Factorio

Factorio

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Softshine798 Nov 2, 2024 @ 12:06am
Base defense
I'm currently at .84 evoluton factor so far, and even with extensive laser turrets for defense and walls off for some areas, it's not enough in the grand scheme of things, and I end up having to manually repalce things at times. How would I go to actually increase the power of my defenses to fend off swarms of bugs, and very soon, behemoths?
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Showing 1-15 of 33 comments
Jaregon Nov 2, 2024 @ 12:13am 
i would rec some flamethrowers to help. they do gud dmg. and more lazers couldn't hurt. could also add some gun turrets for good meassure with red ammo.
Last edited by Jaregon; Nov 2, 2024 @ 12:14am
JustSmile Nov 2, 2024 @ 12:25am 
Flamethrowers solve all biter problems forever, deathworld and normal settings alike.

Also, you really should not still be doing anything at your defensive walls manually at 0.84 evolution. Get those bots faster.
Zhardoz Nov 2, 2024 @ 12:50am 
I only use laser. But they are weak at first so you need to invest lots of tech to boost them, and you need a lot of power.

I recommend having a decent nuclear reactor first. With all that you might need a "wall of china" as i call it, around your unpolluted areas, so that biters wont "colonise" around your base anymore.

One more thing, to be optimal you might want to have bots to repairs those automatically, especially if you go off-planet.
Ozone Nov 2, 2024 @ 1:01am 
The best defense is a mix of everything: bullets, lasers, flamethrowers, and if you can missiles. Use a thick wall of three or four layers. And keep your electric poles behind, far from the walls, you don't want your electricity cut during an attack, and the bugs tend to target power poles.

Use construction robots with repair packs and replacement parts to automatically repair the damage. For distant outposts, use a special support train to bring in repair ressources (this may require some circuit logic to be efficient).

Later, build Artillery, and all your problems will be solved.
Last edited by Ozone; Nov 2, 2024 @ 1:02am
KaszkaManna Nov 2, 2024 @ 1:22am 
0.87 evolution here. Only using a single layer wall of laser turrets (around 500 of them), 144MW steam power augmented with 200W solar and 90GJ energy storage. Works perfectly fine and I haven't had any breaches for the past 20 hours. I'm not sure what you're doing wrong guys, but my setup works fine even prior to prod and utility sciences.
Yader Nov 2, 2024 @ 1:34am 
a single layer of lasers behind a double layer of walls works just fine. and the bots for automatic wall repair when they get scratched. works wonders here on 0.93 evolution. though don't forget to upgrade the laser damage and shooting speed. having a small mall for walls and lasers helps too - that way bots can fix them when they do get eaten for some reason.
Ozone Nov 2, 2024 @ 1:45am 
Originally posted by KaszkaManna:
0.87 evolution here.... I'm not sure what you're doing wrong guys, but my setup works fine even prior to prod and utility sciences.
Wait for the Behemoths, they are another level of threat.
The game is easy before 0.90 evolution.
It gets pretty hard at 1.00.

Now of course, it also depends on your game settings.
Deathworld is a lot harsher than the default.
JustSmile Nov 2, 2024 @ 1:49am 
Originally posted by Ozone:
Originally posted by KaszkaManna:
0.87 evolution here.... I'm not sure what you're doing wrong guys, but my setup works fine even prior to prod and utility sciences.
Wait for the Behemoths, they are another level of threat.
The game is easy before 0.90 evolution.
It gets pretty hard at 1.00.

Now of course, it also depends on your game settings.
Deathworld is a lot harsher than the default.
Naaaah. Flamethrowers eradicate all biters, behemoths included. Once you have one flamethrower every underground pipe length behind a wall with logistic coverage biters are no longer valid as a threat, deathworld or not. Deathworld is harsh at the start, but once you have flamethrowers it's no different to normal settings.
Last edited by JustSmile; Nov 2, 2024 @ 1:50am
Aestrea Nov 2, 2024 @ 1:53am 
Stacking turret rarity makes a kill line they can't cross if you are in the open, otherwise concave into choke points. If you really don't want to repair your walls and such, park a tank with a ton of shield in front of it.
Originally posted by JustSmile:
Originally posted by Ozone:
Wait for the Behemoths, they are another level of threat.
The game is easy before 0.90 evolution.
It gets pretty hard at 1.00.

Now of course, it also depends on your game settings.
Deathworld is a lot harsher than the default.
Naaaah. Flamethrowers eradicate all biters, behemoths included. Once you have one flamethrower every underground pipe length behind a wall with logistic coverage biters are no longer valid as a threat, deathworld or not. Deathworld is harsh at the start, but once you have flamethrowers it's no different to normal settings.
well flamethrowers are a heck of a lot slower then they where you need ammo turrets or lasers as help or else you get overrun especially when you have the first artillerie that starts to clear nests your defence gets smashed
derpderp Nov 2, 2024 @ 9:35pm 
using lasers as wall sections as they have more hitpoints than wall sections, just keep leveling up laser damage and make bots your priority.
Quillithe Nov 2, 2024 @ 9:41pm 
A lot of this has to do with how much pollution you generate outside your wall too.

Heck on normal settings you can completely refuse to build a wall and just live next to the biters if you spam efficiency modules and now you can even plant trees too.


Also, uranium ammo turrets.
Last edited by Quillithe; Nov 2, 2024 @ 9:42pm
Quillithe Nov 2, 2024 @ 9:44pm 
Originally posted by Aestrea:
Stacking turret rarity makes a kill line they can't cross if you are in the open, otherwise concave into choke points. If you really don't want to repair your walls and such, park a tank with a ton of shield in front of it.
I don't think the shields add too much to the tank health really.

Now I'm making a wall of tanks full of laser defenses as the dumbest wall possible.
mrxak Nov 2, 2024 @ 9:44pm 
Until you've got your tech up, you need to be proactive and clear out nests where your pollution is going. I actually never use flamethrowers anywhere. Uranium ammo on your gun turrets, lasers to attack the ranged stuff, and it's pretty easy to hold the line. Now with quality adding range to everything, and much cheaper space science, biters don't seem like they should be a threat at all unless you've really neglected your military tech. Instead, it's now attacking into the biter nests that's become more of a challenge, at least until you're flying around like Iron Man with lasers coming out of you everywhere.
Quillithe Nov 2, 2024 @ 9:46pm 
Originally posted by mrxak:
Until you've got your tech up, you need to be proactive and clear out nests where your pollution is going. I actually never use flamethrowers anywhere. Uranium ammo on your gun turrets, lasers to attack the ranged stuff, and it's pretty easy to hold the line. Now with quality adding range to everything, and much cheaper space science, biters don't seem like they should be a threat at all unless you've really neglected your military tech. Instead, it's now attacking into the biter nests that's become more of a challenge, at least until you're flying around like Iron Man with lasers coming out of you everywhere.
Try a tank.

Put exoskeletons on it and use non-explosive ammo and you can drive by at high speed and snipe the spawners.
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Date Posted: Nov 2, 2024 @ 12:06am
Posts: 33