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It was mentioned earlier. Take the output of a recycler and put it back in the recycler (or in another recycler). You only get 25% back of what you put in on average.
Place productivity modules in any holmium-related production stage.
Use foundries to make holmium plates, default +50% to productivity and 5 slots for productivity modules.
As mentioned, seek for red-colored patches with fulgurite on the map, they give you one-time good amount of holmium ore. It's not confirmed, but I have a feeling those "crystal trees" may be reappearing in areas which are not covered with lightning-collecting buildings, so you may be wanting to place radars all over the map and check the map once in a while to see if there are any red-colored patches on it.
To add to that: recycling has a variable recipe length. Breaking an item apart takes as long as it does to run the recipe in the 'normal' direction. So some items take longer to recycle than others. (Notably: low density structures and processor units.)
However, items that recycle into themselves are special in that they don't have a manufacture recipe associated. They all just operate off of a stand-in self-referencing recipe with a very, very minimal production time. (Save for plates - which appear to be based off of the recipe used for smelting them in a furnace.)
So if you want to get rid of 'base' materials like iron plates; copper plates; etc. lightning-fast ... just make two recyclers crammed with speed modules face one another; and watch them go...
My main base already gets an overabundance of all the resources I actually need, at this point I only need more ore, so this method works really well. Just make a setup for one full turbo belt as a blueprint, then paste it down for every full belt you can provide per patch, then get a train to ship it all back to your science production area. EZ PZ
When I was working through a Holmium stockpile, my critical issue was, surprisingly, sulfuric acid. I've literally never had "not enough sulfuric acid" be a problem for me before. Although, ultimately it was a symptom of limited water supply.
Water quickly became the bottleneck when I built out battery production, tripled water production to get a decent amount of sulfur to make the acid. It's all good, the factory must grow to get the science production throughput up to where I want it.
I suppose you could just void your holmium ore when it backs up because your science factory is battery limited, but crafting batteries seems like a much better option.
Holmium gets multiplied a few times throughout the production chain -- so maybe what's happening is that it's only people using a lot of productivity that see batteries become the bottleneck.
... or, I suppose, people who are still placing lots of accumulators for power reasons. But I just double checked and that's not the situation in my factory: my accumulator buffer really has been full while I'm watching the scrap outputs fail to fully supply my battery line, so it's just science eating them up.
If you want to produce more accumulators and scrap <->reassemble for higher quality accumulators, then yes you may need to do it but then you need to produce sulfuric acid<-sulfur<-petrol... U need to spend so much ice to create water.