Factorio

Factorio

View Stats:
kentv999 Nov 2, 2024 @ 5:40am
2.0 Oil Production
While I'm not an expert, I do have many hours of casual play into the previous version of the game. I have read up on Fluid movement in 2.0, so I get the basic concepts. But for the life of me it just doesn't seem to be adding up. I'm still very early game and I've got multiple oil fields pumping oil to a relatively small number of refineries and I just can't seem to get my production up. It seemed to me in the base game in the early part I could get one medium size oil field up and running and have plenty of oil to keep things going. I've even added beacons/modules to increase pump flow - I see the numbers in the pipe go up, but very little total added benefit. Do the numbers even make sense on the pipe contents?

Any tips on difference between setting up oil production difference between old vanilla and 2.0 vanilla?
< >
Showing 1-4 of 4 comments
Maltsi Nov 2, 2024 @ 5:46am 
Nothing changed in that regard. It sounds like your oil field is simply not producing enough crude oil to feed your refineries, in which case your only option is to find more or use speed modules on your pumpjacks.

Edit* Oh right they also nerfed pumps, they now pump only 1200/s so if your oil field is giving you more than that, then its bottlenecked by this pump you use
Last edited by Maltsi; Nov 2, 2024 @ 5:49am
Fel Nov 2, 2024 @ 5:49am 
Your description has a lot of words but it sadly lacks a lot in the details.

The changes for the pipes in 2.0 mean that the throughput (amount that can flow through per second) is no longer determined by the amount of pipe entities.
What it means is that you can make a pipeline to bring back the oil with far fewer pumps being required, making it a decent alternative to trains unless you already have a train network built nearby.

What didn't change is that refineries are very slow, processing 100 crude oil in 5 seconds, meaning an average of 20 crude oil per second.
How many refineries your pumpjacks can sustain depends on how much they produce per second, and that amount will keep going down until it reaches 20% of the initial output.
Swede Nov 2, 2024 @ 5:55am 
There are a few things worth checking on:

Tap multiple oil fields and deliver to your refinery via rail. My medium size base taps 4 separate oil fields, and I have plenty.

Make sure your oil refineries aren't blocked by the output being full. For example, light oil being full will stop heavy oil and petroleum from being produced, if you're doing the "advanced recipe".

If you're not using the "advanced recipe", consider doing so. It's more efficient and will produce more petroleum per crude oil than the "basic recipe", as well as getting you light oil and heavy oil for other processes later on.

Here is the ratio of buildings doing what in my oil refinery, planned with the Factory Planner mod: https://imgur.com/a/zX5xvWi

I have also set it up to divert light oil and heavy oil into a separate cistern and only run (by turning off pumps with green cable and circuit conditions) the recipes that consumes light oil and heavy oil when the cistern is almost full. That way I can always tap that cistern to produce lubrication and other items that require oil instead of just petroleum. It's working very well.
Aestrea Nov 2, 2024 @ 6:09am 
Your pipeline if it doesn't have any storage is basically 100 per pipe so a 300 long pipeline will have 30k storage. You will have to do the math on what your pumps are giving you and each of those pipes will reflect a portion of that liquid in each of them but they function as a single entity in terms of liquid distribution.
< >
Showing 1-4 of 4 comments
Per page: 1530 50

Date Posted: Nov 2, 2024 @ 5:40am
Posts: 4