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First, Cliffs were revamped to be a lot less obtrusive especially in the starting area. You should have WAY more than enough space to make a rocket to get to space as the rocket tech is blue science tech in Space Age, not end game tech.
Case in point, Here's the world I generated:
https://steamcommunity.com/sharedfiles/filedetails/?id=3353567646
I didn't tweak cliffs at all, but there's none in the starting area at all, and a huge berth around it.
Shurenai even took the time to explain that cliff explosives aren't some distant endgame item in Space Age - they're accessible quite early. And yet instead of absorbing this helpful context or asking for guidance on space travel mechanics, you've doubled down on seeing this as an insurmountable obstacle.
Perhaps reframing this as an interesting puzzle to solve rather than a personal affront would lead to more productive gameplay?
Cliff explosives came relatively early after crucially trains usually, and if you want to at least have a few nice looking, straight rails surrounding all your spaghetti you will find unobstrusive cliffs JUST SHY of being unobstrusive enough for your established set of rail blueprints.
I certainly agree they got WAY better because my other hobby is taking biters out with a tank, and that was absolutely impossible without cliff explosives to save your ass when the random cliff in the desert stops you right in a sea of goo. That's way less of an issue now.
the could have renamed the tech to terraforming bots or something to not break the immersion of it seeming like a lower tech thing than nukes. but the game design reasoning makes sense to me