Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Then, whatever you're overproducing will get broken down into components, and ultimately things you can't use will get voided rather than clog your system.
I haven't mathed it out, but this is probably* a rather inefficient solution. But it does work so long as you have enough recycling to keep the lines from getting clogged. And that gives you time to plan something better while you're letting it do its thing.
*: My mathematician's gut is telling me that this is either "very inefficient" or "actually perfect" and probably not somewhere in the middle. I'm leaning towards expecting it to be inefficient, but not so much that I would be shocked to learn it achieves the perfect balance.
I have a train running to a deposit of 15M scrap that is what i mine from and that train is pretty much always going back and forth. Looks like i just need a second train. Im all for lazy solutions though, especially on this planet. I only want to make electromagnetic plants, recyclers, and science, everything else, not here, excluding intermediates that have to be made here. I am not a fulgoran enjoyer.
Maybe my problem was i was trying to turn that main loop into a main bus like on nauvis. I think the main loop is the closet thing you can get to organizing resources on this planet.
Suppose I want to make copper because I need it in a recipe. Should I recycle copper wires? Batteries? Low Density Structures? Maybe even advanced circuits to get the copper wires I need to recycle those.
If I had a good idea about how much I needed from everything, I would know exactly which things to recycle and when.
But I don't.
So the point of the chests is to create a buffer, and then monitoring the buffer tells me "Ah, this is a thing I'm making too much of, so that's what should be recycled". So the buffer overflow gets sent off to the recyclers.
But something like green circuits is a trickier proposition: do I recycle blue chips? Red chips? Or assemble them from copper wires and iron plates? I'm not entirely sure I have the right solution for when to assemble green circuits versus preferring to tap them off the main loop.
Mixed belt is sorted.
Each belt has an overflow line after sorting, leading into a recycling facility that destroys anything - a recycler loop can do this easily and you just make it big enough to destroy all the overflow. Obviously this is wasteful but it makes sure the factory keeps running and it's not like processing units and low density structures are in short supply anyway.
More belts are potentially added (actually just green circuits from processing units right now but I could improve this a lot)
Like I say mine's not all fixed up but you could easily make belts of plastic, iron plates, whatever you want this way. It's not perfectly efficient at the moment because I'm just wiping low density structures from existence right now but that's easily fixed by making outputs from the recycling loop for steel plates or whatever you need later.
Then the real bus begins!
One thing that helps is a lot of materials you don't get in the main stream just aren't needed.
Copper plates are basically unnecessary. Iron plates are easy enough to make locally rather than producing a whole bus.
Plastic bars might be worth adding to my bus, but realistically on Nauvis half the point of a bus is to collect stuff together to make circuits anyway lol
Mining directly into recycler outputting into active provider chests.
LOTS of yellow chests and then anything i have more than 10k of gets thrown in a recycler.
It's a horrible goblin base but it works.
I mean gear wheels are the iron and wire is the copper anyway.
Then just pull off what you need. Most things just need some of those 12 anyway.
And you can save space because a few lines only go to a few things anyway. Like solid fuel becomes rocket fuel and ice becomes water (which you put on it as a pipe). Similarly stone and concrete likely don't go far
On the off chance a recipe needs iron or copper plates just produce them after pulling off the bus. Recyclers do it fast enough.
Okay, i think i understand. I already sort the recycled products, but right now i just store everything. I could try a bus of intermediates. Definitely hard without foundations or cliff explosives. Being stuck on whatever island is big enough to justify storing things on can be tough. im just too used to nauvis.
I mine on small islands and then ship to my big island.
And if I got really fancy I could ship sorted products to yet another. Honestly you can just use a train to sort all 12 items out at once anyway if you're wanting to save space
But I also think overuse of logistics bots spoils a lot of the fun too. I don't refuse to use them but try not to for anything I'm actually mass producing. (I make exceptions for making 1 single factory to make things I just want a small number of)
I mean, if you're into intentionally breaking your own legs just so walking is harder and more annoying, go for it. The point of the planets isn't to start from scratch, it's to adapt to whatever the gimmic is on that specific planet.
https://mods.factorio.com/mod/any-planet-start