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Bring and setup a small nuclear reactor on Gleba for power, tons of pools of water everywhere.
Only 2 trees you need to farm for all your resources.
When stuff decays, have a filtered inserter there to extract it to a chest to be processed into nutrients.
I basically made a 'small' bot setup with requester/provider chests and 90% bio labs to keep the processing chain running at all times.
I already have a nuclear reactor. Building the buildings isn't the problem. The problem is the automation and factory design that accounts for all possible edge cases.
You can also read it's contents as to balance the amount of seeds that each tower receives.
Unfortunately those are the only two circuit features so you can't say, get a circuit value on the number or the state of trees.
If I did that I would have 0 fun with this game. It was incredible to start on vulcanus and fulgora with nothing and both had interesting gimmicks, but gleba is just such a mess especially early game.
There's a confluence of too much time pressure and inability to really make a base incrementally. They want you to build a full base with routing spoilage, nutrients, creating bioflux, routing bioflux, but you don't have any biolabs, and you can't make any without hunting enemies, all the while the ingredients are spoiling in your inventory. When they're spoiled, have fun walking all over the place looking for more eggs. You need to build some kind of starter base, but you don't have any energy, which requires a functioning gleba base. You need to get a starter base going, but you can barely find enough iron and copper to scrap anything together without... already having a fully functioning gleba base. All while this is happening, enemies are evolving. Tick tock better do something fast.
Later, giant enemies who ignore walls just walk in and destroy everything because gleba despite unlocking rocket towers doesn't actually have any half decent way to make rockets.
I haven't even touched on other problems like horrible visibility, pointless and bad seed system which is meaningless later on but ultra punishing early.
The Tesla Turret is fantastic for the giant enemies, it bounces between their legs and stuns them in place for the rockets to deal with them.
But yes, Gleba is a bit more challenging for sure since you can't really manage your pollution since the Spores are caused by harvesting trees which you need everything to run.
And ore is ironically super plentiful on Gleba from hand mining vs Volcanus where you need to mine hundreds of rocks.
Of course fulgora was the easiest by far from nothing because it just throws finished products at you.
You have to place it near the bright colored squares, you'll see the different contrast when you move it around the green or the purple.
you can make special landfill later to make it bigger.
Don't worry about it though, I'm experience and gleba made me go stupid, I forgot that I researched the heating tower and had constant power problems and seed problems from burning the fruits in inefficient steam boilers. also I tried to make too many farms without seeds so a lot were doing nothing. ended up triggering enemy attacks before I was ready for anything and made me almost give up.
just start with a few and farm seeds, you need the circular belt design that feeds input output, I have a design but Nialus made a way better version if you look him up on youtube.
My Gleba base finally has reliable iron/copper production setup, with enough throughput that I can automate all the basic mall stuff instead of importing it, and the footprint is HUGE - I look at all the buildings and belts it took me to get here, and can't imagine crafting all that from scratch without imports. It's theoretically possible, but I can't ever see myself doing it.
And.. I actually like that. Some planets should be harder. Gleba feels like a half-step towards Aquilo, i.e. the planet where it's strictly impossible to build a base from scratch without imports. My only complaint is the game doesn't really do enough to warn you about Gleba - a noob could crashland there as your first new planet, without having Nauvis setup so that it can resupply and/or rescue you, and that would be a nightmare.
I actually found Volcanus the most annoying to start from scratch. You can't start really going until at least one furnace, probably 2 (though you can alternate filling and using tanks of metal).
And each furnace takes 250 iron ore! That you need to mine out of rocks 15 or so at a time.
And it also takes lubricant that you need to set up a process for, and concrete that takes water that also takes a setup.
Also you could technically make a tiny single fruit setup to get each ore on gleba I think.
Yumako -> mash - > nutrients from mash - >bacteria only takes 4 biochambers and will very slowly make you copper while making some power, and a similar one would work for iron.
....until you realize that you're making the enemies angry while barely making any iron compared to just mining a stromatalite, so it's pretty pointless.
-Yumiko and Jellynut spoil far slower than their processed products, so its okay to let them sit on belts for a little while(Bioflux also takes a LONG time to spoil). In my current factory, i have four agriculture towers each on two farms(one for each fruit) that each ship one belt that are now backed up all the way to the farm.
-I started with assemblers but quickly changed to biochambers for processing the fruits once i realized that the productivity bonus applies to seeds.
-Logistics network and bots made Gleba much easier for me.
I didn't leave Nauvis without obtaining tanks with uranium depleted rounds and nuclear reactors/fuel, and I established a logistics network on each planet I colonized. I can understand the desire to experience each new planet "naked," but i despise the burner phase of the game and i prefer not to repeat it, myself.
Being able to steamroll Gleba's fauna in my mech suit and/or my tank with a full equipment grid on each made my experience a lot more fun.
You have to use productivity -- e.g. by doing the processing in a Biochamber -- to get a net positive seed return.