Vulcanos is 300%. The planet also spins really fast, one days lasts only 1 minute 30 seconds. There is barely a few seconds of full night time on Vulcanos. Solar power is VERY efficient.
Yes, its less efficient than sulfur neutralization, but you do not need to do any exploration for it. Climb out of the rocket, send down a few pannels from orbit. Insta-power to start you off.
why build solar when you just can put 1 chem plant with 30 turbines and you are done it's compact and works like a charm......
Torham eredeti hozzászólása:
Quillithe eredeti hozzászólása:
Solar is definitely worse than steam there though. You already need to make a bunch of steam for water, and you make incredible amounts of power by doing nothing but building a few boilers.

Solar doesnt run at night unless you add a ton of accumulators and costs a lot more resources per unit power.

Solar Output on Vulcanos is 300%. The planet also spins really fast, one days lasts only 1 minute 30 seconds. There is barely a few seconds of full night time on Vulcanos. Solar power is VERY efficient.
Yes, its less efficient than sulfur neutralization, but you do not need to do any exploration for it. Climb out of the rocket, send down a few pannels from orbit. Insta-power to start you off.
Yeah I know, each planet has a good early power but then a better later power.

Kinda like boilers and steam on fulgora are decent early when you're trying to get rid of ice and fuel.

But then get completely beaten out by just covering every square inch with quality accumulators for limitless power.
Neferneith eredeti hozzászólása:
How can we get stuff from ship without a drop landing zone ? Just dumping them randomly and finding them on the strating area ?a.

Just take a ready built cargo pad along. Drop that first, and set it up, so all your drop pods will deliver stuff to it, instead of landing randomly over the surface.
Legutóbb szerkesztette: GAMING_Alligator; 2024. dec. 8., 9:14
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Közzétéve: 2024. nov. 2., 12:19
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