Factorio

Factorio

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Reformatio Nov 1, 2024 @ 9:01am
Where will you set up your megabase?
Nauvis does not tickle me anymore.
There is easy space and energy in form of solar is not very CPU intensive.
Resources are finite as I cannot figure out how to produce Bioflux here (not sure what the fish tank does).
In stationary space there are very few asteroids but I can get infinite resources by traveling around, even Calcite for foundry recipes. There is no limit to platforms as far as I am aware.

Fulgora has blue circuits and LDS, also free energy but burns millions of scrap in hours and needs tons of foundations.
Vulcanus has the lava receipe but I can get Calcite from space. Not much else here.
Gleba has infinite resources but so has space. The numbers might be larger though.
Aquilo is out of the question as I am not dealing with that half-assed heating solution they released the game with. Resources in space are extraordinary though.

Might as well setup everything on a space platform. I like belts anyways; not sure if trains work here.
Last edited by Reformatio; Nov 1, 2024 @ 9:01am
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Showing 1-15 of 15 comments
Glyph Nov 1, 2024 @ 9:06am 
I don't megabase but if I did I'd probably keep it on Nauvis and just ship in what I couldn't produce locally. There's just so much space there to build on.
NGMZeroX Nov 1, 2024 @ 9:12am 
I did not unlock the fish tank yet, but I am assuming in order to use bio-champer in Nauvis the fish is your resource for Nutrition. and you will need to multiply them like alien eggs before turning them to food for your champers.

at first I thought I will make an end game base in Vulcanus and keep nauvis for research only. I think melting ore through foundries is insanely good too. especially with higher quality drills deplete less resources + all the production bonuses researches + every other building you unlock give 50% production for one item or another... Nauvis look like it have infinite resources. I have a feeling by the time i reach my 4th or 5th ore patch i will be in it forever.
Reformatio Nov 1, 2024 @ 10:00am 
Originally posted by NGMZeroX:
I did not unlock the fish tank yet, but I am assuming in order to use bio-champer in Nauvis the fish is your resource for Nutrition. and you will need to multiply them like alien eggs before turning them to food for your champers.

at first I thought I will make an end game base in Vulcanus and keep nauvis for research only. I think melting ore through foundries is insanely good too. especially with higher quality drills deplete less resources + all the production bonuses researches + every other building you unlock give 50% production for one item or another... Nauvis look like it have infinite resources. I have a feeling by the time i reach my 4th or 5th ore patch i will be in it forever.
Not sure if feelings help with Factorio.
Understanding numbers does, and ore patches run out.
Quillithe Nov 1, 2024 @ 10:08am 
Originally posted by Reformatio:
Originally posted by NGMZeroX:
I did not unlock the fish tank yet, but I am assuming in order to use bio-champer in Nauvis the fish is your resource for Nutrition. and you will need to multiply them like alien eggs before turning them to food for your champers.

at first I thought I will make an end game base in Vulcanus and keep nauvis for research only. I think melting ore through foundries is insanely good too. especially with higher quality drills deplete less resources + all the production bonuses researches + every other building you unlock give 50% production for one item or another... Nauvis look like it have infinite resources. I have a feeling by the time i reach my 4th or 5th ore patch i will be in it forever.
Not sure if feelings help with Factorio.
Understanding numbers does, and ore patches run out.
Well, technically.

A legendary big drill with legendary production modules will make 25 ore out of every single ore in the ground even before mining efficiency though.

So you can get a LOT of ore that way, no matter how big your base is.
Last edited by Quillithe; Nov 1, 2024 @ 10:08am
NGMZeroX Nov 1, 2024 @ 10:14am 
In that case so does Calcite, Coal and tungsten 🤷
most mega factories I saw end up with direct train drill feeding into trains in what seem like a never ending resource patch. from all the drill production bonuses, and that is in 1.0 with out the drill consuming less resources with quality. (yes in numbers it will end, its just not any time soon)
Loser Nov 1, 2024 @ 10:18am 
Originally posted by Reformatio:
Originally posted by NGMZeroX:
I did not unlock the fish tank yet, but I am assuming in order to use bio-champer in Nauvis the fish is your resource for Nutrition. and you will need to multiply them like alien eggs before turning them to food for your champers.

at first I thought I will make an end game base in Vulcanus and keep nauvis for research only. I think melting ore through foundries is insanely good too. especially with higher quality drills deplete less resources + all the production bonuses researches + every other building you unlock give 50% production for one item or another... Nauvis look like it have infinite resources. I have a feeling by the time i reach my 4th or 5th ore patch i will be in it forever.
Not sure if feelings help with Factorio.
Understanding numbers does, and ore patches run out.

even before space age you could pretty much get infinite ore from a patch. 2 miners would fill a blue belt. It would take 1000s of hours to deplete a single patch.
Reformatio Nov 1, 2024 @ 10:18am 
Originally posted by NGMZeroX:
In that case so does Calcite, Coal and tungsten 🤷
most mega factories I saw end up with direct train drill feeding into trains in what seem like a never ending resource patch. from all the drill production bonuses, and that is in 1.0 with out the drill consuming less resources with quality. (yes in numbers it will end, its just not any time soon)
How does calcite run out?
How does coal run out?
You get both in infinite numbers from space.
Are you playing that game, good sir?

You might be correct about tungsten, that is an issue.

Originally posted by Loser:
Originally posted by Reformatio:
Not sure if feelings help with Factorio.
Understanding numbers does, and ore patches run out.

even before space age you could pretty much get infinite ore from a patch. 2 miners would fill a blue belt. It would take 1000s of hours to deplete a single patch.

Hey guys, excuse me for getting salty, those answers just are no solution.
I would love a sustainable base, sorry, I should have made that clear.
And to be clear 'pretty much infinite' is nowhere near infinite.
Last edited by Reformatio; Nov 1, 2024 @ 10:22am
NGMZeroX Nov 1, 2024 @ 10:21am 
Originally posted by Quillithe:

A legendary big drill with legendary production modules will make 25 ore out of every single ore in the ground even before mining efficiency though.

So you can get a LOT of ore that way, no matter how big your base is.

if your math check that would make a cluster of 50m ore worth 1.2b and that before melting it (1.8b) and casting it (2.8b) not counting tier 3 productivity modules
Last edited by NGMZeroX; Nov 1, 2024 @ 10:22am
Reformatio Nov 1, 2024 @ 10:30am 
Mhhh, I would like to use quality modules in my miners but you are correct, those last long.
I have to crunch some numbers if not having quality on raw ore costs more or less.
NGMZeroX Nov 1, 2024 @ 10:31am 
I am pretty sure giving it enough time, some mad-man will post about their mega base in Aquilo, I will not know why, but I will appreciate it. :steamthumbsup:
Nico Nov 1, 2024 @ 10:44am 
Don't forget that you must use the improved science labs on Nauvis, so it would make sense to have some sort of base on Nauvis.
Hurkyl Nov 1, 2024 @ 12:45pm 
You have to have bases on all the planets, don't you? For the planet-specific recipes and resources.

And given that you're making those, it's a small step to produce lots of other things locally. E.g. there's literally no point Fulgora importing stuff to make rocket parts since you can do it with the waste product from your Holmium ore operation. There's almost literally no point Gleba to do because of agriculture -- and 'almost' is only there because of spore production (maybe making it on Gleba has poorer UPS? Only empirical data will tell). I imagine there's enough calcite to go around relative to tungsten that you shouldn't bother for Vulcanis to import parts for rockets either.

And you need Nauvis for the Biolabs and to make Productivity III modules.

(disclaimer: I haven't laned on Aquilo yet, so I may be overlooking something you can do there)
Last edited by Hurkyl; Nov 1, 2024 @ 12:48pm
spyke2009 Nov 1, 2024 @ 1:08pm 
Originally posted by NGMZeroX:
I am pretty sure giving it enough time, some mad-man will post about their mega base in Aquilo, I will not know why, but I will appreciate it. :steamthumbsup:


Not as long as bots are garbo there...
romy Nov 1, 2024 @ 1:17pm 
Originally posted by spyke2009:
Originally posted by NGMZeroX:
I am pretty sure giving it enough time, some mad-man will post about their mega base in Aquilo, I will not know why, but I will appreciate it. :steamthumbsup:


Not as long as bots are garbo there...

I'll take that bet.
spyke2009 Nov 1, 2024 @ 5:50pm 
Originally posted by romy:
Originally posted by spyke2009:


Not as long as bots are garbo there...

I'll take that bet.

I don't blame you really. But, here's how I think that'll play out. Without the usage of bot networks and logistics for at least PARTS of a megabase, it'll be a spagghetified mess combined with the heating element. It'll be "impressive" sure if someone pulls it off, think gleba but on steroids.

But mostly everyone that likes to "megabase" will just be wondering WHY overlook the obvious drawbacks that makes Aquilo interesting to build on and around its mechanics. When its really little more than basically "We have seablock at home" and, while there's nothing wrong with that.

It's really just a cool (pardon the pun) supply depot for rare substances and oil based products. Vulcanus is where its at for megabasing, imho. Might see some fun stuff on fulgora.

If you want to see an ice planet megabase, I'd be waiting more on a proper update to space exploration, as those kinds of mods often give you VERY long term goals which make mastering an ice planet and such, worth all the hassle.
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Date Posted: Nov 1, 2024 @ 9:01am
Posts: 15