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Edit* Oh right they also nerfed pumps, they now pump only 1200/s so if your oil field is giving you more than that, then its bottlenecked by this pump you use
The changes for the pipes in 2.0 mean that the throughput (amount that can flow through per second) is no longer determined by the amount of pipe entities.
What it means is that you can make a pipeline to bring back the oil with far fewer pumps being required, making it a decent alternative to trains unless you already have a train network built nearby.
What didn't change is that refineries are very slow, processing 100 crude oil in 5 seconds, meaning an average of 20 crude oil per second.
How many refineries your pumpjacks can sustain depends on how much they produce per second, and that amount will keep going down until it reaches 20% of the initial output.
Tap multiple oil fields and deliver to your refinery via rail. My medium size base taps 4 separate oil fields, and I have plenty.
Make sure your oil refineries aren't blocked by the output being full. For example, light oil being full will stop heavy oil and petroleum from being produced, if you're doing the "advanced recipe".
If you're not using the "advanced recipe", consider doing so. It's more efficient and will produce more petroleum per crude oil than the "basic recipe", as well as getting you light oil and heavy oil for other processes later on.
Here is the ratio of buildings doing what in my oil refinery, planned with the Factory Planner mod: https://imgur.com/a/zX5xvWi
I have also set it up to divert light oil and heavy oil into a separate cistern and only run (by turning off pumps with green cable and circuit conditions) the recipes that consumes light oil and heavy oil when the cistern is almost full. That way I can always tap that cistern to produce lubrication and other items that require oil instead of just petroleum. It's working very well.