Factorio

Factorio

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Grossout Nov 1, 2024 @ 11:51pm
Cliff explosives locked behind another planet
Not cool.
Last edited by Grossout; Nov 2, 2024 @ 1:09am
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Showing 1-13 of 13 comments
Shurenai Nov 2, 2024 @ 12:20am 
It sounds like you're still thinking the rocket is end game like in vanilla and so it'll be 100 hours before you get to space and to that other planet.

First, Cliffs were revamped to be a lot less obtrusive especially in the starting area. You should have WAY more than enough space to make a rocket to get to space as the rocket tech is blue science tech in Space Age, not end game tech.

Case in point, Here's the world I generated:
https://steamcommunity.com/sharedfiles/filedetails/?id=3353567646
I didn't tweak cliffs at all, but there's none in the starting area at all, and a huge berth around it.
Grossout Nov 2, 2024 @ 12:28am 
I still haven't even figured out how to get to another planets and your case in point doesn't remove the cliffs in my game that are on my way.
UncleChopChop Nov 2, 2024 @ 12:36am 
Check out the mods list, there is one that puts them back to the old tech level
Zhardoz Nov 2, 2024 @ 12:43am 
Also trains tracks are more flexible now, making it way easier to go around cliffs. I did not like it at first but it add a bit of a challenge making trains networks early.
Rogal Dorn Nov 2, 2024 @ 1:01am 
Atomic bombs/detonating a reactor will clear cliffs
Rivet Nov 2, 2024 @ 1:28am 
How bizarre that one's first and immediate thought after coming across a mild problem is to run to forums complaining, rather than taking a moment to either explore the readily available solutions or simply ask "How do I handle this?" Like a hiker encountering their first small stream and declaring the entire trail system broken, rather than looking around for the bridge that's likely just a few steps away.

Shurenai even took the time to explain that cliff explosives aren't some distant endgame item in Space Age - they're accessible quite early. And yet instead of absorbing this helpful context or asking for guidance on space travel mechanics, you've doubled down on seeing this as an insurmountable obstacle.

Perhaps reframing this as an interesting puzzle to solve rather than a personal affront would lead to more productive gameplay?
info Nov 2, 2024 @ 2:00am 
cliffs are not even an issue in space age... play the game before complaining...
Khaylain Nov 2, 2024 @ 3:39am 
Originally posted by Grossout:
I still haven't even figured out how to get to another planets and your case in point doesn't remove the cliffs in my game that are on my way.
If you don't like cliffs, turn them off when you start a new game!
BismuthUupa Nov 2, 2024 @ 7:19am 
While I personally came to terms with nuking my cliffs as early as possible after reading all of this, I still kind of agree with the OP here.
Cliff explosives came relatively early after crucially trains usually, and if you want to at least have a few nice looking, straight rails surrounding all your spaghetti you will find unobstrusive cliffs JUST SHY of being unobstrusive enough for your established set of rail blueprints.
I certainly agree they got WAY better because my other hobby is taking biters out with a tank, and that was absolutely impossible without cliff explosives to save your ass when the random cliff in the desert stops you right in a sea of goo. That's way less of an issue now.
Doraver Nov 2, 2024 @ 4:19pm 
I have nuclear weaponry and space travel but still can't make explosives to destroy a cliff? That's just insane. Anyone defending this change is mental
Chindraba Nov 2, 2024 @ 4:32pm 
Originally posted by Doraver:
I have nuclear weaponry and space travel but still can't make explosives to destroy a cliff? That's just insane. Anyone defending this change is mental
Seems that the greatest defenders, and by your estimate the most mental, are the ones who created that change. WUBE's staff might be strange in a few cases, but I don't think they actually qualify as 'mental'. They did pretty good making the first round of the game which you seem to like well enough.
use nukes or build first you base and activate spaceage dlc later under mods
slothrop Nov 2, 2024 @ 5:58pm 
Its necessary for balance or else the terrain on vulcanos. which is a key part of its design and challenge, would not be a hazard you need to build around at all. Having cliff explosives already when you get there would kind of ruin it.

the could have renamed the tech to terraforming bots or something to not break the immersion of it seeming like a lower tech thing than nukes. but the game design reasoning makes sense to me
Last edited by slothrop; Nov 2, 2024 @ 6:05pm
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Date Posted: Nov 1, 2024 @ 11:51pm
Posts: 13