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at first I thought I will make an end game base in Vulcanus and keep nauvis for research only. I think melting ore through foundries is insanely good too. especially with higher quality drills deplete less resources + all the production bonuses researches + every other building you unlock give 50% production for one item or another... Nauvis look like it have infinite resources. I have a feeling by the time i reach my 4th or 5th ore patch i will be in it forever.
Understanding numbers does, and ore patches run out.
A legendary big drill with legendary production modules will make 25 ore out of every single ore in the ground even before mining efficiency though.
So you can get a LOT of ore that way, no matter how big your base is.
most mega factories I saw end up with direct train drill feeding into trains in what seem like a never ending resource patch. from all the drill production bonuses, and that is in 1.0 with out the drill consuming less resources with quality. (yes in numbers it will end, its just not any time soon)
even before space age you could pretty much get infinite ore from a patch. 2 miners would fill a blue belt. It would take 1000s of hours to deplete a single patch.
How does coal run out?
You get both in infinite numbers from space.
Are you playing that game, good sir?
You might be correct about tungsten, that is an issue.
Hey guys, excuse me for getting salty, those answers just are no solution.
I would love a sustainable base, sorry, I should have made that clear.
And to be clear 'pretty much infinite' is nowhere near infinite.
if your math check that would make a cluster of 50m ore worth 1.2b and that before melting it (1.8b) and casting it (2.8b) not counting tier 3 productivity modules
I have to crunch some numbers if not having quality on raw ore costs more or less.
And given that you're making those, it's a small step to produce lots of other things locally. E.g. there's literally no point Fulgora importing stuff to make rocket parts since you can do it with the waste product from your Holmium ore operation. There's almost literally no point Gleba to do because of agriculture -- and 'almost' is only there because of spore production (maybe making it on Gleba has poorer UPS? Only empirical data will tell). I imagine there's enough calcite to go around relative to tungsten that you shouldn't bother for Vulcanis to import parts for rockets either.
And you need Nauvis for the Biolabs and to make Productivity III modules.
(disclaimer: I haven't laned on Aquilo yet, so I may be overlooking something you can do there)
Not as long as bots are garbo there...
I'll take that bet.
I don't blame you really. But, here's how I think that'll play out. Without the usage of bot networks and logistics for at least PARTS of a megabase, it'll be a spagghetified mess combined with the heating element. It'll be "impressive" sure if someone pulls it off, think gleba but on steroids.
But mostly everyone that likes to "megabase" will just be wondering WHY overlook the obvious drawbacks that makes Aquilo interesting to build on and around its mechanics. When its really little more than basically "We have seablock at home" and, while there's nothing wrong with that.
It's really just a cool (pardon the pun) supply depot for rare substances and oil based products. Vulcanus is where its at for megabasing, imho. Might see some fun stuff on fulgora.
If you want to see an ice planet megabase, I'd be waiting more on a proper update to space exploration, as those kinds of mods often give you VERY long term goals which make mastering an ice planet and such, worth all the hassle.