Factorio

Factorio

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blueprint placement is LAGGY
Hello. I run high end and low end hardware. Placing some of my big blueprints cause a huge lagspike (not to mention how laggy it is to have the blueprint on hand with the intent to place it) and on low end hardware i am unable to stack blueprints (drag them along an axis).

This is unacceptable
Last edited by Cigarrette_Man; Oct 31, 2024 @ 8:12am
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Showing 1-6 of 6 comments
DeathRow Oct 31, 2024 @ 8:19am 
is your high end hardware properly rated for factorio gameplay?
Cigarrette_Man Oct 31, 2024 @ 8:32am 
Originally posted by DeathRow:
is your high end hardware properly rated for factorio gameplay?

R9 3900x + 64G RAM + installation is on PCIe 4.0 NVME SSD (Samsung 980 Pro) + RX6900XT
Edwin Oct 31, 2024 @ 8:42am 
Very large blueprints (like one for a full 60SPM base dropped me to 10 fps) do lag. Either split them up into smaller ones or tolerate it. There's just too much collision processing for you CPU to keep up with.
Cigarrette_Man Oct 31, 2024 @ 8:49am 
Originally posted by Edwin:
Very large blueprints (like one for a full 60SPM base dropped me to 10 fps) do lag. Either split them up into smaller ones or tolerate it. There's just too much collision processing for you CPU to keep up with.

There should be an option to only check for collisions when attempting to place, since with all that blue i can't see if it's colliding with something anyway
luziferius Oct 31, 2024 @ 11:11am 
This isn't only collision detection tanking performance. Having a blueprint with several thousand items in hand, even when not moving the cursor, tanks the FPS. This seems to be a bottleneck in the rendering pipeline. Even just opening them via right-click tanks the FPS.

The only real solution is to split them up
Cigarrette_Man Oct 31, 2024 @ 12:21pm 
Originally posted by luziferius:
This isn't only collision detection tanking performance. Having a blueprint with several thousand items in hand, even when not moving the cursor, tanks the FPS. This seems to be a bottleneck in the rendering pipeline. Even just opening them via right-click tanks the FPS.

The only real solution is to split them up

While having it placed doesn't at all, curious
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Date Posted: Oct 31, 2024 @ 8:11am
Posts: 6