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I think I did a good job making sure there's no backup with the loop running in the middle, the inserters read the content of the loop and dump the excess when necessary.
Why are none of you using foundries? They're a lot more space efficient, aren't they? You have the calcite.
And the power would be an issue, so just drop them to -80% power usage.
I guess maybe it's not worth it but nobody stopped me
Balancing Calcite production with Foundries means adding additional lines to melt ice, and that means more pipes and complicates the overall design of things.
A Foundry is twice as fast with +50% productivity (and the recipe is 2x the output, so 6x the effect) but takes up 5x5 instead of 3x3. And you need at least 2 of them. You'd also need 2 Crushers and a Chemical Plant. That's 2*25 + 2*6 + 9 = 71 space, not counting belts/inserters. If you roughly add space for belts/inserters (by increasing the dimension of a Furnace to 5x7, a Crusher to 4x3, and Chemical plant to 5x3), that's 2*35 + 2*12 + 15 = 109 space.
To get the same output with Electric Furnaces, you'd need 6 of them. That's 6*9 + 6 = 60 space, not counting belts/inserters. Of course, with more Furnaces, that means more belts. So doing the same rough space estimate (Furnace = 3x5), you'd get 6*15 + 12 = 102 space.
Furnaces are still roughly more space efficient... before counting modules...
At most just add a single crusher which will make plenty of calcite.
I guess one distinction is if you're making red ammo. A foundry will make steel a lot easier.
I suppose unless you're insisting on a perfectly balanced ship, but I just dump all sorts of excess out the back.
https://steamcommunity.com/sharedfiles/filedetails/?id=3363100273
Yes obviously the shape is impractical but I was kinda wondering how small a bridge I could manage between the two halves. One half is left empty for missiles, though I might need more power and just make a new, more practical ship.
The throttle control is pretty nice from a tip I saw on reddit - I have pumps limit the flow to tanks they measure so my engines burn at high efficiency.
I guess I could add more fuel production too, but it's kinda in progress - I'm always distracted by a new plan. And realistically I don't think I can fit enough fuel production for 10 epic engines at full power on here.
Also I'm generally pretty minimal on circuiting - I have the fuel tank throttle, some checks for how many asteroids are on the belt for reprocessing and dumping.
And perhaps the funniest, an ammo sensor setup so my turrets will ONLY load red ammo unless it drops low, and then they'll switch to yellow on the split belt.
https://steamcommunity.com/sharedfiles/filedetails/?id=3362655278
That is 10 clicks out on map zoom. "Once switches to 2nd map style i zoomed out 10 times"
EDIT - Used mods
1. storage on ship mod
2. Loaders instead of inserters for some sections.
Largest ships I built are these, just for getting to Aquilo:
https://steamcommunity.com/sharedfiles/filedetails/?id=3360989291
And then for finishing the game (and about 1/40th of the way to the Shattered Planet):
https://steamcommunity.com/sharedfiles/filedetails/?id=3361868446
here's mine
https://steamcommunity.com/sharedfiles/filedetails/?id=3363139753
Some one also mentioned turrets... I have over 2,000 turrets onboard lol or so id need to count.
EDIT - Thinking on it I have redone the ammo lines and resources lines from collectors 3 times to get them as they are. And turrets ive done.. twice i think. So imma say v1 M4 :-)
i.e. https://steamcommunity.com/sharedfiles/filedetails/?id=3357594088
*Next setup i'm planning to cut back on the thrusters a bit, and try to setup more ammo crafting and furnaces.*
https://steamcommunity.com/sharedfiles/filedetails/?id=3363173292